Beans and Screens – Link and Zelda!

Ladies and Gentlemen, welcome to another edition of Beans and Screens! I’m your host, Ryan.

On today’s episode, we have two guests joining us, but only one of them will do all the talking! Fresh off of saving Hyrule from Calamity Ganon in the epic, Breath of the Wild and here to talk about their latest exploits, they are two of the industry’s biggest icons. Please welcome the Princess Queen of Destiny, Zelda and the Hero of the Wilds, Link!

*From the side of the stage, two Hylians walk out to the applause and cheers from the audience. Both wave and smile politely as they make their way to the couch.

The man, no older than seventeen in age, is dressed in a blue tunic emblazoned with intricate, light blue designs, with loose beige pants and brown, traveler’s boots. On his arms are worn leather gauntlets and on his waist is a Sheikah Slate, bouncing lightly against him with every step. Strapped to his back is a sturdy blue and silver shield adorned with the Hylian Royal Crest and the Triforce. Behind it, safely tucked away in its sheath is the Blade of Evil’s Bane – The Master Sword – it’s indigo hilt gleaming in the studio lights. Even while smiling at the crowd, his sharp, piercing blue eyes sweep the room, scrutinizing everything and identifying all possible threats. His dirty blonde hair is tied up in a loose ponytail.

Walking alongside him is a woman of the same age, a few inches shorter than the man. She wore a long sleeved blue garb similar to the man’s tunic but with black and gold accents, along with beige tights and riding boots. Her long, honey blonde hair is tied in a loose ponytail, gently swishing to and fro as she walked. She projected an air of confidence and poise befitting that of a ruler and yet in the peaceful blue eyes that scanned the crowd elatedly, there lay a shimmering, vast trove of wisdom and knowledge deigned from countless years of study. Tucked under her arm was a weathered tome with bits of paper sticking out; likely notes and scribbles from her research that she haphazardly added in.

They both reach the couch and take a seat, the male unbuckling his sword and shield, placing it nearby, his fingers dancing on the hilt. The woman sits beside him, her shoulders square and back straight, her hands clasped on top of the book in her lap. The audience’s cheers and claps die down as the interview begins.*

Ryan: I’m so glad you two were able to make it! Was the journey hard? I understand that realm travel is a bit on the difficult side, correct?

Zelda: Oh no, it was very little trouble. While being able to use the Triforce would have made things much easier –

Link: *Nods*

Z: – We did have a little help from one of the three Dragons that circle our land. They deemed that it was the least they could do, as they were very grateful for our efforts in stopping Calamity Ganon.

L: *Frowns* Hrmm…

Z: Oh, cheer up Link! At least this time Farosh was not trying to electrocute you. Although, you did have it coming; you kept troubling the poor beast for its scales, claws, fangs and horns!

L: *Rolls eyes, crosses arms* Hmph.

R: *Laughs* OK you two, settle down. So let’s get to it: Ganon’s been defeated, your kingdom is in ruins: what’s the plan, Your Highness?

Z: Ah, great question! Well, despite the castle and the town being in ruins, the rest of the kingdom is intact, thank the Goddess. The plan is for us to rebuild with the Gorons, the Zora, the Rito and the Gerudo and bring Hyrule back to its former glory. To do so, I must form a council with representatives of the four races and start building up a government, fairly similar to what we had a hundred years ago. I hope that through cooperation with one another, we can strengthen ourselves for when Ganon reawakens. Another thing I would like to investigate is how it was even possible for Ganon to take over and corrupt the Divine Beasts and Guardians so easily. I have spoken to some of the Sheikah about this and I am hoping that they will have some theories to present once we return to Hyrule.

However, one of my grandest desires is to let the lands beyond our own know that the people of Hyrule have emerged victorious against the war with Ganon and that our borders and shores are open for newcomers to visit and live in. Despite how vast Hyrule is, my time with the Triforce has shown me how isolated our land has been. I want to change the notion that we are an insular country and expand our horizons, invite new talent, bring in new cultures and create new experiences for both current and future residents that will only make our land that much stronger. *Audience claps and cheers ecstatically*

R: That’s a bold proclamation there, your Highness!

Z: *Grinning amid the applause* Oh please, please call me Zelda. And yes, it does sound highly ambitious, but I am confident that we will succeed. In fact, before we came onto the stage, Link and I were approached by a rather enigmatic individual.

L: Ah. *Nods and smiles*

Z: He has invited Link and I to represent Hyrule in a vast fighting tournament spanning many lands. While Link jumped at the opportunity to test his skills without hesitation –

L: Hyah! *Grins confidently*

Z: *Continuing on as if Link didn’t interrupt* – I, on the other hand, am more of a researcher than a fighter and thus declined the invite. To that end, this individual told me that it would not be a problem. Instead, he would ask one of my previous incarnations to join the tournament!

R: Woah, hold on, that’s crazy! Who is this guy?

Z: *Taps a slender finger on her chin, her head tilted to the side and eyes looking up in thought* Hmm… well he did not give me his name. *Turns to face Link* Link, were you able to record an image of him on the Sheikah Slate?

L: *Shoots Zelda a beaming smile* Uh-huh!

R: Well then, show us!

*Link removes the Sheikah Slate from his waist and activates it. Going into the photos, he scrolls down with his finger until he finds the image he seeks. He turns the Slate towards me. I recoil back in shock.*

R: What!? No way, that’s Masahiro Sakurai?! *Audience whoops and cheers* Masahiro Sakurai, hah! Now I understand! He’s invited you and your previous incarnation to join other battlers in Super Smash Bros. Ultimate! That’s amazing!

Z: Really? Is that what it is called? It is rather an odd name, but nevertheless I am glad for the invitation. Link would be an excellent ambassador for Hyrule in this regard since he is our land’s Champion; I am certain he will bond well with the other fighters.

On top of that, this ‘Sakurai’ individual had asked me if the Great Plateau Tower could be used as a battleground. Mulling it over, it would be a boost to local tourism – the view from that particular tower is spectacular – so I heartily agreed. My only concern about this tournament is for my friend Link; I do not want to see him to get severely hurt.

L: *Turns to her and gives her a reassuring smile*

Z: *Turns to him and smiles back* Oh, I know you will be fine, but I do worry about you.

L: *Grins* Hah.

R: How… are you doing that?

Z: *She blinks before whipping her head around to face me, a startled expression on her face* Oh! Oh this? Well, our connection between one another during Link’s travels around the realm had allowed me to truly understand him. He speaks little, but his actions and gestures give away what he would like to say.

R: Hm… Wish I had that same connection with my wife. But I guess that’s what happens when you’re linked through destiny and a magical godly artifact. Anyways, back to our discussion: Besides the fighting tournament, what else do you have planned for Hyrule’s grand comeback?

Z: Throughout Link’s adventure, he has discovered many forgotten ruins that were buried long before Ganon awakened a hundred years ago. Age estimates have come in from between centuries to millennia, so that has me quite thrilled at the prospect of discovering more history about the land! What I would like to see happen is for tours and expeditions to occur within these lost ruins and monuments to the past. I dare say that both the local and foreign populations would benefit greatly from the knowledge and appreciate the history and heritage of the land, should they choose to pursue it. *Applause*

R: Hm, indeed. It’s always interesting to learn about the history and culture of another land. Speaking of history, Zelda, could you take us back one hundred years before Link awoke. Tell us, what were you feeling right after you placed him at the Shrine of Awakening?

*Zelda bows her head and her hands tighten up in her lap. Link places a gentle hand on her shoulder before glaring daggers at me.*

Z: *Whispers softly to Link* Link it’s OK. *She lifts up her head to face me, giving me a saddened but gentle look* To be honest, I felt dread and anguish. Dread that I could not hold back the unstoppable power of Calamity Ganon. Anguish over the loss of Hyrule’s Champions – the tamers of the Divine Beasts – … as well as my father, the King. I nearly… *she pauses for a brief moment to compose herself, her voice trembling slightly* I nearly lost Link, who had so valiantly protected me.

However, I knew that there was a sliver of hope remaining. Link was not lost, only injured. The Shrine of Awakening, while experimental, would be the key to restoring him to full strength. I knew that he would awaken and I knew he would do whatever it took to help me defeat Ganon. What I did not count on was… his memory loss.

*Link’s eyes move to the side and downward, his mouth set in a grim line.*

R: Memory loss?

Z: Yes. Amnesia is an unfortunate side effect of using the Shrine of Awakening.

L: Oh! *He snaps out of his funk, pulls up the Sheikah Slate and shows me a set of pictures.* Aha!

R: What’s this?

Z: Oh yes! It seems that there was some residual data left over on the device; pictures that I took before the Calamity. It became corrupted over the hundred year period, but after the data was repaired by the Sheikah, Link traveled to each of the spots where we took the photos and it seemed to trigger some of his lost memories! So, while Link had amnesia, it was not as permanent as I feared. *Applause, some cheers ring out*

L: *Link nods happily.*

R: That’s good to hear Link! Zelda, I have one last question before we turn to our silent hero here: What research are you thinking of looking into next?

Z: *Taps a finger on her chin* Hmm… I suppose I would like to take an in depth look at my bloodline and heritage, including how the power of the Triforce is activated in the female line of the royal family. It seems to me that prayer and study are not enough to activate the power – there also must be some distress involved, such as when I jumped in to protect Link from a Guardian, knowing full well I would be killed myself. That is only a hypothesis at this point and it would be hard to test that out in the real world… but I must find out, at least for my successor’s sake. *Eyes widening suddenly, she opens her notebook, pulls out a pen and scribbles down some notes in it before closing it and placing it back in her lap.* I apologize, I wanted to make sure I had this in my notes. Being both a ruler and a researcher is extremely hard work and sometimes I forget things that I think about, so I must write my thoughts down or else I would never get to investigate and probe them for answers.

R: Not a problem! Sometimes, with so much going on in our lives, it’s good to keep things written down, it helps to keep you on track of things. *I turn to Link* Now Link, I understand you’re not much of a talker, but I’d like to ask you a few questions about your adventure.

L: *Link pauses for a moment and thinks it over. He nods slowly in acceptance.* Hm.

R: Great! Now, Mr. Hero; I heard you had to do some disguise work to get into a certain city? Care to tell us about it? *Zelda breaks out in a fit of sniggers while Link looks at me darkly*

Z: Oh come on Link, you knew this was coming! I’ll tell the story actually; In the Gerudo region, men are strictly forbidden from entering the capital city. Gerudo City’s population consists solely of women and Link needed to enter the city to gain information to conquer the Divine Beast, Vah Nabooris. So, in order- *she starts cracking up* In order… to… *starts to laugh, but composes herself.* Ahem! Whew! In order to get into the city, he had to dress like one of the Gerudo! *bursts into laughter, along with the audience*

*Link looks at Zelda glumly as she laughs harder, tears starting to stream from her eyes.*

Z: *Laughter starts to subside after a few minutes* Come now Link, we only jest. If you had not dressed like a girl, Hyrule would still be under the thrall of Ganon.

L: Mm. *He nods, a small smile on his face.*

R: She’s right you know! It’s a heroic cross-dressing moment!

Z: Oh wait, I have another story to add in here; once in the past, I was doing some research on the local flora, when I spotted a Silent Princess – my favourite flower – and spoke about its decline in the wild. Link was sitting nearby, listening to me talk in his usual stoic self, when I happened to spot an extremely rare amphibian specimen, one that could potentially augment certain abilities if ingested. I caught one and… well tried to force him to eat it. *Grins*

R: You forced him to eat a frog?!

L: *Frowns*

Z: *Giggles* Funny enough, he ate it too! And he got sick in the process: Turns out that the frog I gave him was the wrong one… I felt terrible after that. However, Link forgave me after he recovered, never blaming me once. That’s the kind of person he is.

R: Well, I can certainly take a page out of his book. Having the capacity to forgive is an important quality to have. OK Hero, let’s move onto some more serious question: You journey was a very isolating one and you were given very little support in it, so what was it that kept you so motivated?

L: *Link strokes his chin for a moment, before pointing to Zelda. She lets out a light blush. Audience lets out an “Awww…”*

Z: Oh Link… That is very thoughtful of you.

R: Aww, isn’t that sweet, everyone? That answer can warm even the most frozen of hearts… Well, except Ganon I suppose… Anyhow, Link, here’s a two-parter for you: One, how are you feeling now that your quest is over?

L: *Let’s out an exaggerated, relieved sigh, followed by a smile.*

R: Hm interesting… And two, how are you feeling about the upcoming Smash Bros. Ultimate tournament?

L: *Narrows his eyebrows and looks determined* Hyah!

R: Looks like you’re pumped and ready to win this! I wish you good luck! Last question Hero before we finish things off: What’s the coolest or most amazing thing in your arsenal right now?

L: *Suddenly shoots an excited, yet maniacal grin.*

Z: *Places a palm on her head exasperatedly.* Oh Goddess Hylia help us… You have opened the proverbial floodgates.

*Link again whips out the Sheikah Slate and stands up. He holds it upright and taps on the screen. A blue circle appears on the floor, just in front of him. He taps the screen again and suddenly, a strange machine appears in the studio! It looks like a dirt bike designed with a stallion in mind and features the same architectural details as the four Divine Beasts. Link outstretches his hands as if he’s dramatically unveiling it. He looks to Zelda expectantly.*

Z: * let’s out a deep sigh and deadpans* Behold, the Master Cycle Zero, the Divine Beast of Champion Link.

R: Woah, now that’s cool! Can I take it for a spin?!

L: *Gives me his darkest stare yet. It’s almost as if he’s saying “Don’t push your luck.”*

R: *Relents* Alright, alright, jeez… Oh well, at least I tried! Well, Link, Zelda, it was truly a pleasure having you here in the studio: Link, we’ll see you again in Smash Bros. Ultimate, hopefully with Zelda here cheering you on! Best of luck in the tournament!

*Link recalls the Master Cycle Zero. He stands up and buckles his sword and shield. Amidst the raucous applause, Zelda stands and shakes my hand, followed by Link. Together, they walk off the stage into the backstage area, waving to the audience as they depart.*

Link and Zelda everybody! So, that’s today’s episode, but join me for the next one, because I’m welcoming my first blogging guest on the show! I’m keeping his identity a surprise and I’m telling ya, this interview is gonna be a fun one filled with lots of Ninja-like surprises! Stay tuned for when it drops!

And so, to my dear audience, I bid you farewell! This is Ryan from Beans and Screens, signing off and reminding you to Keep Gaming and Keep Brewing!

The Games with Coffee Guide to Last-minute Christmas Shopping!

Another day, another edition of “Games with Coffee,” and what a great edition it will be! As of today, Christmas is a little less than a week away: are you ready for it? Or have you run right out of ideas for what to get for your favourite gamer? Or perhaps you’ve put Christmas shopping to the very last minute and don’t know where to start?

Well, God rest thee merry gentlepeople, because I got you covered! Below are a few ideas that you can either quickly run to the store and pick up, if you’re up north here in good ‘ole Canada, or order online: chances are, you’ll be able to get all of the below by Christmas (barring a few additional charges for expedited shipping). I’ll have plenty of links available to access, so no worries. So, keep that itchy trigger finger ready on your mouse and let’s make some magic happen!


Game Ideas

Well besides the obvious items on a gamer’s Christmas list (new systems, latest popular games, everything Nintendo, etc.), here’s an idea for you: how about trying something a little outside of the norm?

Stardew Valley, Axiom Verge, Cave Story+ and Shovel Knight are excellent choices to buy: all four are great games with retro-inspired graphics, poignant storylines, excellent controls and are available on all current generation systems, with the exception of Cave Story+. Check below on where you can find these games:

Stardew Valley:

Shovel Knight:

Axiom Verge:

Cave Story+


Gaming Apparel and Accessories

Graphic T-shirts: for the individual who loves to show off what they love.

Who among us used to hate getting clothes for Christmas? Well, with these selection of men’s, women’s and kid’s game culture T-shirts, your favourite person will hate you a little less this year.*

*Results may vary.

Men’s T-shirts:

Women’s T-shirts:

Kid’s T-shirts:

Ugly Sweaters: for the gamer who wants to rock this year’s Christmas party.

Ugly Sweaters are all the rage these days! Why not get something that reflects your favourite person’s gaming passion? Whether it’s Mario, Sonic or any of gaming’s famous faces, you’ll definitely have some heads turning at your next Christmas gathering! Here’s a few examples:

Satchels, Bags, Cardigans and Scarves: for the lady with a love for fashion and a passion for gaming.

If you’re looking for a great gift for an even greater gal in your life that enjoys gaming, check out these choice selections from EB Games (Canada) and ThinkGeek (everywhere else):

These aren’t limited to just gift-giving alone; ladies, in the words of an almighty master: Treat yo’ selves!


Toys and Games

Nerf Rival Guns: for the individuals who dreams of LARPing a Call of Duty scenario with their good friends.

With a variety of guns available, free-for-alls have never been so much fun! There are plenty of guns available, bit my personal favourite is the Artemis – a shotgun. Check em out!

Funko Pop’s, Nendoroids and Amiibo figures: for the consummate collector.

It figures that figures would be a great gift to give! From the highly collectible Funko Pop’s, to the picture perfect and adorable Nendoroids, to Amiibos that combine collectibility with function, there are plenty of options available! Now, there are too many for me to link, but check the stores; there’s bound to be plenty available!

Board Games: for those looking to game offscreen.

Want to bring the family together without resorting to playing Mario Kart? How about a few board games? Some of gaming’s biggest names have been associated with board game classics, like “The Legend of Zelda” Monopoly and Clue. Others, like Mega Man, have their own board games and there are even some video game inspired tabletop and card games, like Boss Monster. Finally, games like Settlers of Catan are a perfect gift for those who enjoy games like Civilization.

MegaConstrux Pokemon: for the kid or kid at heart.

If you’re kid’s like any other kid, they have vivid imaginations, a desire to build anything their minds can conjure up and a love for all things Pokemon. How do you combine the three? Easy: get them a Pokemon they can build themselves! MegaConstrux has several Pokemon related figures kids will go nuts over, especially Charizard and Gyarados! Heck, I’m a grown man and I want those for myself!

A Raspberry Pi, a Pi Case and the SNES30 Bluetooth Controller: for those who enjoy retro gaming as much as they love building things from scratch.

Ah, the good ol’ Raspberry Pi, giving you the ability to access all the games you used to play as a kid in a device the side of a credit card. If you got a tinkerer on your list who also loves dropping rounds of Super Street Fighter II Turbo on the SNES, then this one’s for you!

For gift ideas, I would go with the CanaKit Raspberry Pi 3 kit, available on Amazon; it has everything one would need to get started. Alternatively, if you have time and resources to spare, you can buy the board, a case and an SD card and really personalize it for the recipient. I highly recommend the Smraza case, again from Amazon: it’s a case divided into seven layers that comes with two heat sinks, a fan to plug into the GPIO on the Pi and a power supply with an on/off button! It’s a great little package!

But you can’t just the Pi and not get controllers? PS4 and Xbox One controllers work with Retropie, but if you want to give that real old-school feel, I recommend the 8bitdo SNES30 Bluetooth Controller. Easy to set up and use, this is the controller of choice to delve into old-school gaming! Here’s where you can find it:


Stocking Stuffers and Other Small Gifts

Books: for those who appreciate a great story on and off screen.

This might sound odd, but books are an awesome gift to give. I say this because some of the best presents I got, besides video games, were books. I’ve gushed many times about the Mistborn series, it’s perfect for those who are obsessed with RPG’s, magic systems and a deep, immersive world full of lore and legend.

Another book I recommend is Red Rising, a science fiction/fantasy set on a colonized Mars. This might sound a bit spoilerish, but I feel that the story is somewhat analogous to God of War, with Kratos’ struggles for revenge, mixed in with undertones of power and politics a la Games of Thrones. My description doesn’t really do it justice, but fans of the God of War series may enjoy it.

Finally, Ready Player One is the perfect book to give a gamer, either young or old. The younger generation will appreciate the plucky protagonist’s journey from rags to riches, while the older ones from the late 80’s and below will fall in love with the heavy retro gaming and pop culture influences that are scattered throughout the book.

Gaming Ornaments: for those who want to combine Christmas with Gaming.

Ornaments make for great stocking stuffers! Check out a few here:

Journals and Notebooks: for those who want to write the story to the next big blockbuster game.

I got this Legend of Zelda journal as a present from my wife and I’ve yet to stop writing in it. In fact, I picked up a second one for my birthday this year. There are plenty of others available, check out below:

Gift Cards: for when you’re truly stuck on what to buy this year.

If all else fails, there’s nothing wrong with giving a PSN, Xbox Live or Nintendo e-Shop gift card. Unlike most other gift cards, the receiver will definitely appreciate it. Bonus if you get them a year-long subscription to PlayStation Plus and Xbox Live Gold: you’ll be appreciated all year round!

If they’re a mobile game lover, an iTunes or Google Play gift card will also go a long way!

Coffee Mugs: for those who literally want to have their Games with Coffee.*

Didja see what I did there? Didja? Eh, I digress, coffee mugs make for excellent stocking stuffers: they’re statement pieces tailored to that person’s particularly favourite game or series and they can drink coffee out of it! Win-win. Here’s some examples:


And that’s that! Hope this helps with your last minute shopping. Today (at least up here in Canada) is the last day you can order online for it to reach before Christmas! (Additional shipping charges will be required…). So get cracking!

As for the next edition, I’ll catch up with you all near the end of the year, where I’ll talk about my Quest status in “The Year In Review.” Of course, I’ll be working on a few Espresso Shot Reviews, which will come in the new year, along with something else. What that is, you’ll have to stay tuned to find out!

Wishing you all a Merry Christmas and hoping you’re spending equal time with loved ones and cherished games this holiday season, this is Ryan from “Games with Coffee”, reminding you to Keep Gaming and Keep Brewing.

The Nintendo Switch: Does It Live Up To The Hype?

Hello everyone and welcome to another edition of “Games with Coffee!” Happy Video Games Day!

So, as you probably know, either through my recent posts or from my Instagram feed, I got a Nintendo Switch for my birthday! Today, I want to share with you the system itself, my impressions on Nintendo’s latest console after a couple months of owning it and if it lives up to the hype it generated from its announcement almost a year ago.


The Back Story

The Wii-U was a major failure for Nintendo.

Since it’s debut in November 2012, the Wii-U failed to capitalize on its predecessors massive success. Despite delivering innovative technology in the Game Pad, the additions low battery life, the lack of third party support from developers and lack of clear goals for the system had led critics to believe, at the end of its production, that the system was nothing more than a glorified Wii with a controller/touchpad hybrid.

Now, I’m not knocking down the console or anything. My brother has it and it’s not a bad system, all things considered. The Wii-U’s had some big hits, including Super Mario Maker, which allows the player to create their own Mario levels and the latest installment of the ever-popular Super Smash Bros. series, which included the return of fan favourites, such as Sonic, Dr. Mario and Zero Suit Samus, along with newcomers like Mega Man, Pac-Man and Little Mac from Punch-Out. On top of that was the underdog inky shooter game Splatoon, which was a rousing success. And let’s not forget about the ever-enduring Mario Kart series, of which it has reached its eighth installment. There’s were some not-so-great games, like Star Fox Zero, which was lackluster due to its odd control scheme and its focus on re-imagining the series. And the fact that third party development focused their efforts on developing games for the latest Sony and Microsoft console releases didn’t help its case. Overall though, there were some good games, but good first party games don’t make a successful console, considering that the Wii sold more in its first year than its successor could in its entire lifetime.

So, Nintendo did what most don’t: re-innovate, re-structure and re-imagine what a console should be. Using what they learned from the Wii-U’s Game Pad device, coupled with their dominance in the handheld gaming segment (the 2DS/3DS has effectively monopolized that market), their vast experience with motion controls and lessons learned from their previous missteps, they unveiled the Nintendo Switch.


The System

The Nintendo Switch, a hybrid between a console and a handheld system, was announced in October 2016 and released on March 3, 2017, along with its launch title: The Legend of Zelda: Breath of the Wild.

The main unit is a tablet-like device, with two housings on each side uses for its main control inputs, called the Joy-Con’s. The system comes with two Joy-Con controllers, a dock, an AC adapter with USB-C input, an HDMI cable and two straps for the Joy-Con’s.

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Pay no attention to the nose, glasses and forehead on the screen…

The console itself is a tablet with a capacitive touch screen. On the top of the unit is the power button, volume up and down, a 3.5 mm audio jack and a cartridge slot for games. The back of the unit has a kickstand, used to set it on a surface and a micro-SD card slot, housed underneath the kickstand. On the bottom is the USB-C charging input and the intake vents. The display is 6.2 inches wide, corner to corner and displays at a resolution of 1280 x 720. When docked, the console’s display resolution bumps up to 1080p. The system is powered by an Octa-core processor clocking in at 1.02 GHz, has 4 GB of RAM and uses the Nvidia Tegra X1 as its system-on chip (basically, a jack-of-all-trades chip made up of many components that perform an array of functions). There is 32 GB of internal storage in the unit, but with the micro-SD slot, that capacity can increase up to 2 TB. The battery life on the unit averages about 3-4 hours per charge.

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Behold! My (tiny) library of games!

About half the size of the Wii-mote, the Joy-Con’s can either be used together as a single player controller, or individually for single or multiplayer games. Each controller has an analog stick, four face buttons, a plus button and the home button on the right hand controller and a minus button and a capture button on the left hand controller, and two trigger buttons on the top (The L/R and ZL/ZR buttons).

Whether the Joy-Con’s are held in each hand, attached to the system for “Handheld Mode” (more on that below), or slid into the Joy-Con Grip, the control scheme is analogous to that of the PS4 and Xbox One and is how most AAA single or multiplayer games (like Breath of the Wild, Splatoon 2 and the upcoming Elder Scrolls V: Skyrim) are played.

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It looks like a puppy with odd eye placements… and now you cannot unsee that image. Enjoy!

When turned on its side, the Joy-Con’s button layout looks and feels similar to that of Nintendo’s best selling console, the Super Nintendo. There are two additional trigger buttons on the top (SL and SR), which are more easily accessible by sliding in the hand straps provided with the console. This control scheme is used mainly for multiplayer games like Mario Kart 8 Deluxe or the upcoming Pokken Tournament DX, but can be used for a few single player titles as well.

 

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Pro-tip: Hit the SL and SR Buttons together to use the controller on its side.

Each Joy-Con is equipped with HD Rumble, a feature that simulates realistic vibrations, like feeling several cubes of ice clinking in a glass, as shown in the technical demonstration. Along with the rumble feature, the motion controls of the Wii have also been integrated into the Joy-Con’s and are primarily used for motion controlled games, such as the Wii Boxing-inspired game, ARMS and the party game, 1-2 Switch. Motion controls are also featured in Breath of the Wildas well, in that you can aim your bow by tilting the controller (or the unit itself when it’s in Handheld Mode). The controls are also used to solve a few motion-based puzzles in game.

A Pro Controller is available to further mimic the traditional console gaming feel. For those who are looking for a more budget-friendly option, the wireless controller company, 8bitdo recently released a firmware update for their NES30 Pro controller, allowing it to work on the Switch.

The Nintendo Switch can operate in several modes, depending on your situation. Attaching the unit to the dock puts the unit in “TV Mode”, allowing it to operate like a traditional console. The dock itself is compact and minimalist in design, compared to the bulkier PS4 and Xbox One systems. The HDMI and power inputs, along with a USB 3.0 port, are located on the back of the dock and are kept hidden by a panel, with an opening to allow the power and HDMI cable wiring to come out. It results in a clean, wire-free look that adds to its minimalist design. There are also two additional USB ports on the side of the dock.

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Simplicity, thy name is Switch.

Slapping the controllers onto the side of the tablet and removing it from the dock “switches” (Ha!) the console to “Handheld Mode,” where the console behaves as a handheld device. Games played in Handheld Mode are the same as in TV Mode, with the exception of graphics resolution (no 1080p in this mode), meaning that games like Breath of the Wild can be played on the go.

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On-the-go gaming has never looked so good.

Finally, popping out the kickstand, placing the console on a surface and taking out the Joy-Con’s enables “Tabletop Mode,” which can be used either for single player game play, or more commonly for local multiplayer gaming away from a dedicated screen.

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Woo! Sonic Mania! I asked my wife to pick up the other Joy-Con and play along with me as Tails… She said no… 😦

That’s all the technical mumbo-jumbo out of the way. (Phew!). Now, you’re probably asking, “Thanks for that boring lecture, professor, but what do YOU think of the system so far?”

Good question. Here’s my answer.


The Verdict

After about two months of owning the system, I can safely say this with as little bias as possible: Nintendo did pretty well here. The system is incredibly unique in the sense that you can play it at home on the TV and on the go. It’s like having two systems in one! These days, I’ve been playing it solely in Handheld Mode and it’s been a great experience so far. Playing a full-fledged Zelda game on a device roughly twice the size of my smartphone has never felt so fulfilling.

I honestly don’t gripe about the battery life on the Switch when it’s in Handheld Mode. Three to four hours is plenty of time for a mature, distinguished gamer to play in bed while their significant other sleeps beside them, though I usually play for about an hour or two. What I love about the system is how quickly it boots up from sleep mode, the Switch’s “Off” setting, similar to that of the PS4’s “Rest Mode.” I press the power button on the top of the system or the home button on the Joy-Con’s/Pro Controller and the system boots up immediately and I’m back in the game while my wife’s asleep. It’s incredibly satisfying.

I also think it’s cool that Nintendo designed the system in a way that a second controller for two-player games comes included right out of the box. Highly useful for when the wife and I want to play Mario Kart (One of the few games she’ll actually play with me when I eventually get it!). For games like ARMS though, you’ll need a second set of Joy-Con’s to play locally.

Switching from TV Mode to Handheld Mode and back again is seamless. There is no discernible delay when the system switches between modes, which, again, is very rad.

There were a couple of things slightly affected my experience. One was the small game library available right from the start, even several months after release. When I first booted up the system, the Nintendo e-Shop had a whole bunch of downloadable titles, along with digital copies of their physical releases, but nothing really stood out to me in the store, besides Mighty Gunvolt Burst. That might change as the holiday season rolls around. (Correction, it has: Sonic Mania dropped a couple weeks ago. I picked it up and it’s AWESOME!)

Another thing was the internal storage space. 32 GB may seem quite sizable compared to that of the PS Vita, with its 1 GB internal storage, but when you look at the size of some of the downloadable titles, plus the fact that you can save screenshots directly to the device, that storage can get eaten up pretty quickly. It’s a good thing I had a spare 32 GB micro-SD card lying around to expand my storage capacity!

Finally, while it’s not a huge deal for me, I’m sure many people are a bit miffed that the Switch doesn’t play at native 4K resolution, unlike the PS4 Pro and and the Xbox One X. Truthfully, having the system run on 4K resolution at 60 frames per second isn’t a priority for me: I’m more concerned about playing good, quality games and I’m quite happy with the Switch’s native resolutions.

Overall, the Nintendo Switch was built for the mature, distinguished gamer in mind, giving the user free range on wherever they want to play it and presenting it in a compact, minimalist package. Whether it’s on the TV, in bed playing in Handheld Mode, at a friend’s place playing in Tabletop Mode or whatever the case may be, the Nintendo Switch has lived up to my expectations and thus, I declare that the hype surrounding the system was well justified, although that’s just my opinion. With the upcoming holiday season approaching and the games being released in that period, I believe that Switch and the Big N itself are well positioned to make a significant comeback after the stumbles with the Wii-U.


So that’s it! What do you guys think? How’d I do? Gimme some feedback in the comments below! (I need those like I need a strong cup o’ Joe, know what I’m sayin’?). And stay tuned for the next edition, where I continue my playthrough of Path of Exile with my Witch, Rhuki! (Who’s a total badass IMO). Plus, coming after that is my brand new segment – “Espresso Shots!” I cannot wait to share this with you!

And with that said, this has been Ryan from “Games with Coffee,” wishing you a Happy Video Games Day and reminding you to Keep Gaming and Keep Brewing! See ya!

“The Legend of Zelda:” How Link’s Altruism Helped Me to Channel My Inner Hero

Good morning and welcome to another edition of “Games with Coffee.” How’s everyone today?

Here up north, we’re winding down the Victoria Day long weekend*, the unofficial start of the summer. We’ve finally left behind the ice, snow and frigid temperatures associated with winter and are left with gradually warming temperatures, the sweet smell of the air after a rain shower and seas of vividly verdant greenery rolling along the hills and valleys around the little town I call home.

The colour green always makes me think of Link, the Hero clothed in green, wielder of the Master Sword and holder of the Triforce of Courage from the Legend of Zelda. His back story varies between entries; he was once a wandering swordsman, an apprentice of his uncle’s, a child of the forest, a boy who came of age on a remote island of the Great Sea and a goat herder on a ranch, to name a few of his incarnations. Regardless of his origins, he is characterized as a strong, noble man who is eternally destined to assist the holder of the Triforce of Wisdom – the titular “Princess Zelda” – in taking arms against Ganondorf, the holder of the Triforce of Power. An accomplished sorcerer and power-hungry leader of the Gerudo desert thieves, he seeks the other two pieces of the Triforce to complete them and fulfill his desire of conquering Hyrule.

While Link is known throughout the gaming community as a character with great strength and bravery, he also possesses untold amounts of kindness and humility towards others. Whether it’s helping a girl round up her Cuccos, making deliveries across kingdoms, islands and oceans, paying for bridge repairs out of his own pocket to help a town’s emerging economy, or even rounding up golden bugs for bug-obsessed princess, there’s nothing Link wouldn’t do to help his fellow man. It’s his altruism**, not his strength or his fighting ability, that inspired many, both in game and out, to become better people.


The first “Legend of Zelda” entry I played was the black sheep of the family: ‘Zelda II – The Adventure of Link’. I was introduced to this game from one of the first friends I made in my new neighbourhood back when I was six. Despite being the odd one out of the whole series, its Action-RPG and side-scrolling elements, as opposed to the traditional top-down views and multiple items to solve puzzles, made me fall in love with the game. More importantly, this was the first entry to really display Link’s altruistic side, like retrieving a trophy from Goiyras for the town of Ruto, picking up the Medicine of Life for a sick child in Mido and even rescuing a kidnapped child in the Island Maze and bringing him back to Darnuia. Even though these ‘fetch quests’ were only used as a plot device to advance you further into this punishing game, it really helped to showcase Link’s character as a guy who’s willing to go the extra mile to help out, something that the first entry (which I played years later!) didn’t really show in my opinion. To this day, I still consider ‘Zelda II’ to be one of my all-time favourite Zelda games.

It wasn’t until after I played ‘Ocarina of Time’ and subsequent entries afterward that I really saw Link’s altruistic personality shine through. Whether it’s in town, on Hyrule Field or deep in enemy territory, I watched as Link took any opportunity he could to assist in any way he can. Granted, it’s the player’s choice in whether or not they accept the task, but the rewards are usually worth it.

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Yep, definitely worth it. (Image from Zeldapedia)

Doing these quests always put a smile on my face whenever I completed them. And I found that it felt really good when the person I helped was truly grateful. I imagined that’s how Link also felt when he helped someone out with their problems, whether it’s fetching something for them, playing songs on the Ocarina to soothe their troubles, or just being there, listening to and acknowledging other people’s problems. I found that the gratitude one receives after helping someone out is the best kind of reward, not money or valuable treasures. In that way, I started to find ways to help out the people around me, regardless of how big or how small that act may be.

However, being an altruist isn’t the same as being a doormat – there are times when you’ll have to say no, even if you really want to help. That’s especially the case if you’re already overburdened with other promises you’ve sworn to keep. Just like Link, you have the choice in whether to say “Yes” or “No” to someone requesting your help. It doesn’t do anyone any good if you burn yourself out trying to uphold all the promises you’ve made to others. It’s a hard lesson I’ve learned over the years; breaking a promise or an obligation to help harms that person’s trust in you and harms your credibility and reputation, a difficult thing to get back. The point I’m making is, make your promises sparingly and only if you have the capacity to keep them. In most cases, after you’ve taken care of your other obligations, you can usually go back to that person you declined earlier and assist them with their problems. It’s the smart thing to do, the right thing to do and the mature and distinguished way to be a successful altruist in this day and age.

So, has Link also inspired you to be altruistic? Mildly related tangent: What’s your favourite entry in the “Legend of Zelda” series? Share your thoughts on the comments below! And, if you haven’t already, subscribe to the e-mail list or click that Follow button to keep up with the latest on “Games with Coffee!”

Enjoying the rest of my long weekend, this is Ryan telling you to Keep Gaming and Keep Brewing.

 *Canadian holiday celebrating Queen Victoria’s birthday, usually on May 24th. It’s colloquially known as the” May Two-Four” weekend, signifying the opening of the cottage season. It’s also the number of beers traditionally required to celebrate this particular long weekend, which is known as a “two-four” in Canadian lingo. The more you know.

 **For the uninitiated, Google’s definition of altruism is as follows: Altruism (noun): the belief in, or practice of, the disinterested and selfless concern for the well-being of others. In other words, it means helping those without expecting any reward in return.