“A Hopeful and Hyperactive Discussion About The SEGA AGES Collection” – A Retrospective on the Discussion

Good morning and welcome to another edition of Games with Coffee!

It’s been just over a year since I had a fantastic conversation with the Hopeful Sega Mage (@carrythegary) about the SEGA AGES Collection on The Well Red Mage. We talked about the games and the numerous features we would like to see from each game in the collection.

Read: “A Hopeful and Hyperactive Discussion About The SEGA AGES Collection”

To celebrate this, I wanted to do a short retrospective on a few games of the collection, in terms of what features have been added to the games. So far, a bunch of games have been released, including but not limited to the following:

  • Sonic the Hedgehog
  • Phantasy Star
  • Thunder Force IV
  • Virtua Racer
  • Alex Kidd in Miracle World

What’s impressive is the dearth of features M2 added to each of these games. You have your typical ones, like online leaderboards, the ability to put on a CRT scanline filter and the like, but each game has additional modes of play. Some haven’t been released on a digital platform until today, like Sonic the Hedgehog’s Mega Play arcade version; a significantly more challenging version of Sonic 1 released in arcades.

Image result for sega ages sonic the hedgehog

Leading off with Sonic 1, available features include the use of the Spin Dash and the Drop Dash, introduced in Sonic Mania. Two challenge modes – Score and Time Attacks – are available with leaderboard support. Time Attack plays through normal Sonic, but Score Attack uses the Mega Play version and gives you one life to maximize your score as much as possible. Finally, players can switch between the Japanese and International versions of the game.

Image result for sega ages phantasy star switch

Phantasy Star has tons of neat gameplay tweaks built into it that alters the game in many ways. Players can play the game as originally intended or they can play the new Ages Mode, which reduces the encounter rate while bumping up experience and gold earned from fights. Additionally, dungeons are mapped, significantly reducing the rate at which players would get lost (due to the way dungeons operate in this game). Players also get a help screen to show what items do and what the truncated names of these items stand for. Finally, players can switch between the Japanese and North American soundtracks, which seems to be pretty awesome.

It appears that the Sega Ages line is going to continue on strongly, what with the announcement that Sonic the Hedgehog 2 is getting the Ages treatment. I’m personally hoping for a Special Stage mode featuring tons of alternate special stages, similar to the Blue Spheres bonus game.

What about you guys? Have anything from the Sega Ages collection? What are you liking about it so far? And what would you like to see in the future? Drop a line in the comments or reach out to me on Twitter!

Getting my nostalgia fix in, this has been Ryan from Games with Coffee, reminding you to Keep Gaming and Keep Brewing.

 

 

Sonic the Hedgehog 2 (1992) [Game Gear]

Hi all! Ryan from Games with Coffee here, fulfilling a promise I made in my recent update post to be more active. This will be a first in a series of re-posts from my work on The Well-Red Mage as the Hyperactive Coffee Mage.

Today, I’ll be sharing with you my very first #magecrit featuring Sonic the Hedgehog 2 for the Game Gear! It was a fun, albeit lengthy, write up. I delve into the development history of the Game Gear version, which ran parallel to the Genesis version and go in-depth with the mechanics (Arguably, the most thrilling parts of writing this review!)

Please enjoy, leave a comment and if you want more long-form gaming analysis featuring a bevy of talented writers, TWRM is the place to be!

With that, I hope you enjoy today’s featured piece! And remember to Keep Gaming and Keep Brewing!

The Well-Red Mage

I will answer when you call me

I will never have to guess

Cause we are very special friends

Dear, My Friend by Brent Cash, Sonic Unleashed.

coffeemage “The following is a contributor post by the Hyperactive Coffee Mage.

In January 1992, Sega was on top, overtaking their rival, Nintendo, for the first time since December of 1985.

The company had put their faith behind a certain speedy blue rodent and he delivered, rocketing the game company to relevance and starting a console war that would define the gaming scene well-throughout the 90’s. Sonic the Hedgehog(which the Well-Red Mage extensively covered the origins of) was praised for its visuals, gameplay and music. However, a series is rarely successful by staying as they are. For the next installment, Sega and Sonic Team needed more than just redesigned levels, gameplay mechanics and a story; they needed an edge.

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A List of Engineers in Video Games!

Good morning and welcome to another edition of Games with Coffee! Grab a hard hat, some safety boots, a set of tools, some blueprint schematics and maybe a laptop with some Computer Aided Design (CAD) software loaded up because today, we’re talking engineers in video games! I’m not talking about the audio, video, software or the myriad of other engineers that bring our favourite games to life (although they should be celebrated nonetheless!), I’m talking about characters in video games who, at some level, act as engineers.

Merriam Webster defines the practice of engineering as follows:

2a: the application of science and mathematics by which the properties of matter and the sources of energy in nature are made useful to people

2b : the design and manufacture of complex products

While most professional engineering organizations, including the one I’m licensed with, define the practice as:

“any act of planning, designing, composing, evaluating, advising, reporting, directing or supervising that requires the application of engineering principles and concerns the safeguarding of life, health, property, economic interests, the public welfare or the environment, or the managing of any such act;”

Anyways, with that set aside, let’s talk characters who are or operate as engineers! They may be playable characters or supporting cast that plan, design, build or invent solutions that are used to either advance the plot or help their team out of a tight spot. So, let’s introduce a few, in no particular order:

Miles “Tails” Prower

Sonic the Hedgehog’s best buddy does more than fly with his two tails and pilot a biplane; with an astounding IQ of nearly 300, he’s also the principal designer of a variety of gadgets and items that Sonic and Co. use to thwart the machinations of Dr. Eggman (who we’ll talk about next!). From upgrading the Tornado into a bipedal walker, developing a translator to understand the Wisp language and even engineering a duplicate Chaos Emerald to try and outfox (Ha!) the evil doctor, Tails certainly fits the definition of an engineer. When he’s not adventuring with Sonic, he can be seen tinkering around in his workshop, either upgrading the Tornado, or building his next big invention.

Dr. Ivo Robotnik/Dr. Eggman

Alas, not all engineers are good guys; some are villainous as well. Case in point is Sonic’s nemesis, Dr. Eggman. Also known as Dr. Robotnik back in the day, he’s on a quest to rule the world and does so by employing a robotic army of his own design. Eggman’s impressive mechanical genius has allowed him to build several engineering marvels, including space fortresses, like the Death Egg, filled with deadly traps, the highly advanced E-Series robots that are literally powered using small animals and even mechanical duplicates of his arch-enemy! Despite the fact that he doesn’t fulfill some of the aspects of a professional engineer (he’s not one to consider the safety of the public), major respect should be given in terms of his engineering aptitude and his perseverance toward his goal.

Roll Caskett

From the Mega Man Legends series, comes the titular character’s best friend/adopted sister, Roll! Officially, she acts as Mega Man’s spotter while he explores the underground ruins, looking for refractor crystals or other artifacts from Earth’s distant past. However, Roll does more than keep an eye out for danger; she pilots their airship home, the Flutter, is an impressive mechanic who’s not afraid to get down and dirty to repair things, even when they don’t belong to her and helps Mega by building powerful special weapons out of seemingly random junk!

There’s a wry, yet truthful, joke in engineering that goes: “Say that a client wants a product to be made cheap, quick and with good quality. Engineers will tell you to pick two of the three.” It speaks about making compromises, since it’s difficult to satisfy all three at the same time. Where Roll compromises in upgrading Mega Man’s weaponry is cost; while the weapons she provides are incredibly powerful and useful, the cost to upgrade them to their maximum potential is a bit exorbitant. Some would also say that they’re incredibly ridiculous. (Seriously Roll, several million Zenny just so you can upgrade the Shining Laser’s stats to their maximum? What do we have to do, rob a bank?!)

… Speaking of which:

Tron Bonne

On the flip side in the Mega Man Legends series, we have Tron, the hot-headed, middle sibling of the Bonne criminal family and the mastermind behind their mechanical marvels. Of her myriad creations, none are as iconic (or as adorable) as her loyal Servbots – tiny yellow and blue robots that assist Tron and her family in all their endeavors, from grand larceny and piracy to simple housekeeping and companionship. They are the O.G. Minions.

In fact, I think the guys from “Despicable Me” were inspired by (read: blatantly copied) the Servbots. But that’s just my opinion.

Her next greatest creation is the Gustaff – her personal, modular battle robot which was featured heavily in her spin-off game, “The Misadventures of Tron Bonne,” as well as the Marvel vs. Capcom series. It’s a versatile piece of machinery with lots of unique functions, the most useful being the Beacon Bomb, which marks a target for the accompanying Servbots to go after.

Remember that joke I mentioned earlier? While Roll compromises on cost, Tron compromises on quality. Many of her creations are made using second-hand or cheaper parts than the allegedly high-quality parts Roll sources for Mega’s upgrades. The two mech-heads square off against each other quite often during the series and their rivalry comes to a point where they butt heads over the best way to bring Mega Man back from Elysium at the end of Mega Man Legends 2. Roll argues for using quality parts that come at a high cost, while Tron’s rebuttal involves using cheaper parts to keep costs down. Whereas most would see this as a catfight vying over who would be the one to bring Mega home, to me, this is a typical Monday morning meeting at a construction site: lots of discussion around budgets, costs and keeping them down as much as possible.

Cid Highwind

While most engineers are characterized as meek, introverted individuals whom are sequestered in their cubicles, few are as iconic or as badass as Cid Highwind from Final Fantasy VII. Cid is the Final Fantasy version of Canadian astronaut and guy who covered “Space Oddity” while floating around in outer space, Chris Hadfield, if he was a chronic chain-smoker with a penchant for excessive cursing.

Cid’s dedicated his life to the aerospace field; first by building the airship Highwind and then the Tiny Bronco, a small plane, years after he aborted the rocket launch that would have made him the first man in space. After the events following Sephiroth’s defeat, Cid built a brand new airship; the Shera, after his wife and fellow scientist/engineer of the same name.

Despite his tough talk and rough nature, he does put the safety of others as a high priority; sacrificing his opportunity to go into space to save Shera is one example of this. And despite being originally bitter to Shera for her ruining his chances, he apologized once he figured out that she had it right all along with the oxygen tank in the rocket. It doesn’t make up for the years of abuse that he heaped upon her, but it was a start.

Cid, to me, reminds me of some of the more hardass engineers that I’ve either worked with or have encountered in my career. They work incredibly hard to get the job done, all while spewing a wealth of expletives in interesting combinations, (which I keep in mind for future reference).

There are a bunch of other Cid’s in the series who operate in a similar capacity as Cid Highwind. Some include the Cids from Final Fantasy IV and IX, who are master airship engineers, and the Cid from Final Fantasy XV, who was friends with the King and specialized in modifying weapons made from either Insomnian or Niflheim technology.

Dr. Hal “Otacon” Emmerich

First seen in the Shadow Moses Island incident; the setting of Metal Gear Solid, Dr. Emmerich was the principal designer of the new Metal Gear: codenamed REX. Originally, he had designed it to be used to defend against nuclear attacks, but upon hearing the truth from legendary FOXHOUND operative, Solid Snake, his whole world came crashing down. Luckily, he struck a fast friendship with the soldier and two have been inseparable ever since. Calling himself Otacon, he assists Snake by informing him that he intentionally designed a weakness in Metal Gear REX (read: a character flaw), which Snake uses to defeat his twin brother and the current head of FOXHOUND, Liquid Snake.

Following Shadow Moses, Otacon assists mainly as a hacker, but his engineering skills haven’t dwindled a bit! By Metal Gear Solid 4, he’s developed two tools to assist Snake, who’s appearance is now closer to a septuagenarian due to his genetics and the process that created him: the Solid Eye, an eye patch that uses AR technology and the Metal Gear Mk. II, a smaller scale Metal Gear, equipped with a stealth field and a prehensile appendage, built to assist Snake on his final mission.

Lucca

One of the three denizens from Truce Village in the year 1000 A.D., Lucca is Crono’s best friend and a scientific genius. Taking to science after a freak accident involving her mother and one of her father’s latest inventions, Lucca can be seen engineering her next innovation in her lab away from the town. When Chrono Trigger starts, she developed a teleportation device called the Telepod, which debuted during the Millenium Fair. She later invents the Gate Key, used to harness an unknown energy to open portals into time, after witnessing Marle’s pendant interact with the energy generated from the Telepod. Finally, once flung into the distant and bleak future of 2300 AD with Crono and Marle, she discovered a broken down robot, which she repairs easily, despite the technology being nearly thirteen centuries ahead of her time! Her engineering prowess knows no bounds!

These are but a few examples of engineers in gaming. Know of any others that I’ve missed/overlooked? Let me know in the comments below!

This post is dedicated to National Engineering Month here in Ontario: a whole month dedicated to advocating the importance of STEM subjects and engineering’s importance in the community. Click here to learn more about it!

And stay tuned for the next edition, where a Goddess of Wisdom will be receiving a letter from a certain mad scientist (who may or may not have been mentioned in this article! *wink*).

Once again, this has been Ryan from Games with Coffee, saluting our fellow engineers for a job well done and reminding you, as always, to Keep Gaming and Keep Brewing!

The Games with Coffee Guide to Last-minute Christmas Shopping!

Another day, another edition of “Games with Coffee,” and what a great edition it will be! As of today, Christmas is a little less than a week away: are you ready for it? Or have you run right out of ideas for what to get for your favourite gamer? Or perhaps you’ve put Christmas shopping to the very last minute and don’t know where to start?

Well, God rest thee merry gentlepeople, because I got you covered! Below are a few ideas that you can either quickly run to the store and pick up, if you’re up north here in good ‘ole Canada, or order online: chances are, you’ll be able to get all of the below by Christmas (barring a few additional charges for expedited shipping). I’ll have plenty of links available to access, so no worries. So, keep that itchy trigger finger ready on your mouse and let’s make some magic happen!


Game Ideas

Well besides the obvious items on a gamer’s Christmas list (new systems, latest popular games, everything Nintendo, etc.), here’s an idea for you: how about trying something a little outside of the norm?

Stardew Valley, Axiom Verge, Cave Story+ and Shovel Knight are excellent choices to buy: all four are great games with retro-inspired graphics, poignant storylines, excellent controls and are available on all current generation systems, with the exception of Cave Story+. Check below on where you can find these games:

Stardew Valley:

Shovel Knight:

Axiom Verge:

Cave Story+


Gaming Apparel and Accessories

Graphic T-shirts: for the individual who loves to show off what they love.

Who among us used to hate getting clothes for Christmas? Well, with these selection of men’s, women’s and kid’s game culture T-shirts, your favourite person will hate you a little less this year.*

*Results may vary.

Men’s T-shirts:

Women’s T-shirts:

Kid’s T-shirts:

Ugly Sweaters: for the gamer who wants to rock this year’s Christmas party.

Ugly Sweaters are all the rage these days! Why not get something that reflects your favourite person’s gaming passion? Whether it’s Mario, Sonic or any of gaming’s famous faces, you’ll definitely have some heads turning at your next Christmas gathering! Here’s a few examples:

Satchels, Bags, Cardigans and Scarves: for the lady with a love for fashion and a passion for gaming.

If you’re looking for a great gift for an even greater gal in your life that enjoys gaming, check out these choice selections from EB Games (Canada) and ThinkGeek (everywhere else):

These aren’t limited to just gift-giving alone; ladies, in the words of an almighty master: Treat yo’ selves!


Toys and Games

Nerf Rival Guns: for the individuals who dreams of LARPing a Call of Duty scenario with their good friends.

With a variety of guns available, free-for-alls have never been so much fun! There are plenty of guns available, bit my personal favourite is the Artemis – a shotgun. Check em out!

Funko Pop’s, Nendoroids and Amiibo figures: for the consummate collector.

It figures that figures would be a great gift to give! From the highly collectible Funko Pop’s, to the picture perfect and adorable Nendoroids, to Amiibos that combine collectibility with function, there are plenty of options available! Now, there are too many for me to link, but check the stores; there’s bound to be plenty available!

Board Games: for those looking to game offscreen.

Want to bring the family together without resorting to playing Mario Kart? How about a few board games? Some of gaming’s biggest names have been associated with board game classics, like “The Legend of Zelda” Monopoly and Clue. Others, like Mega Man, have their own board games and there are even some video game inspired tabletop and card games, like Boss Monster. Finally, games like Settlers of Catan are a perfect gift for those who enjoy games like Civilization.

MegaConstrux Pokemon: for the kid or kid at heart.

If you’re kid’s like any other kid, they have vivid imaginations, a desire to build anything their minds can conjure up and a love for all things Pokemon. How do you combine the three? Easy: get them a Pokemon they can build themselves! MegaConstrux has several Pokemon related figures kids will go nuts over, especially Charizard and Gyarados! Heck, I’m a grown man and I want those for myself!

A Raspberry Pi, a Pi Case and the SNES30 Bluetooth Controller: for those who enjoy retro gaming as much as they love building things from scratch.

Ah, the good ol’ Raspberry Pi, giving you the ability to access all the games you used to play as a kid in a device the side of a credit card. If you got a tinkerer on your list who also loves dropping rounds of Super Street Fighter II Turbo on the SNES, then this one’s for you!

For gift ideas, I would go with the CanaKit Raspberry Pi 3 kit, available on Amazon; it has everything one would need to get started. Alternatively, if you have time and resources to spare, you can buy the board, a case and an SD card and really personalize it for the recipient. I highly recommend the Smraza case, again from Amazon: it’s a case divided into seven layers that comes with two heat sinks, a fan to plug into the GPIO on the Pi and a power supply with an on/off button! It’s a great little package!

But you can’t just the Pi and not get controllers? PS4 and Xbox One controllers work with Retropie, but if you want to give that real old-school feel, I recommend the 8bitdo SNES30 Bluetooth Controller. Easy to set up and use, this is the controller of choice to delve into old-school gaming! Here’s where you can find it:


Stocking Stuffers and Other Small Gifts

Books: for those who appreciate a great story on and off screen.

This might sound odd, but books are an awesome gift to give. I say this because some of the best presents I got, besides video games, were books. I’ve gushed many times about the Mistborn series, it’s perfect for those who are obsessed with RPG’s, magic systems and a deep, immersive world full of lore and legend.

Another book I recommend is Red Rising, a science fiction/fantasy set on a colonized Mars. This might sound a bit spoilerish, but I feel that the story is somewhat analogous to God of War, with Kratos’ struggles for revenge, mixed in with undertones of power and politics a la Games of Thrones. My description doesn’t really do it justice, but fans of the God of War series may enjoy it.

Finally, Ready Player One is the perfect book to give a gamer, either young or old. The younger generation will appreciate the plucky protagonist’s journey from rags to riches, while the older ones from the late 80’s and below will fall in love with the heavy retro gaming and pop culture influences that are scattered throughout the book.

Gaming Ornaments: for those who want to combine Christmas with Gaming.

Ornaments make for great stocking stuffers! Check out a few here:

Journals and Notebooks: for those who want to write the story to the next big blockbuster game.

I got this Legend of Zelda journal as a present from my wife and I’ve yet to stop writing in it. In fact, I picked up a second one for my birthday this year. There are plenty of others available, check out below:

Gift Cards: for when you’re truly stuck on what to buy this year.

If all else fails, there’s nothing wrong with giving a PSN, Xbox Live or Nintendo e-Shop gift card. Unlike most other gift cards, the receiver will definitely appreciate it. Bonus if you get them a year-long subscription to PlayStation Plus and Xbox Live Gold: you’ll be appreciated all year round!

If they’re a mobile game lover, an iTunes or Google Play gift card will also go a long way!

Coffee Mugs: for those who literally want to have their Games with Coffee.*

Didja see what I did there? Didja? Eh, I digress, coffee mugs make for excellent stocking stuffers: they’re statement pieces tailored to that person’s particularly favourite game or series and they can drink coffee out of it! Win-win. Here’s some examples:


And that’s that! Hope this helps with your last minute shopping. Today (at least up here in Canada) is the last day you can order online for it to reach before Christmas! (Additional shipping charges will be required…). So get cracking!

As for the next edition, I’ll catch up with you all near the end of the year, where I’ll talk about my Quest status in “The Year In Review.” Of course, I’ll be working on a few Espresso Shot Reviews, which will come in the new year, along with something else. What that is, you’ll have to stay tuned to find out!

Wishing you all a Merry Christmas and hoping you’re spending equal time with loved ones and cherished games this holiday season, this is Ryan from “Games with Coffee”, reminding you to Keep Gaming and Keep Brewing.

“The Quest:” Practicing Writing Through Fanfiction and Using NaNoWriMo as Motivation to Write!

Good morning and welcome to another edition of “Games with Coffee!” How is everyone today?

As you may or may not know, November is National Novel Writing Month (NaNoWriMo): the annual event where writers from all over write a minimum 50,000 word novel in one month. It’s a pretty big deal, since it motivates people to get off of their butts and start writing, instead of thinking about writing something, but not doing anything about it.

Why am I mentioning this? Well, one of my goals in my Quest to be a better person this year was to improve my writing with the determination to fulfill one of my biggest life goals; to write and publish my own original story. While I’ve made a lot of progress on it this year by building a world, a loose timeline of events, some character development and a plot structure, I’m probably a year or two away from starting to put it all together. A lot of my progress was possible thanks to all the practice I’ve done writing fanfiction, which (as I may have mentioned this once or twice in previous posts) I’ve been doing ever since I was a kid. The biggest problem I have, however, is the fact that I’ve been unable to properly finish a story that I’ve started, whether it was an original story or fanfiction. Most times, I’d start, only to give up after the first few sentences and scrap the story. Other times though, I got pretty far into it, but my endings were terrible. However, there’s one story right now that I’m determined on finishing: a fanfic that crosses the universes of Final Fantasy VII and Sonic the Hedgehog, which I’m using mostly as a practice board for the real thing when I get to it.

Now, the operative thought you may have here may be; “A crossover fanfic!? What in hell’s name are you talking about?!” But seriously, here me out for a second; it may not be as far-fetched as you think!


Ten years ago, I got bored with studying advanced mechanical dynamics for my engineering degree, so I started writing character comparisons between the personalities of Sonic the Hedgehog and Zack Fair and Miles “Tails” Prower and Cloud Strife (from the Sonic the Hedgehog and Final Fantasy VII games respectively) after noticing similarities between them. As I delved deeper, I noticed a lot of things in both games/series somewhat coincided with one another. Examples include:

  • FF VII’s ‘Materia’ system consists of the five common types of Materia (Green, Red, Blue, Purple and Yellow), along with the rare White and Black Materia, which makes seven. Know seven other multicolored gems that fit that profile? Chaos Emeralds.
  • Robotnik’s (Eggman’s) desire for world conquest is analogous to Shinra’s naked ambition for world domination. Both achieve this through scientific means; genetic, robotic or otherwise.
  • In the Sonic comic series published by Archie Comics, several issues speak of a gold-silver substance called “The Source of All,” which is a form of spirit energy used to create life in the Sonic universe and which also has a link to the Chaos Emeralds and Power Rings in that canon. A similar link exists between the Lifestream, Mako and Materia in FF VII.
  • Finally, in the Sonic Archie Comic canon, prior to the start of the war between the Freedom Fighters and Robotnik, the Power Rings, created by an object called a “Ring Forge,” allowed the Mobian race to rapidly move from a primitive, medieval age to a hyper-advanced golden age. The same can be said about the Shinra Company’s discovery of Mako and the subsequent construction of Midgar leading to an age of advancement and prosperity thanks to cheap energy.

Using what I’ve found, I expanded on the initial comparison and eventually created an alternate Sonic universe, combining the story elements from the games and the Archie Sonic comic book universe canon with Final Fantasy VII’s plot as its backbone. I published portions of the first installment (out of six or seven!) on the Fanfiction.net website (My pen name’s Zonic Warrior-STH) – one of the largest sources of online fanfiction.

Six years later, I started rewriting the story, partially due to some harsh, yet constructive criticism, partially due to paying attention to how other author’s structure their stories and mostly because I hated how the original sounded. I mean, I read it out loud once and I cringed at how terrible it sounded…

So, for the rewrite, I decided to change my approach to writing. I started taking notes on what to write in terms of narrative and character dialogue relative to the backbone of the plot. I did even more research into FF VII’s plot and the world encompassing both the Sonic games and comics and continued to note things that sort of matched between the two and things that would need to be modified to fit the narrative that I wanted to portray. I studied both action and dramatic scenes in movies, TV shows and other games and wrote what it would look like in a book. And finally, using those same mediums, I tried to interpret how the dialogue and narrative would play out in scenes and how to describe in detail the present setting and character’s body language to better form an image in a reader’s mind. These strategies proved valuable both for developing the fanfic and eventually my original writing; in fact, just this June, I finished all the rough notes for the fanfic, which would make finishing this thing much easier, while I use note-taking apps like Google Keep, on a day-to-day basis to jot down and organize my plot, dialogue and action scenes for my own personal work.


I’m determined to finish this thing, more as a way to prove to myself that I can actually and properly finish a story. That’s why I’m using NaNoWriMo as motivation to finishing it. By scheduling time every day in November to write a few hundred, even a thousand words, I’ll be much more closer to finishing this thing than any other point before.

So far, as of writing… I haven’t gotten too much done, sadly; I barely hit 20% of the goal. But there’s still just under half a month left – I got time and resources (Thanks Google Docs!) on my side! And even if I don’t make 50,000, I would have done more now than I have in the past, which is something I can be proud of.

If you want to take a peek at my writing style or get a better idea of what the story’s about, check it out here. Bear in mind that I’ll be revising the hell out whatever you’ll be reading when I finish writing the whole thing, but still, let me know what you think. I’m always open to constructive criticism.

Stay tuned for the next edition, because I’m not done with November just yet! This month will mark twenty years that I first played Final Fantasy VII, the game that made a HUGE influence in my life. That will likely show up at the end of the month. Also coming up soon, I’m going to talk about some hardware I picked up a while ago, how to use a gaming mouse for work purposes and two more Espresso Shot Reviews!

This has been Ryan from Games with Coffee, getting back to work on writing this beast of a story and always reminding you, dear reader, to Keep Gaming and Keep Brewing!

My Top 20 Favourite Remixes from OverClocked Remix!

Hello and welcome to another edition of “Games with Coffee!” May your days be as bountiful as the coffee brewing in your carafe.

Today, (after a LONG while…) were seugeing back to the world of video game music: I’m going to share with you my top 20 remixes from my go-to VGM site, OCRemix! This is actually the second part of a three part series about the site and it’s music and it’s remixers, but enough with the tangents, let’s get ready to listen to some dope tunes!


20. Swingin’ with Death from Castlevania: Harmony of Dissonance by Nase.

Starting from the top, is a remix of the introductory area (Successor of Fate) from the GameBoy Advanced game, Castelvania: Harmony of Dissonance. This mix starts with an epic, sweeping, orchestral opening before doing a full 180 into some sweet sexy funk! The horn at the beginning is probably the weakest point of the mix, but it’s so groovy it can be well overlooked. My favourite part of this song is at 1.36: the lo-fi sounds send my spine tingling.

19. Sparkle from Castlevania: Order of Ecclesia by Joshua Morse.

Josh here is one of my favourite remixers; in fact one of his other mixes is on this list as well! This is another sexy, jazzy track from the Castlevania series, this time from the last and probably the greatest of the portable Castlevania’s on the Nintendo DS: Order of Ecclesia. The source tune (Emerald Mists) was already good to begin with (first heard in Ruvas Forest), but Josh slows it down and adds his signature sound to make this a very chill track. The accordion that pops in at 0.53 gives off that Eastern European feeling, which really fits in well with the game’s narrative.

18. Captain of the Skies from Final Fantasy VII by ZackParrish

Final Fantasy VII holds an incredibly special place in my heart, which will be the subject in a future post. The setting, the story, the music and especially it’s beloved cast of characters have moved and inspired me in ways I could never have imagined. This mix, an orchestral version of Cid’s Theme, really moved me when I first listened to it. It really speaks to Cid’s character as a pilot whose dream was to go into outer space. 1:41 is my favourite part of the mix; it builds up to the last bit of the song which then gives off a reflective sort of mood, mirroring Cid’s anguish of seeing his dreams shattered. It’s a very well done track.

17. Voices Broken from F-Zero by JJT

And now for something completely different: Mute City a la Indie Rock. This is a raw, gritty take on the source that goes hard with a crunchy e-guitar followed by a smoother lead with a slick drum accompaniment. It’s quite edgy and quite awesome.

16. A Fistful of Nickels from Final Fantasy VI by Jeff Ball, Jillian Aversa, XPRTNovice and zircon.

Shadow’s Theme done in the style of an epic Western. He was one of my favourite’s from Final Fantasy VI’s massive character roster, so I was thrilled at the treatment this song gives him. The whistling makes me jealous – I wish I could whistle like that! (And I’m actually pretty good at it myself, so that’s saying something). Everything, from Jillian’s vocals, to the choice of instruments to the arrangement itself, works really well, which is why it’s a favourite of mine.

15. Wet Dreams from Castlevania: Symphony of the Night by ktriton

You’re probably thinking by now, “What’s with all these jazzy Castlevania tunes?” Well, I personally think that Castlevania and jazz somehow go really good together. This one’s just as funky as the other two mentioned above, but it’s a bit more haunting than the other two Castlevania mixes I featured in this list. Nevertheless, the acoustic guitar and the electric piano give off a lot of warmth and it’s what I love the most about this mix: it gives off a “Chilin’ out in the Great Hall of my castle,” kind of feel.

14. Prancing Dad from Final Fantasy VI by Prince uf Darkness

Two words here: My God. Besides the crazy explicit lyrics (that blend into the background so well that you kinda have to strain to hear), this is an absolutely epic rendition of the final battle against Kefka in Final Fantasy VI. Oh, and did I mention it clocks in at almost 12 minutes?! It even mixes in the legendary One Winged Angel from Final Fantasy VII in a transition so seamless that you really have to pay attention to hear where Dancing Mad stops and where One Winged Angel begins! This mix is absolutely nuts and would definitely fit with Kefka’s insane personality.

13. Fading Entity from Final Fantasy VII by bLiNd and Leifo

This is damn good trance music, nuff said. bLiNd is a legend for his trance stuff (Seriously, his stuff is SO good, check it out!) and Leifo’s guitar solo midway through the song is just wicked. Sticking that solo in there, I think, prevents the mix from being to repetitive, which was a good move on their part. Also, shifting the timing from 3/4 to 4/4 turns this haunting song, played in the area where gaming’s most tragic moment occurs, into a rave-worthy track.

12. Fiesta Amongst The Trees from Ristar by the Southwest Afro-Cuban Jazz Ensemble

This is a fantastic jazz track that gives off a great tropical vibe! Really fits in well with Ristar’s fun environment. This jazz band was really playful and chill with the arrangement, while not deviating too much from the original source. Recommended for those who love the beach, hot weather and cold drinks!

11. Funky Mario Circuit (Radio Edit) from Super Mario Kart by The OneUps

(ANOTHER funky track? You’re probably thinking “What’s with this guy?” by now, aren’t you?)

Here from the band, The OneUps, is a great remix of Mario Circuit from Super Mario Kart for the SNES. Everything in this mix works; from the guitar, the bass to the beat, this will get one in a racing mood! Just… Watch out for the cops when you’re on the road when this is on.

10. Blue Skies from Final Fantasy XIII by bLiNd and Ashleigh Coryell

Now this, this is an excellent Drum n’ Bass/Dubstep track using the “Will to Fight” source from Final Fantasy XIII. Fun fact: bLiNd did this track for his beloved wife as a birthday present and the lyrics speak of a promise for the future. The dubstep drop at 2:13 doesn’t feel overbearing, rather it shakes things up to prevent the arrangement from being too boring and Ashleigh’s vocals are on point. I listen to this, and I instantly think of Lightning’s struggle to change her and her sister’s fates. It’s well worth a listen!

9. Dieselbrainage from Super Metroid by Mazedude

OH SNAP. This is a dark and dirty DnB mix of the final battle music against Mother Brain from Super Metroid. What’s interesting about the source tune is that it’s performed in 7/4 time, a unique register in the music world. Mazedude pulls out all the stops on this remix. The main beat is dark and evil-sounding and the sick drum loop along with that chunky mechanical bass really helps to differentiate it from the source tune. The break at 1:57 is a hilarious nod to Samus’ main theme before jumping right back into the insanity with a hysterical, mocking laugh, as if Mother Brain itself is telling you, “You’re doomed!” An absolutely awesome track.

8. Chaotic 5 from Knuckles’ Chaotix by OverClocked Assembled

A slick rap arrangement featuring the cast of Knuckles and his Chaotix? Sign me the hell up! The source sampled from the game is one of my favourites from the obscure 32X game, but what gets me excited is the incredibly clever lyrics and the flow in which they’re delivered in. Another fun fact: this track was inspired by another rap arrangement of Knuckles’ theme from Sonic Adventure 2, done 12 years ago (which, while dated, is also amazing!) Very clean, very chill and way past cool, it’s a solid favourite!

7. Graveyard Theory from Sonic Adventure 2 by Zone Runners

This is a great tune to play for Halloween! By my favourite trio of remixers, (SirJ, halc and DiGi Valentine), this is an upgraded version of the original “A Ghost Pumpkin Soup,” from Sonic Adventure 2. The first part contains the verses from the original song before the ZR spits out some all new vernacular in the next two thirds that really fits well with the Halloween vibe. If you’re looking for some good nerd rap music for your next Halloween party, this is a great candidate.

6. Running to the Beat from Sonic CD by Arceace

When it comes to Sonic the Hedgehog, the music is always top-notch. When it’s remixed into 90’s style techno electronica, it’s even better! Mixing the US version of the special stage music from Sonic CD, this track is literally my workout jam. With a great rhythm and a smooth beat, this is best played for when you need to go hard on your run or push for that one extra rep. Well recommended for the gym-rat!

5. Baal Bhaagna from Shantae: Risky’s Revenge by Jake Kauffman

One word: Badass. This is a sick, Bollywood-inspired mix of “She’s Got Moves,” from the awesome Shantae series! Channeling some serious A.R. Rahman (famous Bollywood artist, songwriter and composer), it reminds me of either a chase or a fight scene in one of those really over-the-top Bollywood action movies (most likely starring Salman Khan and shot with LOTS of slo-mo). It’s South Asian inspired elements pair well with the kickin’ beat. My favourite part is at 1:23; it gives me chills! This is up there in my top 10, maybe five favourite remixes; I really urge you to listen to it!

4. Marble Dash from Sonic the Hedgehog by Joshua Morse

This is one of JM’s first submissions to OCR; a remix of my all-time favorite Zone from the Sonic series, Marble Zone. It’s a feel-good, jazzy and groovy rendition of the source tune. It’s playful, bouncy and the bassline is so good! I’ve had this song on my playlists since I was back in high school and all throughout my university years and it’s really helped to keep me positive during that period, so it holds a special place in my heart because of that.

3. Big Band Battlefield from Super Mario 64 by The University of Toronto 10 O’Clock Big Band.

The first level of the iconic game, Super Mario 64, done in swinging, big band style! I love this rendition of Bom-Omb Battlefield, it makes me feel like I’m in a swing club back in the 1920’s. I also dig four things about this mix: one, that, due to it being a live recording, it feels really authentic. You even hear a guy ordering a pint of Amsterdam midway through the song! Second, it’s by the students at U of T, right in the heart of downtown Toronto, where I was born. And third and fourth? The sick baritone saxophone solo starting at 1:46 and the subsequent, over the top drum solo at 3:36. Both are ridiculous!

2. stratification from Chrono Trigger by melody

I actually mentioned this mix before in my first post about OCRemix, but I feel the need to repeat myself: this mix is a Goddamned LEGEND! The electric guitar is so sublime and it fits the source tune from the game so well. The soft choir that enters around 1:23 adds to the already amazing atmosphere of the track and compliments the absolute shreddage of the aforementioned guitar. It’s so good!

1. Triforce Majeure from The Legend of Zelda: A Link to the Past by Disco Dan

Out of all the mixes on this list, this is without a doubt my absolute favorite, hence why it’s in the number one spot! By combining a robust orchestra with slick electronica (these are two of my favourite things!), busting through Hyrule Castle and rescuing Princess Zelda never sounded so good! This was labeled an instant classic in 2004, and it’s hard to see why not: the build up leading to the main beat is tense and atmospheric, before dropping the beat just after the first minute and introducing that hardcore brass section twenty seconds afterwards. Things get intense at the 2:40 mark, where the orchestra shines the strongest. The beat itself is just so good and so catchy, you can’t help but tap your toes to it. The arpeggios starting right at the 2:15 mark are TIGHT! And the section starting at 3:25 building up to the epic climax gives me chills. Overall, if you’re curious to see a perfect example of remixing done right, this is the one you should listen to.


And there you have it! I’ve aggregated the videos above onto a playlist in my brand new Youtube channel! If you like what you’ve listened to, or if you want me to recommend more awesome tracks, let me know!

Stay tuned for the next edition, where I continue my playthrough for Path of Exile; I’ve finally reached Act 2! And I’ve got a LOT of content to catch up with, so keep your eyes peeled this whole week – there’s a flood coming!

This has been Ryan from Games with Coffee, reminding you to Keep Gaming and Keep Brewing!

Espresso Shot Review: Sonic Mania

Good morning and welcome to another edition of “Games with Coffee!” Today, I’m introducing a brand-new segment I call “Espresso Shot Reviews.” Put simply, I’ll be reviewing games both old and new and will give my personal opinions on them, as well as a rating out of five. Each review will be short (less than 1000 words), but packed with intensity and detail. It’s like an espresso shot, hence the name.

Today’s review will be on Sonic Mania, released on August 15, 2017 for PS4, Xbox One and Nintendo Switch and August 29, 2017 for PC. I’ll be going over the story, gameplay, graphics, music and replayability (or replay value).


Developed by Christian “Taxman” Whitehead in partnership with PagodaWest Games and Headcannon and published by SEGA, Sonic Mania is a 2-D sprite art, physics-based platformer. It’s a tribute to the old-school, 16-bit Sonic the Hedgehog games of yore and was released in celebration of Sonic’s 25th anniversary.

Sonic Mania - Title

Story

Hot off the heels from Sonic 3 & Knuckles, Dr. Eggman and five of his Egg-Robo’s have returned to Angel Island and extracted a strange gem called the Phantom Ruby. When Sonic and Tails catch up to the mad doctor, the gem’s dimension-warping effect sends both heroes, along with Knuckles, to Green Hill Zone. The gem also had an effect on the Egg-Robo’s; transforming them into the much tougher Hard-Boiled Heavies. The heroes must now travel through twelve zones spanning multiple dimensions, retrieve both the Phantom Ruby and the Chaos Emeralds and defeat Eggman and the Heavies before they conquer the world.

Gameplay

Gameplay-wise, Sonic Mania plays exactly like the originals. Each level (Zone) is divided into two huge Acts chock-full of quarter pipes, loops, ramps, springs and other things to help Sonic and company get around. Obstacles abound; from Badniks to spikes and traps, to bottomless pits and crushing objects, there are plenty of things to be wary of.

The twelve zones consist of eight popular zones from the first four Classic Sonic (Sonic 1-3 & Sonic CD) games and four new zones introduced to the series. The first Act of each classic zone is a combination of that zone’s original first and second Acts, while the second Act remixes elements from the original zone with features from other classic levels and adds new elements to spice things up.

The four new zones are inspired by some of the series’s most iconic levels. They also presents a theme derived from SEGA’s history as a publisher. Examples include the Streets of Rage aesthetic combined with Casino/Carnival Night Zone elements in Studiopolis Zone and the Shinobi-inspired second act of Press Garden, which also brings forward elements from Ice Cap and Mushroom Hill Zones.

Each act contains multiple paths to traverse through, encouraging the player to either find the fastest path through each level or explore to find Large Rings – entrances to a special stage where a Chaos Emerald can be earned.

Large Ring

While I enjoyed the selection of classic zones, I would’ve liked to see more new zones added to balance things between old and new.

Bosses are encountered at the end of each act and require different strategies to win. Most fights were fun but I felt a few bosses, such as the ones in Hydrocity Acts 1 and 2 and Studiopolis’ Act 1 boss, were a bit tedious, while Mirage Saloon’s Act 1 boss was just too easy. My favourite boss fight was Metallic Madness’ Act 2 boss – the miniature theme was extremely creative.

Metallic Madness Act 2 - Boss

In addition to the basic moveset (run, spin attack, spin dash and jump), the three characters also have their own special moves and properties. New to Sonic’s arsenal is the Drop Dash – used in midair to drop down into a spin dash. It’s useful for gaining momentum after a jump, or to strike a Badnik that can’t be jumped on without losing your momentum. Tails’ flying ability makes a comeback, with Sonic able to command Tails to fly him up to new areas and Knuckles keeps his gliding, climbing and wall breaking abilities. He doesn’t jump as high as the other two, however.

Rings are essential for survival – you lose a life if you’re not holding any in your possession. Collecting 100 rings nets an extra life. Power ups include the elemental shields from Sonic 3 and the Hyper Ring from the obscure Knuckles’ Chaotix game, along with staple items, like the Power Sneakers and Invincibility.

Graphics and Art

What I enjoyed the most about Sonic Mania is how animated everything looks, thanks to the game running at 60fps. From how fluid each of the player characters moved, to the little details in the environments and the colours in each zone, the game’s high-quality pixel art exudes plenty of charm. I noticed no slowdowns or lag when I was playing it on the Switch.

I especially loved the art direction for the new zones. Studiopolis and Press Garden stand out the most for me, because of how breathtaking the visuals look between Acts 1 and 2.

Music

Music has always been a strong point for the Sonic series. The music was done by Tee Lopes, who I think did a really good job remixing the classic zone tunes. The audio for the new zones are catchy and upbeat until you hit the last zone, which threw me off a bit due to its brooding and serious tone.

Chemical Plant Act 2, Press Garden Act 2, Studiopolis Act 1, Stardust Speedway Act 1 and Mirage Saloon Act 1 as Knuckles are my favourites to listen to:

The boss tunes are also great earworms; the boss theme for the Hard-Boiled Heavies, along with the Eggman Boss theme (Ruby Delusions), are some of the best boss themes in the series.

Replayability

There are lots of replay options available after beating the game. You can try your hand at Time Attack mode, or settle differences with friends through Competition mode.

In-game, hitting star posts with more than 25 rings in possession opens a portal to the Blue Spheres minigame from Sonic 3. Beating the stage earns a medal, which unlocks a variety of new playing modes, including the use of Sonic’s old Insta-shield, Debug Mode or the &Knuckles mode, which adds the echidna as a partner character.

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For a special surprise, finish the game as Knuckles & Knuckles. It’s hilarious!

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While there could have been more original zones and less tedious/more challenging boss fights, Sonic Mania nevertheless celebrates the best of the character to great effect. It’s a perfect example of how enduring Sonic is after 25 years and how he’s still going strong.

4.5 out of 5.png

4.5/5


How’d I do? Let me know in the comments below! Coming up on “Games with Coffee,” I’m back in Wraeclast with more Path of Exile, and I’ll be sharing my favourite remixes from OverClocked Remix! Stay tuned!

With that, this has been Ryan, reminding you to Keep Gaming and Keep Brewing! See ya!

The Nintendo Switch: Does It Live Up To The Hype?

Hello everyone and welcome to another edition of “Games with Coffee!” Happy Video Games Day!

So, as you probably know, either through my recent posts or from my Instagram feed, I got a Nintendo Switch for my birthday! Today, I want to share with you the system itself, my impressions on Nintendo’s latest console after a couple months of owning it and if it lives up to the hype it generated from its announcement almost a year ago.


The Back Story

The Wii-U was a major failure for Nintendo.

Since it’s debut in November 2012, the Wii-U failed to capitalize on its predecessors massive success. Despite delivering innovative technology in the Game Pad, the additions low battery life, the lack of third party support from developers and lack of clear goals for the system had led critics to believe, at the end of its production, that the system was nothing more than a glorified Wii with a controller/touchpad hybrid.

Now, I’m not knocking down the console or anything. My brother has it and it’s not a bad system, all things considered. The Wii-U’s had some big hits, including Super Mario Maker, which allows the player to create their own Mario levels and the latest installment of the ever-popular Super Smash Bros. series, which included the return of fan favourites, such as Sonic, Dr. Mario and Zero Suit Samus, along with newcomers like Mega Man, Pac-Man and Little Mac from Punch-Out. On top of that was the underdog inky shooter game Splatoon, which was a rousing success. And let’s not forget about the ever-enduring Mario Kart series, of which it has reached its eighth installment. There’s were some not-so-great games, like Star Fox Zero, which was lackluster due to its odd control scheme and its focus on re-imagining the series. And the fact that third party development focused their efforts on developing games for the latest Sony and Microsoft console releases didn’t help its case. Overall though, there were some good games, but good first party games don’t make a successful console, considering that the Wii sold more in its first year than its successor could in its entire lifetime.

So, Nintendo did what most don’t: re-innovate, re-structure and re-imagine what a console should be. Using what they learned from the Wii-U’s Game Pad device, coupled with their dominance in the handheld gaming segment (the 2DS/3DS has effectively monopolized that market), their vast experience with motion controls and lessons learned from their previous missteps, they unveiled the Nintendo Switch.


The System

The Nintendo Switch, a hybrid between a console and a handheld system, was announced in October 2016 and released on March 3, 2017, along with its launch title: The Legend of Zelda: Breath of the Wild.

The main unit is a tablet-like device, with two housings on each side uses for its main control inputs, called the Joy-Con’s. The system comes with two Joy-Con controllers, a dock, an AC adapter with USB-C input, an HDMI cable and two straps for the Joy-Con’s.

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Pay no attention to the nose, glasses and forehead on the screen…

The console itself is a tablet with a capacitive touch screen. On the top of the unit is the power button, volume up and down, a 3.5 mm audio jack and a cartridge slot for games. The back of the unit has a kickstand, used to set it on a surface and a micro-SD card slot, housed underneath the kickstand. On the bottom is the USB-C charging input and the intake vents. The display is 6.2 inches wide, corner to corner and displays at a resolution of 1280 x 720. When docked, the console’s display resolution bumps up to 1080p. The system is powered by an Octa-core processor clocking in at 1.02 GHz, has 4 GB of RAM and uses the Nvidia Tegra X1 as its system-on chip (basically, a jack-of-all-trades chip made up of many components that perform an array of functions). There is 32 GB of internal storage in the unit, but with the micro-SD slot, that capacity can increase up to 2 TB. The battery life on the unit averages about 3-4 hours per charge.

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Behold! My (tiny) library of games!

About half the size of the Wii-mote, the Joy-Con’s can either be used together as a single player controller, or individually for single or multiplayer games. Each controller has an analog stick, four face buttons, a plus button and the home button on the right hand controller and a minus button and a capture button on the left hand controller, and two trigger buttons on the top (The L/R and ZL/ZR buttons).

Whether the Joy-Con’s are held in each hand, attached to the system for “Handheld Mode” (more on that below), or slid into the Joy-Con Grip, the control scheme is analogous to that of the PS4 and Xbox One and is how most AAA single or multiplayer games (like Breath of the Wild, Splatoon 2 and the upcoming Elder Scrolls V: Skyrim) are played.

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It looks like a puppy with odd eye placements… and now you cannot unsee that image. Enjoy!

When turned on its side, the Joy-Con’s button layout looks and feels similar to that of Nintendo’s best selling console, the Super Nintendo. There are two additional trigger buttons on the top (SL and SR), which are more easily accessible by sliding in the hand straps provided with the console. This control scheme is used mainly for multiplayer games like Mario Kart 8 Deluxe or the upcoming Pokken Tournament DX, but can be used for a few single player titles as well.

 

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Pro-tip: Hit the SL and SR Buttons together to use the controller on its side.

Each Joy-Con is equipped with HD Rumble, a feature that simulates realistic vibrations, like feeling several cubes of ice clinking in a glass, as shown in the technical demonstration. Along with the rumble feature, the motion controls of the Wii have also been integrated into the Joy-Con’s and are primarily used for motion controlled games, such as the Wii Boxing-inspired game, ARMS and the party game, 1-2 Switch. Motion controls are also featured in Breath of the Wildas well, in that you can aim your bow by tilting the controller (or the unit itself when it’s in Handheld Mode). The controls are also used to solve a few motion-based puzzles in game.

A Pro Controller is available to further mimic the traditional console gaming feel. For those who are looking for a more budget-friendly option, the wireless controller company, 8bitdo recently released a firmware update for their NES30 Pro controller, allowing it to work on the Switch.

The Nintendo Switch can operate in several modes, depending on your situation. Attaching the unit to the dock puts the unit in “TV Mode”, allowing it to operate like a traditional console. The dock itself is compact and minimalist in design, compared to the bulkier PS4 and Xbox One systems. The HDMI and power inputs, along with a USB 3.0 port, are located on the back of the dock and are kept hidden by a panel, with an opening to allow the power and HDMI cable wiring to come out. It results in a clean, wire-free look that adds to its minimalist design. There are also two additional USB ports on the side of the dock.

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Simplicity, thy name is Switch.

Slapping the controllers onto the side of the tablet and removing it from the dock “switches” (Ha!) the console to “Handheld Mode,” where the console behaves as a handheld device. Games played in Handheld Mode are the same as in TV Mode, with the exception of graphics resolution (no 1080p in this mode), meaning that games like Breath of the Wild can be played on the go.

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On-the-go gaming has never looked so good.

Finally, popping out the kickstand, placing the console on a surface and taking out the Joy-Con’s enables “Tabletop Mode,” which can be used either for single player game play, or more commonly for local multiplayer gaming away from a dedicated screen.

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Woo! Sonic Mania! I asked my wife to pick up the other Joy-Con and play along with me as Tails… She said no… 😦

That’s all the technical mumbo-jumbo out of the way. (Phew!). Now, you’re probably asking, “Thanks for that boring lecture, professor, but what do YOU think of the system so far?”

Good question. Here’s my answer.


The Verdict

After about two months of owning the system, I can safely say this with as little bias as possible: Nintendo did pretty well here. The system is incredibly unique in the sense that you can play it at home on the TV and on the go. It’s like having two systems in one! These days, I’ve been playing it solely in Handheld Mode and it’s been a great experience so far. Playing a full-fledged Zelda game on a device roughly twice the size of my smartphone has never felt so fulfilling.

I honestly don’t gripe about the battery life on the Switch when it’s in Handheld Mode. Three to four hours is plenty of time for a mature, distinguished gamer to play in bed while their significant other sleeps beside them, though I usually play for about an hour or two. What I love about the system is how quickly it boots up from sleep mode, the Switch’s “Off” setting, similar to that of the PS4’s “Rest Mode.” I press the power button on the top of the system or the home button on the Joy-Con’s/Pro Controller and the system boots up immediately and I’m back in the game while my wife’s asleep. It’s incredibly satisfying.

I also think it’s cool that Nintendo designed the system in a way that a second controller for two-player games comes included right out of the box. Highly useful for when the wife and I want to play Mario Kart (One of the few games she’ll actually play with me when I eventually get it!). For games like ARMS though, you’ll need a second set of Joy-Con’s to play locally.

Switching from TV Mode to Handheld Mode and back again is seamless. There is no discernible delay when the system switches between modes, which, again, is very rad.

There were a couple of things slightly affected my experience. One was the small game library available right from the start, even several months after release. When I first booted up the system, the Nintendo e-Shop had a whole bunch of downloadable titles, along with digital copies of their physical releases, but nothing really stood out to me in the store, besides Mighty Gunvolt Burst. That might change as the holiday season rolls around. (Correction, it has: Sonic Mania dropped a couple weeks ago. I picked it up and it’s AWESOME!)

Another thing was the internal storage space. 32 GB may seem quite sizable compared to that of the PS Vita, with its 1 GB internal storage, but when you look at the size of some of the downloadable titles, plus the fact that you can save screenshots directly to the device, that storage can get eaten up pretty quickly. It’s a good thing I had a spare 32 GB micro-SD card lying around to expand my storage capacity!

Finally, while it’s not a huge deal for me, I’m sure many people are a bit miffed that the Switch doesn’t play at native 4K resolution, unlike the PS4 Pro and and the Xbox One X. Truthfully, having the system run on 4K resolution at 60 frames per second isn’t a priority for me: I’m more concerned about playing good, quality games and I’m quite happy with the Switch’s native resolutions.

Overall, the Nintendo Switch was built for the mature, distinguished gamer in mind, giving the user free range on wherever they want to play it and presenting it in a compact, minimalist package. Whether it’s on the TV, in bed playing in Handheld Mode, at a friend’s place playing in Tabletop Mode or whatever the case may be, the Nintendo Switch has lived up to my expectations and thus, I declare that the hype surrounding the system was well justified, although that’s just my opinion. With the upcoming holiday season approaching and the games being released in that period, I believe that Switch and the Big N itself are well positioned to make a significant comeback after the stumbles with the Wii-U.


So that’s it! What do you guys think? How’d I do? Gimme some feedback in the comments below! (I need those like I need a strong cup o’ Joe, know what I’m sayin’?). And stay tuned for the next edition, where I continue my playthrough of Path of Exile with my Witch, Rhuki! (Who’s a total badass IMO). Plus, coming after that is my brand new segment – “Espresso Shots!” I cannot wait to share this with you!

And with that said, this has been Ryan from “Games with Coffee,” wishing you a Happy Video Games Day and reminding you to Keep Gaming and Keep Brewing! See ya!

Change, Like Winter, is Coming. Plus, Updates!

Hi guys and welcome to another edition of “Games with Coffee!” …Yeah it’s been a while since I posted anything, but to be honest, a lots been happening between the end of May and now. It’s not the perfect time to explain just yet why that’s the case, but I’ll reveal it soon enough. Just know that it’s HUGE, it’s going to affect the blog (among other things in my Quest) and it’s going to make a heck of an impact to my life.

With this, being busy with family and friends visiting for the summer and a basement renovation happening all at the same time, it’s been hard to find time to write, let alone play games. I was lucky in June to nail down time for the blog, writing and other goals on The Quest, but July was a different story. I’m not complaining, but I realized after I wrote my monthly post-mortem and reviewed my journal entries that I’ve really slacked off and made excuses to not do anything Quest related, but that’s gonna change this month. That’s a promise!

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I’m back with a vengeance!

With that, I got some post announcements. Kind of a primer of what to expect next on the blog:


As I was writing the next post for the blog (my continuing playthrough of “Path of Exile”), a website called Playerauctions.com reached out to me after reading my first PoE post and asked me to guest write on their blog! Naturally, I said yes, so the PoE post will be posted on their blog instead of here. I’ll have a link ready when it’s published. Going forward though, my playthrough of the game will still be documented here, so keep an eye out for the next one coming in September!

My 30th birthday was awesome! Not just because I hung out with friends and family, but because I got awesome games and systems for presents! One being a Nintendo Switch and The Legend of Zelda: Breath of the Wild! And my little bro gave me an awesome blast to the past: Crash Bandicoot N.Sane Trilogy for the PS4! Needless to say, I’m stoked as hell to write about these, so look out for them in the next few weeks! Also on the docket for games to play: Kingdom Hearts 1.5 + 2.5 ReMix, Kingdom Hearts 2.8 Final Chapter Prologue (wow that’s a mouthful…), a couple of Telltale games (Game of Thrones and Borderlands: The Pre-Sequel), Mighty Gunvolt Burst and my newest favourite game, Sonic Mania!

Have Mania, will draw speedy rodents. What’s he pointing at, I wonder?

I’ve developed a love-hate relationship with Clash Royale these days, but I did put together a couple of sweet decks to help advance myself and my clan, the “Tree Gang,” to further greatness! I’ll be sharing those and other Clash-related thoughts very soon

Music-wise, I’ll be writing a follow up from my first post about OC ReMix: this time, it’ll be my top 20 all-time favorite tracks. I’ll also be talking about one of my favorite artists, Mega Ran, and how his music has inspired me to just be me.

Finally, I’ll do some retrospective posts on a few game series that had a further impact on my life and I’m introducing a new feature to the blog: a little something I’d like to call “Espresso Shots.” Curious? Well, you’ll just have to stay tuned to find out!


So, that’s what’s new with me. I apologize again for the delay in posting, but with me on a new schedule and all this upcoming content, I’m sure I’ll be forgiven! (I hope?).

With that, this has been Ryan from“Games with Coffee,” hoping that everyone’s enjoying their summer and reminding you to Keep Gaming and Keep Brewing.

Video Game Music: Why It’s My Personal Soundtrack To Life

Good morning everyone, and welcome to another edition of “Games with Coffee.” Grab your favourite mug and a pair of headphones, because I’m going to talk to you about a subject that’s dear to my heart: Video Game Music!

Video game music (which I’ll abbreviate to VGM) has evolved far beyond its origins back in the 70’s and 80’s, when gaming was extremely niche. What started with electronically synthesized sounds, bleeps, bloops, trills and clicks eventually gave way to epic, cinematic orchestrations, groovy EDM tracks, soft, emotive pieces and god and beast-slaying rock and heavy metal. These are but a few of the sprawling musical genres used in VGM.

I can’t remember when exactly I got into game music… I suspect it was from a very young age because I can remember back to my days in elementary school when I’d be humming tunes from games like Mega Man X, Sonic the Hedgehog 2, Star Fox, Dragon Quest, Zelda II, Crash Bandicoot, Super Mario 64, The Legend of Zelda: Ocarina of Time and Final Fantasy VII, among others. My music options improved when I gained four things at the start of high school: A Sony Discman, a refurbished PC with a CD-R burner installed, the Internet and file sharing programs like Napster, KaZaa and LimeWire.

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Truer words were never spoken (Image by Ponyhead)

So the cycle went like this: People would rip audio directly from the game itself (a difficult, but doable task in those times) and upload it. I, along with millions of other closet VGM lovers, would download those songs, burn them to a CD and sit back and enjoy the tunes (In my case, I listened while studying since I was in high school at that time.). Over time, CD’s gave way to MP3 players, like the iPod, and to places like Youtube, Spotify and Internet Radio, where an enormous archive of video game music can be found at your fingertips for your listening pleasure.

Some articles and blogs have speculated that listening to video game music is a great aid to help concentrate and be productive. I tend to agree; I credit game music a lot for helping me focus on my studies. I wasn’t exactly a model A+ student, but with the music just being in the background, I found that doing school work (or any kind of work nowadays) was almost like playing a game. I’d go around solving math and physics equations or writing essays in the same way I would’ve fought bosses in Final Fantasy or solved complicated puzzles in Legend of Zelda. (Pro tip: If you’re looking for a GREAT online VGM playlist to listen to while you’re working, click here.)

Something else to consider: game music and exercise are a match made in heaven. Whether it’s battle or boss fight music from games like Final Fantasy or Legend of Zelda, or tunes from great action, adventure or fighting games, like God of War, Metroid, Mega Man and Tekken, I find that they give me the extra push I need to lift more weights, do more reps or hold that pose longer. Game music is also perfect if you’re into kickboxing, karate or any other form of martial arts that require training. Some examples of training music I like to listen to include this, this, oh and this too. And whether you’re on a treadmill or outdoors, NOTHING beats running to the music from Sonic the Hedgehog.

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Just… try not to run like this. You will be made fun of. I speak from experience. (Image from Smashpedia)

Like to get around by car, bike, train or on foot and need some travelling music? Once again, VGM to the rescue! I personally like to listen to the World Map/Overworld music from Final Fantasy or one of the many versions of the Hyrule Field theme from Legend of Zelda, although, the choice is yours if you care to look. Sometimes, if I’m in a rush to get somewhere or I’m just feeling the need for speed, I fall back to a reliable game music staple: Sonic the Hedgehog.

Now, let’s say you’re working on a major project for work or school and you need something to psyche yourself up because that deadline’s coming up and you haven’t even started yet, may I present Exhibit A, Exhibit B, Exhibit CExhibit D and Exhibit E. Trust me, these’ll get you pumped!

And finally, some examples of music to chill to: Hi-Tone Fandango and Mr. Frustration Man from Grim Fandango, Sea Breeze from Metal Gear Solid 3, Galdin Quay from Final Fantasy XV and Lazy Afternoons (Twilight Town) from Kingdom Hearts II are among some of my favourites.

So, that’s today’s post. Do you listen to video game music? Don’t be embarrassed; share your thoughts below on the comments! And stay tuned for the next edition, where I discuss an interesting topic: how to live with a non-gamer. This’ll be a good post, so look out for it!

This has been Ryan from “Games with Coffee,” telling you to keep gaming and keep brewing. Enjoy your Sunday!