Hello everyone and welcome to another edition of “Games with Coffee!” Happy Video Games Day!
So, as you probably know, either through my recent posts or from my Instagram feed, I got a Nintendo Switch for my birthday! Today, I want to share with you the system itself, my impressions on Nintendo’s latest console after a couple months of owning it and if it lives up to the hype it generated from its announcement almost a year ago.
The Back Story
The Wii-U was a major failure for Nintendo.
Since it’s debut in November 2012, the Wii-U failed to capitalize on its predecessors massive success. Despite delivering innovative technology in the Game Pad, the additions low battery life, the lack of third party support from developers and lack of clear goals for the system had led critics to believe, at the end of its production, that the system was nothing more than a glorified Wii with a controller/touchpad hybrid.
Now, I’m not knocking down the console or anything. My brother has it and it’s not a bad system, all things considered. The Wii-U’s had some big hits, including Super Mario Maker, which allows the player to create their own Mario levels and the latest installment of the ever-popular Super Smash Bros. series, which included the return of fan favourites, such as Sonic, Dr. Mario and Zero Suit Samus, along with newcomers like Mega Man, Pac-Man and Little Mac from Punch-Out. On top of that was the underdog inky shooter game Splatoon, which was a rousing success. And let’s not forget about the ever-enduring Mario Kart series, of which it has reached its eighth installment. There’s were some not-so-great games, like Star Fox Zero, which was lackluster due to its odd control scheme and its focus on re-imagining the series. And the fact that third party development focused their efforts on developing games for the latest Sony and Microsoft console releases didn’t help its case. Overall though, there were some good games, but good first party games don’t make a successful console, considering that the Wii sold more in its first year than its successor could in its entire lifetime.
So, Nintendo did what most don’t: re-innovate, re-structure and re-imagine what a console should be. Using what they learned from the Wii-U’s Game Pad device, coupled with their dominance in the handheld gaming segment (the 2DS/3DS has effectively monopolized that market), their vast experience with motion controls and lessons learned from their previous missteps, they unveiled the Nintendo Switch.
The Nintendo Switch, a hybrid between a console and a handheld system, was announced in October 2016 and released on March 3, 2017, along with its launch title: The Legend of Zelda: Breath of the Wild.
The main unit is a tablet-like device, with two housings on each side uses for its main control inputs, called the Joy-Con’s. The system comes with two Joy-Con controllers, a dock, an AC adapter with USB-C input, an HDMI cable and two straps for the Joy-Con’s.
The console itself is a tablet with a capacitive touch screen. On the top of the unit is the power button, volume up and down, a 3.5 mm audio jack and a cartridge slot for games. The back of the unit has a kickstand, used to set it on a surface and a micro-SD card slot, housed underneath the kickstand. On the bottom is the USB-C charging input and the intake vents. The display is 6.2 inches wide, corner to corner and displays at a resolution of 1280 x 720. When docked, the console’s display resolution bumps up to 1080p. The system is powered by an Octa-core processor clocking in at 1.02 GHz, has 4 GB of RAM and uses the Nvidia Tegra X1 as its system-on chip (basically, a jack-of-all-trades chip made up of many components that perform an array of functions). There is 32 GB of internal storage in the unit, but with the micro-SD slot, that capacity can increase up to 2 TB. The battery life on the unit averages about 3-4 hours per charge.
About half the size of the Wii-mote, the Joy-Con’s can either be used together as a single player controller, or individually for single or multiplayer games. Each controller has an analog stick, four face buttons, a plus button and the home button on the right hand controller and a minus button and a capture button on the left hand controller, and two trigger buttons on the top (The L/R and ZL/ZR buttons).
Whether the Joy-Con’s are held in each hand, attached to the system for “Handheld Mode” (more on that below), or slid into the Joy-Con Grip, the control scheme is analogous to that of the PS4 and Xbox One and is how most AAA single or multiplayer games (like Breath of the Wild, Splatoon 2 and the upcoming Elder Scrolls V: Skyrim) are played.
When turned on its side, the Joy-Con’s button layout looks and feels similar to that of Nintendo’s best selling console, the Super Nintendo. There are two additional trigger buttons on the top (SL and SR), which are more easily accessible by sliding in the hand straps provided with the console. This control scheme is used mainly for multiplayer games like Mario Kart 8 Deluxe or the upcoming Pokken Tournament DX, but can be used for a few single player titles as well.
Each Joy-Con is equipped with HD Rumble, a feature that simulates realistic vibrations, like feeling several cubes of ice clinking in a glass, as shown in the technical demonstration. Along with the rumble feature, the motion controls of the Wii have also been integrated into the Joy-Con’s and are primarily used for motion controlled games, such as the Wii Boxing-inspired game, ARMS and the party game, 1-2 Switch. Motion controls are also featured in Breath of the Wildas well, in that you can aim your bow by tilting the controller (or the unit itself when it’s in Handheld Mode). The controls are also used to solve a few motion-based puzzles in game.
A Pro Controller is available to further mimic the traditional console gaming feel. For those who are looking for a more budget-friendly option, the wireless controller company, 8bitdo recently released a firmware update for their NES30 Pro controller, allowing it to work on the Switch.
The Nintendo Switch can operate in several modes, depending on your situation. Attaching the unit to the dock puts the unit in “TV Mode”, allowing it to operate like a traditional console. The dock itself is compact and minimalist in design, compared to the bulkier PS4 and Xbox One systems. The HDMI and power inputs, along with a USB 3.0 port, are located on the back of the dock and are kept hidden by a panel, with an opening to allow the power and HDMI cable wiring to come out. It results in a clean, wire-free look that adds to its minimalist design. There are also two additional USB ports on the side of the dock.
Slapping the controllers onto the side of the tablet and removing it from the dock “switches” (Ha!) the console to “Handheld Mode,” where the console behaves as a handheld device. Games played in Handheld Mode are the same as in TV Mode, with the exception of graphics resolution (no 1080p in this mode), meaning that games like Breath of the Wild can be played on the go.
Finally, popping out the kickstand, placing the console on a surface and taking out the Joy-Con’s enables “Tabletop Mode,” which can be used either for single player game play, or more commonly for local multiplayer gaming away from a dedicated screen.
That’s all the technical mumbo-jumbo out of the way. (Phew!). Now, you’re probably asking, “Thanks for that boring lecture, professor, but what do YOU think of the system so far?”
Good question. Here’s my answer.
After about two months of owning the system, I can safely say this with as little bias as possible: Nintendo did pretty well here. The system is incredibly unique in the sense that you can play it at home on the TV and on the go. It’s like having two systems in one! These days, I’ve been playing it solely in Handheld Mode and it’s been a great experience so far. Playing a full-fledged Zelda game on a device roughly twice the size of my smartphone has never felt so fulfilling.
I honestly don’t gripe about the battery life on the Switch when it’s in Handheld Mode. Three to four hours is plenty of time for a mature, distinguished gamer to play in bed while their significant other sleeps beside them, though I usually play for about an hour or two. What I love about the system is how quickly it boots up from sleep mode, the Switch’s “Off” setting, similar to that of the PS4’s “Rest Mode.” I press the power button on the top of the system or the home button on the Joy-Con’s/Pro Controller and the system boots up immediately and I’m back in the game while my wife’s asleep. It’s incredibly satisfying.
I also think it’s cool that Nintendo designed the system in a way that a second controller for two-player games comes included right out of the box. Highly useful for when the wife and I want to play Mario Kart (One of the few games she’ll actually play with me when I eventually get it!). For games like ARMS though, you’ll need a second set of Joy-Con’s to play locally.
Switching from TV Mode to Handheld Mode and back again is seamless. There is no discernible delay when the system switches between modes, which, again, is very rad.
There were a couple of things slightly affected my experience. One was the small game library available right from the start, even several months after release. When I first booted up the system, the Nintendo e-Shop had a whole bunch of downloadable titles, along with digital copies of their physical releases, but nothing really stood out to me in the store, besides Mighty Gunvolt Burst. That might change as the holiday season rolls around. (Correction, it has: Sonic Mania dropped a couple weeks ago. I picked it up and it’s AWESOME!)
Another thing was the internal storage space. 32 GB may seem quite sizable compared to that of the PS Vita, with its 1 GB internal storage, but when you look at the size of some of the downloadable titles, plus the fact that you can save screenshots directly to the device, that storage can get eaten up pretty quickly. It’s a good thing I had a spare 32 GB micro-SD card lying around to expand my storage capacity!
Finally, while it’s not a huge deal for me, I’m sure many people are a bit miffed that the Switch doesn’t play at native 4K resolution, unlike the PS4 Pro and and the Xbox One X. Truthfully, having the system run on 4K resolution at 60 frames per second isn’t a priority for me: I’m more concerned about playing good, quality games and I’m quite happy with the Switch’s native resolutions.
Overall, the Nintendo Switch was built for the mature, distinguished gamer in mind, giving the user free range on wherever they want to play it and presenting it in a compact, minimalist package. Whether it’s on the TV, in bed playing in Handheld Mode, at a friend’s place playing in Tabletop Mode or whatever the case may be, the Nintendo Switch has lived up to my expectations and thus, I declare that the hype surrounding the system was well justified, although that’s just my opinion. With the upcoming holiday season approaching and the games being released in that period, I believe that Switch and the Big N itself are well positioned to make a significant comeback after the stumbles with the Wii-U.
So that’s it! What do you guys think? How’d I do? Gimme some feedback in the comments below! (I need those like I need a strong cup o’ Joe, know what I’m sayin’?). And stay tuned for the next edition, where I continue my playthrough of Path of Exile with my Witch, Rhuki! (Who’s a total badass IMO). Plus, coming after that is my brand new segment – “Espresso Shots!” I cannot wait to share this with you!
And with that said, this has been Ryan from “Games with Coffee,” wishing you a Happy Video Games Day and reminding you to Keep Gaming and Keep Brewing! See ya!