The Games with Coffee Guide to Last-minute Christmas Shopping!

Another day, another edition of “Games with Coffee,” and what a great edition it will be! As of today, Christmas is a little less than a week away: are you ready for it? Or have you run right out of ideas for what to get for your favourite gamer? Or perhaps you’ve put Christmas shopping to the very last minute and don’t know where to start?

Well, God rest thee merry gentlepeople, because I got you covered! Below are a few ideas that you can either quickly run to the store and pick up, if you’re up north here in good ‘ole Canada, or order online: chances are, you’ll be able to get all of the below by Christmas (barring a few additional charges for expedited shipping). I’ll have plenty of links available to access, so no worries. So, keep that itchy trigger finger ready on your mouse and let’s make some magic happen!


Game Ideas

Well besides the obvious items on a gamer’s Christmas list (new systems, latest popular games, everything Nintendo, etc.), here’s an idea for you: how about trying something a little outside of the norm?

Stardew Valley, Axiom Verge, Cave Story+ and Shovel Knight are excellent choices to buy: all four are great games with retro-inspired graphics, poignant storylines, excellent controls and are available on all current generation systems, with the exception of Cave Story+. Check below on where you can find these games:

Stardew Valley:

Shovel Knight:

Axiom Verge:

Cave Story+


Gaming Apparel and Accessories

Graphic T-shirts: for the individual who loves to show off what they love.

Who among us used to hate getting clothes for Christmas? Well, with these selection of men’s, women’s and kid’s game culture T-shirts, your favourite person will hate you a little less this year.*

*Results may vary.

Men’s T-shirts:

Women’s T-shirts:

Kid’s T-shirts:

Ugly Sweaters: for the gamer who wants to rock this year’s Christmas party.

Ugly Sweaters are all the rage these days! Why not get something that reflects your favourite person’s gaming passion? Whether it’s Mario, Sonic or any of gaming’s famous faces, you’ll definitely have some heads turning at your next Christmas gathering! Here’s a few examples:

Satchels, Bags, Cardigans and Scarves: for the lady with a love for fashion and a passion for gaming.

If you’re looking for a great gift for an even greater gal in your life that enjoys gaming, check out these choice selections from EB Games (Canada) and ThinkGeek (everywhere else):

These aren’t limited to just gift-giving alone; ladies, in the words of an almighty master: Treat yo’ selves!


Toys and Games

Nerf Rival Guns: for the individuals who dreams of LARPing a Call of Duty scenario with their good friends.

With a variety of guns available, free-for-alls have never been so much fun! There are plenty of guns available, bit my personal favourite is the Artemis – a shotgun. Check em out!

Funko Pop’s, Nendoroids and Amiibo figures: for the consummate collector.

It figures that figures would be a great gift to give! From the highly collectible Funko Pop’s, to the picture perfect and adorable Nendoroids, to Amiibos that combine collectibility with function, there are plenty of options available! Now, there are too many for me to link, but check the stores; there’s bound to be plenty available!

Board Games: for those looking to game offscreen.

Want to bring the family together without resorting to playing Mario Kart? How about a few board games? Some of gaming’s biggest names have been associated with board game classics, like “The Legend of Zelda” Monopoly and Clue. Others, like Mega Man, have their own board games and there are even some video game inspired tabletop and card games, like Boss Monster. Finally, games like Settlers of Catan are a perfect gift for those who enjoy games like Civilization.

MegaConstrux Pokemon: for the kid or kid at heart.

If you’re kid’s like any other kid, they have vivid imaginations, a desire to build anything their minds can conjure up and a love for all things Pokemon. How do you combine the three? Easy: get them a Pokemon they can build themselves! MegaConstrux has several Pokemon related figures kids will go nuts over, especially Charizard and Gyarados! Heck, I’m a grown man and I want those for myself!

A Raspberry Pi, a Pi Case and the SNES30 Bluetooth Controller: for those who enjoy retro gaming as much as they love building things from scratch.

Ah, the good ol’ Raspberry Pi, giving you the ability to access all the games you used to play as a kid in a device the side of a credit card. If you got a tinkerer on your list who also loves dropping rounds of Super Street Fighter II Turbo on the SNES, then this one’s for you!

For gift ideas, I would go with the CanaKit Raspberry Pi 3 kit, available on Amazon; it has everything one would need to get started. Alternatively, if you have time and resources to spare, you can buy the board, a case and an SD card and really personalize it for the recipient. I highly recommend the Smraza case, again from Amazon: it’s a case divided into seven layers that comes with two heat sinks, a fan to plug into the GPIO on the Pi and a power supply with an on/off button! It’s a great little package!

But you can’t just the Pi and not get controllers? PS4 and Xbox One controllers work with Retropie, but if you want to give that real old-school feel, I recommend the 8bitdo SNES30 Bluetooth Controller. Easy to set up and use, this is the controller of choice to delve into old-school gaming! Here’s where you can find it:


Stocking Stuffers and Other Small Gifts

Books: for those who appreciate a great story on and off screen.

This might sound odd, but books are an awesome gift to give. I say this because some of the best presents I got, besides video games, were books. I’ve gushed many times about the Mistborn series, it’s perfect for those who are obsessed with RPG’s, magic systems and a deep, immersive world full of lore and legend.

Another book I recommend is Red Rising, a science fiction/fantasy set on a colonized Mars. This might sound a bit spoilerish, but I feel that the story is somewhat analogous to God of War, with Kratos’ struggles for revenge, mixed in with undertones of power and politics a la Games of Thrones. My description doesn’t really do it justice, but fans of the God of War series may enjoy it.

Finally, Ready Player One is the perfect book to give a gamer, either young or old. The younger generation will appreciate the plucky protagonist’s journey from rags to riches, while the older ones from the late 80’s and below will fall in love with the heavy retro gaming and pop culture influences that are scattered throughout the book.

Gaming Ornaments: for those who want to combine Christmas with Gaming.

Ornaments make for great stocking stuffers! Check out a few here:

Journals and Notebooks: for those who want to write the story to the next big blockbuster game.

I got this Legend of Zelda journal as a present from my wife and I’ve yet to stop writing in it. In fact, I picked up a second one for my birthday this year. There are plenty of others available, check out below:

Gift Cards: for when you’re truly stuck on what to buy this year.

If all else fails, there’s nothing wrong with giving a PSN, Xbox Live or Nintendo e-Shop gift card. Unlike most other gift cards, the receiver will definitely appreciate it. Bonus if you get them a year-long subscription to PlayStation Plus and Xbox Live Gold: you’ll be appreciated all year round!

If they’re a mobile game lover, an iTunes or Google Play gift card will also go a long way!

Coffee Mugs: for those who literally want to have their Games with Coffee.*

Didja see what I did there? Didja? Eh, I digress, coffee mugs make for excellent stocking stuffers: they’re statement pieces tailored to that person’s particularly favourite game or series and they can drink coffee out of it! Win-win. Here’s some examples:


And that’s that! Hope this helps with your last minute shopping. Today (at least up here in Canada) is the last day you can order online for it to reach before Christmas! (Additional shipping charges will be required…). So get cracking!

As for the next edition, I’ll catch up with you all near the end of the year, where I’ll talk about my Quest status in “The Year In Review.” Of course, I’ll be working on a few Espresso Shot Reviews, which will come in the new year, along with something else. What that is, you’ll have to stay tuned to find out!

Wishing you all a Merry Christmas and hoping you’re spending equal time with loved ones and cherished games this holiday season, this is Ryan from “Games with Coffee”, reminding you to Keep Gaming and Keep Brewing.

The Nintendo Switch: Does It Live Up To The Hype?

Hello everyone and welcome to another edition of “Games with Coffee!” Happy Video Games Day!

So, as you probably know, either through my recent posts or from my Instagram feed, I got a Nintendo Switch for my birthday! Today, I want to share with you the system itself, my impressions on Nintendo’s latest console after a couple months of owning it and if it lives up to the hype it generated from its announcement almost a year ago.


The Back Story

The Wii-U was a major failure for Nintendo.

Since it’s debut in November 2012, the Wii-U failed to capitalize on its predecessors massive success. Despite delivering innovative technology in the Game Pad, the additions low battery life, the lack of third party support from developers and lack of clear goals for the system had led critics to believe, at the end of its production, that the system was nothing more than a glorified Wii with a controller/touchpad hybrid.

Now, I’m not knocking down the console or anything. My brother has it and it’s not a bad system, all things considered. The Wii-U’s had some big hits, including Super Mario Maker, which allows the player to create their own Mario levels and the latest installment of the ever-popular Super Smash Bros. series, which included the return of fan favourites, such as Sonic, Dr. Mario and Zero Suit Samus, along with newcomers like Mega Man, Pac-Man and Little Mac from Punch-Out. On top of that was the underdog inky shooter game Splatoon, which was a rousing success. And let’s not forget about the ever-enduring Mario Kart series, of which it has reached its eighth installment. There’s were some not-so-great games, like Star Fox Zero, which was lackluster due to its odd control scheme and its focus on re-imagining the series. And the fact that third party development focused their efforts on developing games for the latest Sony and Microsoft console releases didn’t help its case. Overall though, there were some good games, but good first party games don’t make a successful console, considering that the Wii sold more in its first year than its successor could in its entire lifetime.

So, Nintendo did what most don’t: re-innovate, re-structure and re-imagine what a console should be. Using what they learned from the Wii-U’s Game Pad device, coupled with their dominance in the handheld gaming segment (the 2DS/3DS has effectively monopolized that market), their vast experience with motion controls and lessons learned from their previous missteps, they unveiled the Nintendo Switch.


The System

The Nintendo Switch, a hybrid between a console and a handheld system, was announced in October 2016 and released on March 3, 2017, along with its launch title: The Legend of Zelda: Breath of the Wild.

The main unit is a tablet-like device, with two housings on each side uses for its main control inputs, called the Joy-Con’s. The system comes with two Joy-Con controllers, a dock, an AC adapter with USB-C input, an HDMI cable and two straps for the Joy-Con’s.

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Pay no attention to the nose, glasses and forehead on the screen…

The console itself is a tablet with a capacitive touch screen. On the top of the unit is the power button, volume up and down, a 3.5 mm audio jack and a cartridge slot for games. The back of the unit has a kickstand, used to set it on a surface and a micro-SD card slot, housed underneath the kickstand. On the bottom is the USB-C charging input and the intake vents. The display is 6.2 inches wide, corner to corner and displays at a resolution of 1280 x 720. When docked, the console’s display resolution bumps up to 1080p. The system is powered by an Octa-core processor clocking in at 1.02 GHz, has 4 GB of RAM and uses the Nvidia Tegra X1 as its system-on chip (basically, a jack-of-all-trades chip made up of many components that perform an array of functions). There is 32 GB of internal storage in the unit, but with the micro-SD slot, that capacity can increase up to 2 TB. The battery life on the unit averages about 3-4 hours per charge.

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Behold! My (tiny) library of games!

About half the size of the Wii-mote, the Joy-Con’s can either be used together as a single player controller, or individually for single or multiplayer games. Each controller has an analog stick, four face buttons, a plus button and the home button on the right hand controller and a minus button and a capture button on the left hand controller, and two trigger buttons on the top (The L/R and ZL/ZR buttons).

Whether the Joy-Con’s are held in each hand, attached to the system for “Handheld Mode” (more on that below), or slid into the Joy-Con Grip, the control scheme is analogous to that of the PS4 and Xbox One and is how most AAA single or multiplayer games (like Breath of the Wild, Splatoon 2 and the upcoming Elder Scrolls V: Skyrim) are played.

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It looks like a puppy with odd eye placements… and now you cannot unsee that image. Enjoy!

When turned on its side, the Joy-Con’s button layout looks and feels similar to that of Nintendo’s best selling console, the Super Nintendo. There are two additional trigger buttons on the top (SL and SR), which are more easily accessible by sliding in the hand straps provided with the console. This control scheme is used mainly for multiplayer games like Mario Kart 8 Deluxe or the upcoming Pokken Tournament DX, but can be used for a few single player titles as well.

 

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Pro-tip: Hit the SL and SR Buttons together to use the controller on its side.

Each Joy-Con is equipped with HD Rumble, a feature that simulates realistic vibrations, like feeling several cubes of ice clinking in a glass, as shown in the technical demonstration. Along with the rumble feature, the motion controls of the Wii have also been integrated into the Joy-Con’s and are primarily used for motion controlled games, such as the Wii Boxing-inspired game, ARMS and the party game, 1-2 Switch. Motion controls are also featured in Breath of the Wildas well, in that you can aim your bow by tilting the controller (or the unit itself when it’s in Handheld Mode). The controls are also used to solve a few motion-based puzzles in game.

A Pro Controller is available to further mimic the traditional console gaming feel. For those who are looking for a more budget-friendly option, the wireless controller company, 8bitdo recently released a firmware update for their NES30 Pro controller, allowing it to work on the Switch.

The Nintendo Switch can operate in several modes, depending on your situation. Attaching the unit to the dock puts the unit in “TV Mode”, allowing it to operate like a traditional console. The dock itself is compact and minimalist in design, compared to the bulkier PS4 and Xbox One systems. The HDMI and power inputs, along with a USB 3.0 port, are located on the back of the dock and are kept hidden by a panel, with an opening to allow the power and HDMI cable wiring to come out. It results in a clean, wire-free look that adds to its minimalist design. There are also two additional USB ports on the side of the dock.

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Simplicity, thy name is Switch.

Slapping the controllers onto the side of the tablet and removing it from the dock “switches” (Ha!) the console to “Handheld Mode,” where the console behaves as a handheld device. Games played in Handheld Mode are the same as in TV Mode, with the exception of graphics resolution (no 1080p in this mode), meaning that games like Breath of the Wild can be played on the go.

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On-the-go gaming has never looked so good.

Finally, popping out the kickstand, placing the console on a surface and taking out the Joy-Con’s enables “Tabletop Mode,” which can be used either for single player game play, or more commonly for local multiplayer gaming away from a dedicated screen.

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Woo! Sonic Mania! I asked my wife to pick up the other Joy-Con and play along with me as Tails… She said no… 😦

That’s all the technical mumbo-jumbo out of the way. (Phew!). Now, you’re probably asking, “Thanks for that boring lecture, professor, but what do YOU think of the system so far?”

Good question. Here’s my answer.


The Verdict

After about two months of owning the system, I can safely say this with as little bias as possible: Nintendo did pretty well here. The system is incredibly unique in the sense that you can play it at home on the TV and on the go. It’s like having two systems in one! These days, I’ve been playing it solely in Handheld Mode and it’s been a great experience so far. Playing a full-fledged Zelda game on a device roughly twice the size of my smartphone has never felt so fulfilling.

I honestly don’t gripe about the battery life on the Switch when it’s in Handheld Mode. Three to four hours is plenty of time for a mature, distinguished gamer to play in bed while their significant other sleeps beside them, though I usually play for about an hour or two. What I love about the system is how quickly it boots up from sleep mode, the Switch’s “Off” setting, similar to that of the PS4’s “Rest Mode.” I press the power button on the top of the system or the home button on the Joy-Con’s/Pro Controller and the system boots up immediately and I’m back in the game while my wife’s asleep. It’s incredibly satisfying.

I also think it’s cool that Nintendo designed the system in a way that a second controller for two-player games comes included right out of the box. Highly useful for when the wife and I want to play Mario Kart (One of the few games she’ll actually play with me when I eventually get it!). For games like ARMS though, you’ll need a second set of Joy-Con’s to play locally.

Switching from TV Mode to Handheld Mode and back again is seamless. There is no discernible delay when the system switches between modes, which, again, is very rad.

There were a couple of things slightly affected my experience. One was the small game library available right from the start, even several months after release. When I first booted up the system, the Nintendo e-Shop had a whole bunch of downloadable titles, along with digital copies of their physical releases, but nothing really stood out to me in the store, besides Mighty Gunvolt Burst. That might change as the holiday season rolls around. (Correction, it has: Sonic Mania dropped a couple weeks ago. I picked it up and it’s AWESOME!)

Another thing was the internal storage space. 32 GB may seem quite sizable compared to that of the PS Vita, with its 1 GB internal storage, but when you look at the size of some of the downloadable titles, plus the fact that you can save screenshots directly to the device, that storage can get eaten up pretty quickly. It’s a good thing I had a spare 32 GB micro-SD card lying around to expand my storage capacity!

Finally, while it’s not a huge deal for me, I’m sure many people are a bit miffed that the Switch doesn’t play at native 4K resolution, unlike the PS4 Pro and and the Xbox One X. Truthfully, having the system run on 4K resolution at 60 frames per second isn’t a priority for me: I’m more concerned about playing good, quality games and I’m quite happy with the Switch’s native resolutions.

Overall, the Nintendo Switch was built for the mature, distinguished gamer in mind, giving the user free range on wherever they want to play it and presenting it in a compact, minimalist package. Whether it’s on the TV, in bed playing in Handheld Mode, at a friend’s place playing in Tabletop Mode or whatever the case may be, the Nintendo Switch has lived up to my expectations and thus, I declare that the hype surrounding the system was well justified, although that’s just my opinion. With the upcoming holiday season approaching and the games being released in that period, I believe that Switch and the Big N itself are well positioned to make a significant comeback after the stumbles with the Wii-U.


So that’s it! What do you guys think? How’d I do? Gimme some feedback in the comments below! (I need those like I need a strong cup o’ Joe, know what I’m sayin’?). And stay tuned for the next edition, where I continue my playthrough of Path of Exile with my Witch, Rhuki! (Who’s a total badass IMO). Plus, coming after that is my brand new segment – “Espresso Shots!” I cannot wait to share this with you!

And with that said, this has been Ryan from “Games with Coffee,” wishing you a Happy Video Games Day and reminding you to Keep Gaming and Keep Brewing! See ya!

A Reminder to Take Good Care of Your Games!

Good morning and welcome to another edition of “Games with Coffee.” How’s everyone doing?

Today’s post is more of a PSA than anything else. Let me set the scene here:


Last month, I went on a cruise up the West Coast, starting from Los Angeles CA and ending in Vancouver BC. As part of my trip preparations, I decided to take my GCW-ZERO system with me, mainly to play a Super Mario Bros. 3 hack.

Now, I’ve had this particular system for a couple years and while it’s a great and versatile unit, it also has its flaws that I didn’t address, or attempt to address at the time. The D-pad didn’t sit well on the unit, and made it register an up-left input instead of a direct up input whenever I pressed the up button. Also, the A button, had a tendency to stick, which made run-and-gun games like “Super Metroid” difficult or nearly impossible to play. Even though there are ways to address those issues, like using silicone grease or taking apart the unit and replacing the buttons with new ones that improved playing performance, I decided not to address them and carry on.

Big mistake.

Long story short, as soon as I got on the plane to LA, the D-pad stopped responding. I tried playing using the stick only to find that control was awkward and uncomfortable after a period of time; it just wasn’t the same. Thus, I was without my preferred system almost the entire trip, which, while only mildly inconvenient, was still annoying nevertheless.

If I was more proactive, I would have addressed these issues much sooner. Thankfully, the guys who manufactured the GCW-ZERO have partnered with a 3-D printing company called Shapeways that provide improved replacement buttons for the system. I’ve ordered and received a full set and I’ll be undergoing the painstaking task of taking apart the system, installing the components and putting it back together again. (Apparently, the process is quite hard. Wish me luck!)

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My next personal project.

This leads me to today’s PSA: Please, please, PLEASE, take care of your systems and games! As mature, distinguished gamers, we pay a lot of money to indulge in one of our favourite hobbies, so it’s important that you make sure your systems and your games are in perfect working order. Proper maintenance will allow you to enjoy gaming to your heart’s content, without worrying that your system will break down or that your games will crash. And if you suspect that something may be wrong, whether it’s major or minor, get it looked at ASAP. It could mean the difference between either getting it repaired without cost or spending hundreds of dollars on getting your stuff replaced.


Do you guys have any stories about maintaining your systems and games? Share them in the comments below! And stay tuned to for the next edition, because I’ll be talking about a video game music site that’s dear to my heart: OverClocked ReMix!

This is Ryan from “Games with Coffee,” telling you to Keep Gaming and Keep Brewing. See ya next time!

 

Super Mario Bros. 3 and the NES – On That Day 25 Years Ago…

Good morning ladies and gentlemen, and welcome to the inaugural edition of “Games with Coffee.” Ready to get this journey started? Then grab a chair, top up your mug and get ready to travel down Memory Lane, because I got a bunch of questions to ask you:

Do you remember the very first video game you’ve ever played or the first console you’ve ever owned? Do you remember how it made you feel when you turned it on to play it? Were you excited whenever you heard the familiar introduction tunes or jingles? Was your first game challenging or easy? Were you determined to finish it at all costs?

You’re probably wondering, “Where are you going with all this?” Well, I’ve asked those questions for a specific reason: Today I want to talk about the very first video game I’ve ever played on the very first console I’ve ever owned. This game had a pretty big impact on my life and set me on a path that would help shape me to be the person I am today. The vibrant colours, sounds and environments expanded and cultivated my imagination. It’s also helped me to understand how being inspired by something unlikely can achieve great things. Even the circumstances to me owning my first console also taught me a valuable lesson, a lesson I only figured out later in life when I looked back at this moment: How to persevere in the face of adversity.

The game and console in question: Super Mario Bros. 3 on the Nintendo Entertainment System.


1992 was an awesome year. Not just because the Toronto Blue Jays won the World Series (which was extremely important to five year old me at the time), but also because my dad gave me the best Christmas gift a little kid could ever get – a brand-new Nintendo Entertainment System pre-packaged with Super Mario Bros. 3. It almost didn’t happen though because of what happened at the end of 1991, when the recession affected our family.

My dad lost his job and our landlord had no choice but to evict us and sell the house we were renting to own at the time to make ends meet. My dad’s older sister took our family in, while he himself took a night shift job with his older brother in the family business – medical-grade plastic injection moulding.

For almost two years, we shared the same roof as my paternal aunt and uncle, their two grown children and a basement tenant. Initially, my mother was humiliated at the fact that we went from a good job and a house to nearly homeless and unemployed, while my dad was ashamed at putting our family in that position, even though it wasn’t his fault to begin with. It was a difficult period for the two of them.

Shane And I

My brother (left) and I (right), not knowing or realizing what the hell was going on at the time.

I’ve always considered Christmas of 1992 as the catalyst for when things started to change for the better for our family. Even though Dad worked double shifts, he was determined to be an expert in the injection moulding business, doing whatever he could to understand how the machines worked and how to fix them when they broke down. Mom trained to be a receptionist at a private college while learning how to use word processing software a computer (which was up-and-coming technology at the time). All that work eventually paid off when we finally moved into a brand new house in January of 1994, paid for by my parent’s hard work. When I was told this story as an adult, I was floored. I never realized how much they did to get our first house.

Since that day, whenever I put on Super Mario Bros. 3, whether it was emulated or remade, I always think back to the struggle my parents faced almost 25 years ago, and how they fought back to make our lives better.


As for me, it wasn’t all sunshine and rainbows when I first started playing video games. Like all new players, I was pretty bad. I didn’t even know what the ‘B’ button was used for; I just kept pressing ‘A’ all the time to jump. It took the combination of me actually reading the manual and an older kid physically showing me how to run in the game for me to get it, but even then I still struggled.

I’d get to World 8, only to get trounced either by the tough levels or by running out of items and lives before I could even hit the final castle. I developed a love-hate relationship with it and I actually gave up a couple times, thinking I would never finish it.

Until one day I did.

It was 1995. My brother and I stayed by our favourite aunt’s loft in the city and we rented the live-action ‘Super Mario Bros.’ movie from the local Blockbuster (remember those?). I remember back then thinking that it was the greatest movie ever, when in actuality, it was so cringe-worthy bad.

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Not the brightest moment for Nintendo, or John Leguizamo (Image by Internet Movie Poster Awards)

Anyways, I was so inspired that when I got home, I did two things – I wrote a crappy fan fiction based on the movie for my third grade creative writing class (only the second time I’ve done that, and it certainly wasn’t the last) and I was going to finish Super Mario Bros. 3, come hell or high water. I even planned it all out:

Step 1: Get some Whistles.

Step 2: Get all of the items between Worlds 1 and 3 (Especially the Juglem’s Cloud at the end of World 2).

Step 3: Play all the Whistles to get to World 8

Step 4: ???

Step 5: Profit!

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Tonight I dine on – Whoops, wrong series…

I wasn’t joking about Step 4 either; I knew firsthand how challenging World 8 was, but for some reason I breezed through the levels on that day. Levels 8-1 and 8-2 and the Mini-Fortress had stumped me for years, but this time I either cleared them easily or skipped them thanks to the level-skip cloud. Everything was going right for a change. I played smart; I was patient, used my item stash wisely and didn’t rush. And then I arrived at Bowser’s castle for the first time.

It took me almost all my lives and going down to the absolute last of my item stash before I could finish it and I remember setting my controller down in astonishment at what I accomplished. It wasn’t significant by any means – I didn’t cure cancer or developed the technology of the future, but that moment, to me, meant everything. And it was from that really terrible movie that I learned that even the most unlikely of inspirations can lead someone to achieve great things, whether it’s beating a game that’s stumped you for a time or starting a passion project that you’ve been putting off for years.

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A Winner Was Me!!!

 


So, that’s my story for today. Now it’s your turn: Hit up the comments below and let me know what your first memories of video gaming were, how they inspired you and what you learned looking back at those days. Also, stay tuned for next Saturday morning’s post where I talk about a smart phone game I’ve recently been obsessed with: Clash Royale.

Until next time, this is Ryan from “Games with Coffee,” telling you to keep gaming and keep brewing.