Espresso Shot Review: Golden Axe

Good morning, and welcome to another edition of “Games with Coffee.” It’s Espresso Shot Review time! Today, I’m looking at Golden Axe for the Sega Genesis – a game I’ve never even played before, surprisingly enough. I was introduced to it from a guest review on The Well-Red Mage’s blog and I decided to look into it myself. How did it fare in my eyes? Read on and find out!


Introduction

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Golden Axe is a side-scrolling, beat-em-up/ hack-and-slash action game. First introduced in 1989 in arcades, it was ported to the Sega Genesis (or Megadrive) and Master System of that same year. It’s been a part of several compilation titles, such as the SEGA Smash Pack and Sonic’s Ultimate Genesis Collection and is presently part of the SEGA Forever collection of free, mobile titles available on iOS and Android.

Story

Taking place in the Conan the Barbarian-inspired land of Yuria, Golden Axe tells the story of three warriors who are tasked to save the King of the realm, his daughter and the titular Golden Axe from the Death Adder – A powerful warlord who threatens to kill the royal family and break the axe unless the people in the kingdom acknowledge him as their ruler. Each warrior however has their own motivations for defeating the Death Adder beyond saving the king and his daughter; Ax-Battler, the barbarian who wields a sword and Earth magic, seeks vengeance for his mother’s death. Gilius Thunderhead, an axe-wielding dwarf from the mines who uses Thunder magic wants the Adder’s head after his twin brother was killed by his henchmen. Finally, Tyris Flare, an Amazon warrior who specializes in longswords and Fire magic, will stop at nothing to pay back the Death Adder for the death of her parents.

It’s a pretty simple story that’s common for this era of gaming, but its nice to see that the characters also have their own reasons for fighting; it makes them look less one-dimensional and allows the player to empathize to their situation.

One complaint I have is that the in-game story doesn’t exactly match what’s listed in the instruction manual. In game, each character mentions that their friend, Alex, died in battle and that they will avenge him while saving the land. I would much rather have the game narrative to stick to the “avenging the death of loved ones,” plot instead of avenging some random dude named Alex.

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Who is this “Alex” you speak of, Battler? Aren’t you supposed to be avenging your mother?

Gameplay

Controls are simple in Golden Axe. The directional buttons move the character, the A button activates magic, the B button makes the character attack and the C button is the jump button. In addition, there are several moves that can be useful as you traverse the game. You can hit an enemy multiple times by mashing the B button, but it leaves you open from behind. If you’re in close while rapidly tapping B, you’ll pick up and throw the enemy, good for giving you some space when you’re surrounded. Double tapping left or right makes the character break into a run; hitting B while running initiates a dash attack, useful for getting the drop on an enemy. You can also use aerial attacks by jumping and hitting B while in midair. Doing a jump attack while running yields a more powerful attack that can one-shot or severely damage enemies, but it’s a bit tricky to pull off. Finally, you can use a powerful reversal attack by hitting B and C together, but it’s  hard to connect and leaves you open if you don’t.

In terms of gameplay, Ax-Battler is the most balanced in terms of strength, movement and magic, Gilius has great strength and speed but lacks in magic and Tyris’ strength lies in her magic, but lacks in physical strength and reach compared to the other two.

Each character’s magic meter has a different maximum level. Gilius maxes out at three, Ax-Battler maxes at four and Tyris maxes at six. Each level corresponds to the strength of the magic used, so, while it’s easy to max out Gilius’ magic, his strongest spell is much weaker compared to Tyris’ strongest spell. an awesome fire-breathing dragon used when her magic meter is at level six. To use magic, you’ll need to collect blue pots, which are only dropped by bag-carrying Thieves. You’ll have to smack them a few times to get the pots. You’ll sometimes run into these guys as you progress through each level, but at the end of each level you’ll enter a bonus round where you battle with at least one Blue Thief and sometimes a Green Thief who drops meat, which restores one bar of your character’s health.

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Hey! Give those back!

There are seven types of enemies, including boss characters, to be wary of, from henchmen who use maces and clubs to axe-wielding Amazonian women, skeletons who use swords and shields, giants wielding hammers and powerful, armoured knights. You can easily tell the difference in how strong they are based on their colour pallet.

They might not seem like much at first glance, but it’s advised to avoid being surrounded, because even the weakest of enemies can overpower you when they’re coming in from both sides, which happened to me quite often and resulted in me losing a lot of life. I would have liked the reversal attack to be easier to connect so I could get out of those jams without being overwhelmed. I also found that the enemies were a bit bland at times and I would have liked to see some more variety. I compare this to the TMNT 2: the Arcade Game port for the NES, where there were a TON of different flavours of enemies to fight against. I do like how the giants wielding hammers laugh at you when you’re knocked down.

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Quit laughing at me, you bastard…

Boss fights either pit you against a gauntlet of enemies, or you fight against the Death Adder himself at the very end. What’s interesting is that for the home console version of the game, they added two extra levels and a new final boss – the Death Bringer, mentor to the Death Adder.

Another feature that made the game interesting is the use of creatures as steeds. Enemies usually ride these, but they can be easily knocked off with a well-placed kick. There are two types of rideable creatures – a Chicken Legs who attacks by swiping its tail or a Dragon who can either spit fireballs or breathe a jet of fire that incinerates your foes. The creatures are really fun to use, but if you are dismounted more than three times, it runs away. A minor annoyance, but it’s fair; the creatures would have made it all to easy to beat the game.

Speaking of which, the difficulty is not too bad compared to other beat-em-ups, which is a good thing because it allows for anyone to pick up and play it without becoming too frustrated. It’s also pretty short, at about eight levels, meaning it won’t take more than a few hours to fully complete it.

Visuals

While the graphics are dated, for a game that’s almost 30 years old, they aren’t that bad looking. The playable character sprites have a fair amount of detail in them and their animations are pretty fluid.

I do like the environments, they really elicit a medieval-fantasy like feel.  I also like how there’s a day to night transition right before a boss fight, it makes the game feel more alive and the stakes more dire.

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Sunset Showdown!

In stage 4, your battles take place on the back of a giant eagle, which I though was pretty cool! Though, I had to wonder, “How does a pathway exist on an eagle?” Also, “Why are there skeletons burrowed in this poor eagle’s back?”  It somewhat didn’t make sense, but hey, who am I to complain?

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That must take some serious pruning to maintain…

I didn’t like how some of the enemies looked; again, they looked a bit bland, but from the animation standpoint, at least they didn’t move as blocky as they looked.

Sound

I found the music and sound effects to be a bit on the tinny side, but still enjoyable nonetheless. Stage 1’s music really set the tone for the game – it gave off an “I’m storming your stronghold and taking you down, if it’s the last thing I do!” kind of feel, which was pretty rad.

The death screams were somewhat hilarious, but they started to grate on me a little bit, especially after hearing my character die again and again (Beat-em ups aren’t my specialty). It didn’t stop me from enjoying the game though!

Replayability

With three characters to play as and each differing in magic, reach and speed, there are some opportunities to replay the game. The story doesn’t change for each character however – it’s still the same.

On top of the arcade mode, which you can play with two people, there is a Beginner mode, consisting of the first three stages with easier enemies, perfect for those who are either new to the series or need a refresher on how to play. Also, there is The Duel mode, where each round pits you against different types of enemies and the goal is to survive for twelve rounds. Each duel is also timed – if you don’t win in the allotted time, you lose one bar of energy.

It’s quite challenging, considering the fact that you can’t use magic at all in this mode; you’ll have to focus on weapon skills if you are to succeed. If you’re playing with two players in The Duel mode, you fight against each other instead.

Conclusion

Golden Axe’s cast of characters, use of powerful magic and rideable creatures help make the game stand out over many others in the genre. But the low variety in opponents and their blandness, coupled with the fact that it’s easy to become surrounded and a lack of a proper reversal technique hurt it in the long run. Nevertheless, it’s still a fun game to pick up and play, especially for two people!

3.5 out of 5

3.5 out of 5

A Quick List of Great, Halloween-inspired Video Game Tunes!

Good morning boils and ghouls and welcome to another edition of “Games with Coffee.” Happy Halloween!

Whether you’re going to a costume party, handing out candy or trick-or-treating yourself, it always helps to have some tunes prepared to get you into the right mood. With that, I thought I’d share a quick list of Halloween inspired video game tunes to set your day off right! Let’s get into it!


Silent Hill – Main Theme

I’ll be honest – I’ve never played Silent Hill. (Don’t judge me!). Horror games aren’t really my thing, but I love playing the main theme for the game come Halloween time. It hits all the right notes; it’s creepy and eerie and makes me think “Oh man, I’m gonna wet myself if I enter this town, aren’t I?” … Not that I do, I’m a lot more braver than that, but still…

Final Fantasy VII – The Nightmare’s Beginning (Vincent’s Theme)

Ah, Vincent, you morbid, tortured immortal. What I like about this theme for Halloween is that it makes me think of ghost stories. After all, Vincent’s backstory is something out of an urban legend itself – He falls in love with a woman named Lucrecia, a scientist who was part of a team studying a recently discovered ancient life form. However, when he professes his love for her, he is ultimately spurned when she says she has feelings for her colleague, Hojo, a twisted mad scientist with delusions of grandeur. Hojo injects the woman’s fetus with the life form’s cells, mutating her child into the terror known later as Sephiroth, greatly angering Vincent. When he tries to stop the madness, Hojo shoots and modifies him, granting him immortality and the ability to transform into hideous monsters. Now, to this day, he haunts the Shinra Manor in Nibelheim, agonized at the fact that he could not save the one he loves and yearning for a chance at revenge.

You gotta admit, it does make for a great campfire story? As an added bonus to make things excessively creepy, check out this highly experimental, guitar-driven remix of the theme:

Castlevania: Symphony of the Night – Dracula’s Castle

Literally anything from Castlevania will work to get into the Halloween spirit! I chose this one because it’s one of my favourite themes from one of my favourite games in the series. If you’re looking for something more retro inspired, how about the original “Vampire Killer” theme from the original Castlevania?

If that doesn’t get you into the mood to prepare for little undead monsters asking for treats, I dunno what will?

Kingdom Hearts – This is Halloween

You can’t have Halloween without the Halloween Town theme from the Kingdom Hearts series (originally from The Nightmare Before Christmas)! This is my go-to to get into the Halloween spirit; it’s the perfect, spooky track to put on as the kiddies go door-to-door for candy!


So that’s it, what do you think? Got anymore scary scores, twisted tunes or fearful features to recommend? Let me know in the comments below!

This has been Ryan from “Games with Coffee,” reminding you that whatever you’re doing this Halloween, stay safe, carry a stake or two and some garlic, don’t OD too much on candy and, as always, Keep Gaming and Keep Brewing.

How Mega Man X Gave Me My Artistic Groove

Hey all! Welcome to another edition of Games with Coffee! I hope everyone’s weekend (whether it was a long one or not) was well!

Today, I’m going to share a personal story about the Blue Bomber himself: Mega Man! Mega Man (A.K.A Rockman in Japan) holds a special place in my heart, along with other characters such as Sonic the Hedgehog, Link and Cloud Strife from Final Fantasy VII. But what’s special about Mega Man, specifically Mega Man X, was that he pulled me out of a very dark place in my childhood and helped me discover something about myself that I thought I never had before – that I can be a creative and artistic individual.

(Warning: This may get a little heavy. Bear with me.)


Let me cut to the chase: Growing up, I’ve had lots of self-esteem issues. As I mentioned somewhere on this blog, I was a very awkward kid and by awkward, I mean I was never good at making friends. I was disruptive, unable to sit still, had a very short attention span and I couldn’t keep my mouth shut, which got me into tons of embarrassing and problematic situations. My teachers, frustrated by my irregular behaviour, urged my parents to get doctors involved. They first diagnosed me with Tourette’s Syndrome, before performing a battery of tests and settling for the catch-all adolescent boys issue made popular back in the 90’s: Attention Deficit Hyperactive Disorder, or ADHD.

On top of taking meds that would turn me into a vegetable, produce violent mood swings and made me chubby due to water retention, I also had to start wearing glasses from the third grade on, due to becoming near-sighted. All of this, along with my last name sounding eerily similar to a delicious dairy product and my penchant for being too trusting and gullible in an attempt to be likeable and friendly, made me a very easy target for bullies and set me down the path of isolation and loneliness. Academically, the medicines didn’t really help (since I was more or less a carrot at that point, so concentration was non-existent) and my teachers (bless their souls for putting up with me…) were even more frustrated at my obvious lack of effort, despite the fact that it was because I dreaded going back to school to face both meds and savage classmates that I didn’t want to try in the first place. The constant slog of side-effects, brutal teasing, loneliness and the inner disgust I directed to myself for being so abnormal compared to everybody else eventually snowballed into me feeling completely worthless and useless; that I had nothing to offer to this world and that I was just a burden to everybody.


It was some time in fourth grade that Mega Man first came into my life; both the animated TV series by Ruby-Spears and the video game “Mega Man X.” While the TV series was enjoyable (yet cheesy), it was X’s struggle, both against the forces of evil and within himself, that I really resonated with. For you see, X was unlike any robot ever built.

His creator, Dr. Thomas X. Light, designed him with a revolutionary neural structure that gave him the ability to think, feel and make his own decisions, essentially making him as close to human as possible and making him VERY different compared to his fellow robots. While a robot’s only concern was to obey the orders given to them by their human masters, X thought about things that were highly abstract from typical robot-think: Why was he created? What was his purpose? And if he was intended to bring peace between humans and robots as Dr. Light intended, why was he then given such a sophisticated battle interface, including the powerful X-Buster and Weapons Copy system?

On the introduction screens of the game, Dr. Light explains his intentions for X, that his unique neural structure and limitless capacity for thought would usher in a new generation of robots that could bring peace between man and machine. A part of his explanation eventually helped me to understand how ADHD affected me, four years after I was diagnosed with the disorder. A therapist I once saw explained it to me simply – that because of a chemical imbalance in my brain (which apparently is the cause of ADHD), it’s as if my head was rewired in such a way that I thought, saw and felt things differently from others. It’s that configuration that brings about the potential for immense creativity, just like X and his limitless potential for anything he puts his highly-advanced mind to. I initially took it as hogwash; I didn’t think I had it in me to be that creative at that time, but thinking about it years later and even now when I’m writing about this, I realize that the explanations, given by both the therapist AND Dr. Light, made sense.

X really helped me out in the seventh an eighth grades in school though. Those were the years when I was at my absolute lowest; I was always angry, got into fights at the drop of a hat and hated everyone and everything (typical pre-pubescent angst). One day, I rented out Mega Man X4 for the Playstation and, either it was X’s battle against Double, the traitor he thought he could trust or Zero’s story of love and loss on the battlefield, I don’t remember, I felt so inspired by the game that I pulled out a sketchbook I got from taking an art elective, took the cover art from the game manual and freehand drew the cover art. It wasn’t half bad, to tell you the truth. I’d show it to you all… but I seem to have lost my oldest sketchbook…

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So instead, here’s an old sketch I drew, loosely inspired by X’s base armour design. I made this… roughly ten years ago?

It was that one drawing I did of X and Zero, side by side that started to convince me that “Hey, you know what? I’m not half bad at drawing, let’s keep practicing!” I was really surprised at myself. And so, I drew. I drew as I weaned myself off medications, I drew as my classmates liked my work instead of teasing me about it. I drew when I was happy, I drew when I was angry and I drew when I was stressed. Drawing became a therapeutic release for me.

Since those days, I’ve moved on from drawing Mega Man, drawing other characters like Sonic and even creating some of my own content. For example, for my wife’s 18th birthday (when we were still dating), I drew her a full comic book, listing eighteen reasons why I love her. She still has it to this day, laminated and preserved in our shared memory box.

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I’d also show you that, but it’s way too embarrassing… So, here’s one of my favourite Sonic sketches instead!


I used to feel that I was useless, but because of X, I learned that I had hidden talents I never knew existed before and I gained the confidence to work on them. These days, I write more than I draw, but I can safely say to myself now that I’m not so useless after all. And that’s a good thing.

So, that’s my story for today. What do you think? Was there ever a character or a game that inspired you to be more creative or get out of your comfort zone? Let me know in the comments below.

Also, stay tuned for the next edition of Games with Coffee because I’ll be talking about another personal subject. Since the beginning of this year, 2017, I’ve been undergoing a Quest for personal development, doing several tasks to help me grow both creatively and in my career. Starting this blog was one of those tasks. With my 30th birthday coming up in the next two weeks, I want to share with you all what this Quest is all about; what inspired it, how it works and my progress six months into it. Maybe it’ll even inspire you to go on your own Quest as well?

With that said, this is Ryan from Games with Coffee, reminding you to Keep Gaming and Keep Brewing!

Travelling Essentials for the Mature, Distinguished Gamer

Good morning and welcome to another edition of “Games with Coffee.” Summertime’s almost here and with it, comes the desire to travel. As mature, distinguished gamers such as ourselves, whether it’s within the country (Canada’s turning 150 this year, so now’s as good a time as any to explore this great land), across the border or overseas, we know that boredom while travelling is an inevitability. You can only watch the same scenery, read that same travel magazine, watch that same movie or socialize with your co-travelers so much. Even when you’re at your destination, after all the sightseeing, visiting friends and relatives, eating exotic and delicious food and shopping the local deals, sometimes, along with proper rest, you just need some downtime for yourself. After all, you’re on vacation! Downtime’s important!

Fortunately, I have a list of essential items I always bring with me during my travels, both to keep me occupied during the journey and to keep me relaxed while I’m at my destination. And no, it’s not just video games either!

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As you can see before you

Here’s the list:

Video Games (Obviously)

What better way to start this list than the types of games to bring? For me, portables are my go-to for travelling; they’re easy to store, easy to charge and there are lot of great titles available. I usually take my GCW-ZERO: an excellent little system that plays a huge variety of games, either emulated or homebrew. Other times, when I get the urge to play some classic Playstation games like Final Fantasy VII, Crash Bandicoot or Castlevania: Symphony of the Night, I turn to my PSP or PS Vita. For my Nintendo fix, I have a Nintendo DS Lite – another great choice due to the compact size of the unit.

A couple of honorable mentions:

The Nintendo 2DS/3DS – I never owned this upgrade to the DS, but it has an impressive library of games, including remakes of all-time classics like “Starfox 3D,” “Ocarina of Time,” and “Majora’s Mask.”

The Nintendo Switch – The latest console from Nintendo, it’s a hybrid between a traditional console and portable handheld system. By looks alone, it’s impressive. My cousin has one and he’s convinced me that it’s a worthy system for travelling. I’m hoping to get one of my own soon, so I’ll update this post once I get and test it out on a trip.

Chargers and Power Banks

No self-respecting gamer would bring a portable system with them without a way to recharge the batteries! It’s a bit of extra wires to bring with, but the convenience they bring outweigh the space it takes up in your bag. However, if you’re planning on taking multiple systems, expect to bring a charger for each one…

Thankfully, companies nowadays have made the realization that gamers don’t want to lug around a bunch of proprietary chargers: take for example the PS Vita, it charges using the ever-popular USB Micro-B plug, ubiquitous with practically every smartphone in existence. So instead of carrying two chargers (one for the phone and the other for the system), I’d only need one, which helps in the space and weight saving department.

For those times when you’re on the go and have no access to an outlet, power banks are a godsend. I have a slim, 10400 mAh capacity power bank that’s perfect for juicing up all my systems along with my phone. I also try to keep it at or near full capacity at all times, in case an emergency happens and my phone battery is dead.

Laptop

I own an ASUS Transformer: a hybrid between a tablet and a laptop. It’s the perfect laptop to bring on a trip – it’s small and it’s powerful enough for me to play emulated games and ROM hacks. I don’t just bring it to play games though, because my laptop serves two other purposes – to maintain the vacation budget and for me to write. Whether it’s in my hotel room, a cruise stateroom or at a relative’s house, I try to take every opportunity I can to do some writing. Speaking of writing…

 Notebooks and Pens

Along with video games, writing is a big passion of mine. I’m currently writing (re-writing actually) a fanfic (don’t judge!) that’s been rattling in my head for the better part of a decade. So, to help me actually finish this thing, I’ve taken to writing down rough notes about character dialogues, setting descriptions, action sequences and the like for each and every chapter of the fic, in a notebook which I carry around with me everywhere, even on vacation. The fact that I’m in a foreign location, away from the daily grind of home life, helps me to focus and churn out some high quality rough notes. That’s why I never travel without my notebook and several pens – you never know when inspiration will hit!

Headphones

Headphones are an absolute necessity for me when I’m travelling. I usually take a wired set of earbuds mainly for my gaming systems when I play during my downtime or at nights when I don’t want to disturb my wife’s slumber. When I want to listen to music, I go to my set of Skullcandy Uproar Bluetooth headphones. They don’t take up a lot of real estate in my bag, they have amazing battery life and the sound’s top notch. Playing video game music while you’re traveling to or staying at your destination makes me feel like I’m on an adventure of my own, and it also helps to get my creative juices flowing for my writing when I’m on vacation.

Books

Ah, the staple travel item for many people; a really good book. Books make excellent travelling companions, plus, they give your eyes a break from staring at a screen for long periods of time. On my last trip, I took with me a book called “Mistborn,” the first book in the “Mistborn” series written by Brandon Sanderson. It’s a great-high fantasy book, taking place in a post-apocalyptic, medieval world full of witty, memorable characters, a brilliant magic system and a well-thought out heist that hinges on overthrowing an immortal emperor-god. Bottom line, it’s really good​.

Change of Clothes, a Toothbrush and Spare Change

Why do I have these items as part of my essentials? Simple; because years of playing RPG’s have taught me to be prepared for the unexpected. For example, if I’m at the airport and I’m either booted off of an overbooked flight (Thanks, United) or if my flight’s cancelled and I end up having to stay at a hotel until the next flight or even when I arrive at my destination, but my luggage is halfway to the other side of the world, I know I have a set of spare clothes and a toothbrush with me so I can maintain some form of cleanliness. I also bring spare change, just in case my debit/credit cards don’t work or if my wallet gets misplaced or stolen. Remember, you can never be too prepared!


So, those are my essentials for when I’m travelling. What do you think? Got anything to add to that list? Put it in the comments below! And stay tuned for the next edition, where I talk about the need for taking care of your precious consoles and handhelds.

So, once again, this is Ryan from “Games with Coffee,” telling you to Keep Gaming and Keep Brewing. Happy travelling!

“The Legend of Zelda:” How Link’s Altruism Helped Me to Channel My Inner Hero

Good morning and welcome to another edition of “Games with Coffee.” How’s everyone today?

Here up north, we’re winding down the Victoria Day long weekend*, the unofficial start of the summer. We’ve finally left behind the ice, snow and frigid temperatures associated with winter and are left with gradually warming temperatures, the sweet smell of the air after a rain shower and seas of vividly verdant greenery rolling along the hills and valleys around the little town I call home.

The colour green always makes me think of Link, the Hero clothed in green, wielder of the Master Sword and holder of the Triforce of Courage from the Legend of Zelda. His back story varies between entries; he was once a wandering swordsman, an apprentice of his uncle’s, a child of the forest, a boy who came of age on a remote island of the Great Sea and a goat herder on a ranch, to name a few of his incarnations. Regardless of his origins, he is characterized as a strong, noble man who is eternally destined to assist the holder of the Triforce of Wisdom – the titular “Princess Zelda” – in taking arms against Ganondorf, the holder of the Triforce of Power. An accomplished sorcerer and power-hungry leader of the Gerudo desert thieves, he seeks the other two pieces of the Triforce to complete them and fulfill his desire of conquering Hyrule.

While Link is known throughout the gaming community as a character with great strength and bravery, he also possesses untold amounts of kindness and humility towards others. Whether it’s helping a girl round up her Cuccos, making deliveries across kingdoms, islands and oceans, paying for bridge repairs out of his own pocket to help a town’s emerging economy, or even rounding up golden bugs for bug-obsessed princess, there’s nothing Link wouldn’t do to help his fellow man. It’s his altruism**, not his strength or his fighting ability, that inspired many, both in game and out, to become better people.


The first “Legend of Zelda” entry I played was the black sheep of the family: ‘Zelda II – The Adventure of Link’. I was introduced to this game from one of the first friends I made in my new neighbourhood back when I was six. Despite being the odd one out of the whole series, its Action-RPG and side-scrolling elements, as opposed to the traditional top-down views and multiple items to solve puzzles, made me fall in love with the game. More importantly, this was the first entry to really display Link’s altruistic side, like retrieving a trophy from Goiyras for the town of Ruto, picking up the Medicine of Life for a sick child in Mido and even rescuing a kidnapped child in the Island Maze and bringing him back to Darnuia. Even though these ‘fetch quests’ were only used as a plot device to advance you further into this punishing game, it really helped to showcase Link’s character as a guy who’s willing to go the extra mile to help out, something that the first entry (which I played years later!) didn’t really show in my opinion. To this day, I still consider ‘Zelda II’ to be one of my all-time favourite Zelda games.

It wasn’t until after I played ‘Ocarina of Time’ and subsequent entries afterward that I really saw Link’s altruistic personality shine through. Whether it’s in town, on Hyrule Field or deep in enemy territory, I watched as Link took any opportunity he could to assist in any way he can. Granted, it’s the player’s choice in whether or not they accept the task, but the rewards are usually worth it.

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Yep, definitely worth it. (Image from Zeldapedia)

Doing these quests always put a smile on my face whenever I completed them. And I found that it felt really good when the person I helped was truly grateful. I imagined that’s how Link also felt when he helped someone out with their problems, whether it’s fetching something for them, playing songs on the Ocarina to soothe their troubles, or just being there, listening to and acknowledging other people’s problems. I found that the gratitude one receives after helping someone out is the best kind of reward, not money or valuable treasures. In that way, I started to find ways to help out the people around me, regardless of how big or how small that act may be.

However, being an altruist isn’t the same as being a doormat – there are times when you’ll have to say no, even if you really want to help. That’s especially the case if you’re already overburdened with other promises you’ve sworn to keep. Just like Link, you have the choice in whether to say “Yes” or “No” to someone requesting your help. It doesn’t do anyone any good if you burn yourself out trying to uphold all the promises you’ve made to others. It’s a hard lesson I’ve learned over the years; breaking a promise or an obligation to help harms that person’s trust in you and harms your credibility and reputation, a difficult thing to get back. The point I’m making is, make your promises sparingly and only if you have the capacity to keep them. In most cases, after you’ve taken care of your other obligations, you can usually go back to that person you declined earlier and assist them with their problems. It’s the smart thing to do, the right thing to do and the mature and distinguished way to be a successful altruist in this day and age.

So, has Link also inspired you to be altruistic? Mildly related tangent: What’s your favourite entry in the “Legend of Zelda” series? Share your thoughts on the comments below! And, if you haven’t already, subscribe to the e-mail list or click that Follow button to keep up with the latest on “Games with Coffee!”

Enjoying the rest of my long weekend, this is Ryan telling you to Keep Gaming and Keep Brewing.

 *Canadian holiday celebrating Queen Victoria’s birthday, usually on May 24th. It’s colloquially known as the” May Two-Four” weekend, signifying the opening of the cottage season. It’s also the number of beers traditionally required to celebrate this particular long weekend, which is known as a “two-four” in Canadian lingo. The more you know.

 **For the uninitiated, Google’s definition of altruism is as follows: Altruism (noun): the belief in, or practice of, the disinterested and selfless concern for the well-being of others. In other words, it means helping those without expecting any reward in return.

 

Super Mario Bros. 3 and the NES – On That Day 25 Years Ago…

Good morning ladies and gentlemen, and welcome to the inaugural edition of “Games with Coffee.” Ready to get this journey started? Then grab a chair, top up your mug and get ready to travel down Memory Lane, because I got a bunch of questions to ask you:

Do you remember the very first video game you’ve ever played or the first console you’ve ever owned? Do you remember how it made you feel when you turned it on to play it? Were you excited whenever you heard the familiar introduction tunes or jingles? Was your first game challenging or easy? Were you determined to finish it at all costs?

You’re probably wondering, “Where are you going with all this?” Well, I’ve asked those questions for a specific reason: Today I want to talk about the very first video game I’ve ever played on the very first console I’ve ever owned. This game had a pretty big impact on my life and set me on a path that would help shape me to be the person I am today. The vibrant colours, sounds and environments expanded and cultivated my imagination. It’s also helped me to understand how being inspired by something unlikely can achieve great things. Even the circumstances to me owning my first console also taught me a valuable lesson, a lesson I only figured out later in life when I looked back at this moment: How to persevere in the face of adversity.

The game and console in question: Super Mario Bros. 3 on the Nintendo Entertainment System.


1992 was an awesome year. Not just because the Toronto Blue Jays won the World Series (which was extremely important to five year old me at the time), but also because my dad gave me the best Christmas gift a little kid could ever get – a brand-new Nintendo Entertainment System pre-packaged with Super Mario Bros. 3. It almost didn’t happen though because of what happened at the end of 1991, when the recession affected our family.

My dad lost his job and our landlord had no choice but to evict us and sell the house we were renting to own at the time to make ends meet. My dad’s older sister took our family in, while he himself took a night shift job with his older brother in the family business – medical-grade plastic injection moulding.

For almost two years, we shared the same roof as my paternal aunt and uncle, their two grown children and a basement tenant. Initially, my mother was humiliated at the fact that we went from a good job and a house to nearly homeless and unemployed, while my dad was ashamed at putting our family in that position, even though it wasn’t his fault to begin with. It was a difficult period for the two of them.

Shane And I

My brother (left) and I (right), not knowing or realizing what the hell was going on at the time.

I’ve always considered Christmas of 1992 as the catalyst for when things started to change for the better for our family. Even though Dad worked double shifts, he was determined to be an expert in the injection moulding business, doing whatever he could to understand how the machines worked and how to fix them when they broke down. Mom trained to be a receptionist at a private college while learning how to use word processing software a computer (which was up-and-coming technology at the time). All that work eventually paid off when we finally moved into a brand new house in January of 1994, paid for by my parent’s hard work. When I was told this story as an adult, I was floored. I never realized how much they did to get our first house.

Since that day, whenever I put on Super Mario Bros. 3, whether it was emulated or remade, I always think back to the struggle my parents faced almost 25 years ago, and how they fought back to make our lives better.


As for me, it wasn’t all sunshine and rainbows when I first started playing video games. Like all new players, I was pretty bad. I didn’t even know what the ‘B’ button was used for; I just kept pressing ‘A’ all the time to jump. It took the combination of me actually reading the manual and an older kid physically showing me how to run in the game for me to get it, but even then I still struggled.

I’d get to World 8, only to get trounced either by the tough levels or by running out of items and lives before I could even hit the final castle. I developed a love-hate relationship with it and I actually gave up a couple times, thinking I would never finish it.

Until one day I did.

It was 1995. My brother and I stayed by our favourite aunt’s loft in the city and we rented the live-action ‘Super Mario Bros.’ movie from the local Blockbuster (remember those?). I remember back then thinking that it was the greatest movie ever, when in actuality, it was so cringe-worthy bad.

super_mario_bros_movieposter

Not the brightest moment for Nintendo, or John Leguizamo (Image by Internet Movie Poster Awards)

Anyways, I was so inspired that when I got home, I did two things – I wrote a crappy fan fiction based on the movie for my third grade creative writing class (only the second time I’ve done that, and it certainly wasn’t the last) and I was going to finish Super Mario Bros. 3, come hell or high water. I even planned it all out:

Step 1: Get some Whistles.

Step 2: Get all of the items between Worlds 1 and 3 (Especially the Juglem’s Cloud at the end of World 2).

Step 3: Play all the Whistles to get to World 8

Step 4: ???

Step 5: Profit!

SMB3_Title

Tonight I dine on – Whoops, wrong series…

I wasn’t joking about Step 4 either; I knew firsthand how challenging World 8 was, but for some reason I breezed through the levels on that day. Levels 8-1 and 8-2 and the Mini-Fortress had stumped me for years, but this time I either cleared them easily or skipped them thanks to the level-skip cloud. Everything was going right for a change. I played smart; I was patient, used my item stash wisely and didn’t rush. And then I arrived at Bowser’s castle for the first time.

It took me almost all my lives and going down to the absolute last of my item stash before I could finish it and I remember setting my controller down in astonishment at what I accomplished. It wasn’t significant by any means – I didn’t cure cancer or developed the technology of the future, but that moment, to me, meant everything. And it was from that really terrible movie that I learned that even the most unlikely of inspirations can lead someone to achieve great things, whether it’s beating a game that’s stumped you for a time or starting a passion project that you’ve been putting off for years.

Super Mario Bros 3_Ending

A Winner Was Me!!!

 


So, that’s my story for today. Now it’s your turn: Hit up the comments below and let me know what your first memories of video gaming were, how they inspired you and what you learned looking back at those days. Also, stay tuned for next Saturday morning’s post where I talk about a smart phone game I’ve recently been obsessed with: Clash Royale.

Until next time, this is Ryan from “Games with Coffee,” telling you to keep gaming and keep brewing.