The Guide on Being a Mature, Distinguished Gamer: Part 2 – Failure, Success and The Gaming Mindset

Hello and welcome to another edition of Games with Coffee!

This is Part 2 of The Guide on Being a Mature Distinguished Gamer! In our previous edition, I discussed about priorities. If you’ve missed Part 1, please check it out here.

Today, I’m going to share some thoughts on success, failure, the importance of maintaining a gaming mindset and the value experience of any kind brings. I spoke about something similar in an earlier post when I started a brand new position a year and a half ago. Now, I feel that I can expand and elaborate on this further. You can read the original post here.

Finally, I’ll speak of a philosophy that I’ve recently embraced; the notion that the majority of people around you remember the starting point and the end of your journey, not the journey itself. It basically means that only the journeyer will recognize and appreciate the path one takes from start to finish, no one else. It’s highly relevant to this discussion, so I’ll cover that here.

Without further ado, let’s start the second part of The Guide on Being a Mature, Distinguished Gamer.

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Failure and success. Those two words are associated with strong feelings, actions and messages for all kinds of people. Growing up, we are told repeatedly that success is what matters and failure is something to be avoided altogether. This messaging is so prevalent, parents are literally doing whatever they can to prevent their children from feeling any sort of failure whatsoever, with dire consequences as a result.

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It’s not a scary word people!

The thing is, we need to take risks and feel failure from time to time. Sure, it’s hard to deal with when it happens, but it’s important because failure is how we get better. It’s how we as people grow and learn. Continued success is both unsustainable and impractical to happen consistently. Furthermore, if you’re constantly successful, you’re missing out on opportunities to learn and grow as a person; success creates stagnation, but failure can provide a new path forward.

Accepting the cyclical nature of success and failure comes down to the mindset. And a mindset I’ve adopted and made my own is the Gaming Mindset.

Success, Failure and The Gaming Mindset

Level 1-1. Super Mario Bros. This iconic level showcases just how accessible video games can really be. As my good friend, The Well Red Mage, discussed in his #magecrit of the legendary title, Level 1-1 was designed in a way to teach players how the game and its mechanics work. It also actively encouraged players to experiment and make mistakes. With each drop into a pit or strike from a Goomba or Koopa Troopa came one more opportunity to learn and adjust for the next time. At the end of the level, players should be familiar with the basics of the game and also should have the confidence to tackle the challenges ahead of them.

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Do-do doo do-do DOO do…

What if I told you that that specific level can act as a metaphor for teaching the importance of the cyclical nature of success and failure?

Playing video games allows for individuals to make risky decisions and actively learn from their mistakes in order to win. Gamers play the game, they fail at something, re-evaluate what went wrong and try again, repeating until they pass the challenge, all while never giving up. To me, that sums up what a gaming mindset is.

The Mature, Distinguished Gamer (MDG) adapts this mindset to everyday life.

Let’s say you work in an industry where you engage directly with clients and one day you make a mistake that damages your relations with one of them. The MDG should be able to recognize where they went wrong, apologize for the transgression and adjust for the next time. Recognizing and learning from your failures, like adjusting the timing to jump and land on that tricky platform, helps you to become better for the next time.

The gaming mindset can also be expanded to new things, like learning a skill or starting a new opportunity. If you think about it, when a game introduces a new mechanic, you’re treated to a tutorial on how to use it. It’ll take some time, but eventually you will master it and adapt it to a numerous amount of situations. The same can be said about learning new skills in the real world: one only needs to learn and master the basics before applying them in a myriad number of ways.

Quite possibly the best examples of the above in gaming has to be the moment when Link receives the Runes in Breath of the Wild. The major runes are introduced in the first four shrines that rise out of the Great Plateau. In each of these shrines, Link obtains the rune and is then presented with different scenarios in which he must learn and master the basics of how the rune works to progress. Along the journey however, the game subtly hints that these runes can be used in completely unorthodox ways, like using Magnesis on metal boxes to use as a makeshift weapon, or using Stasis to launch yourself across vast distances. What Breath of the Wild teaches is that, by mastering the basics, any skill or tool can be used to achieve greater heights.

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And by “achieve greater heights” I mean doing silly stuff like this!

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Or cool stuff like this!

And in the below case, I mean literally achieving greater heights:

What the gaming mindset also does is give the chance to take catastrophe and turn it into a learning opportunity. Because as the saying goes:

What Doesn’t Kill You, Gives You EXP

Before we continue, I have to give credit where its due: I got this header from a post by the venerable Kim from Later Levels! She’s written a great series on older gamers that can practically be a complement to this series: a lot of what she and others in the WordPress Gaming comunity have said in these two posts espouse the attitudes and beliefs an MDG should hold. Check out Part 1 here and Part 2 here.

With any success or failure comes experience that can be used when a similar situation emerges later on. As demonstrated by every RPG in existence, experience is only obtained after something happens, whether it’s good or bad (or from a random encounter). It’s up to the MDG to analyze, interpret and meditate on the experience they’ve obtained in order to grow, learn and ultimately level up.

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Ah, good ol’ stat growth. It’s what experience gives you.

I can speak of the many, many failures I’ve endured in my near decade as a design engineer. The position itself requires one to be vigilant on the littlest of details and I struggled mightily with that as I’ve been more of a big picture kind of person. However, what I learned and what experience I gained as a designer has helped me in my current role as a field inspector. I’m able to point out fine details on a job site that would have otherwise been overlooked by contractors constructing the space. I wouldn’t have had that unless I failed consistently and learned from the experience that these failures gave me. Which brings me to my final point:

The Journey Itself

“The only person who will appreciate the journey itself, is the one taking the journey in the first place. Most others remember only the beginning of your journey and the end of it.”

So what exactly am I talking about here? Well, it’s more of a philosophy I’ve recently embraced. I’ll give you an example of how it works:

In Final Fantasy I, at the start of the game, four characters with Orbs/Crystals of the elements approach the King of Cornelia. He requests that you rescue his daughter to prove yourself as the Warriors of Light.

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At the end, when the princess is rescued, the King and his subjects are overjoyed and they reward you by rebuilding the bridge to the next land.

However, neither the King nor his subjects would have seen the work the four Warriors put in to accomplish the feat. No one but them would appreciate the effort they put into arming themselves, stockpiling provisions and training against Goblins, Crazy Horses and sometimes Wolves until they were strong enough to defeat Garland.

 

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Yeah, right buddy.

In fact, these Light Warriors endure many difficulties throughout their journey and the people of the world reap the rewards that they sow without truly seeing just what it took for them to accomplish what they did. The most they would recall would be when they arrived in their bleakest moment and when their town or castle was liberated from the forces of evil. The same can be said for the MDG working in their choice of trade.

Whether it’s a design for a very important client, a program or an app to better lives, a service to be provided to help those in need or even something like preparing for post-secondary education, it’s the experiences you take away during the journey that you’ll truly cherish. It’s also something that many people would not notice unless they were paying close attention. Working hard, making mistakes and failing and sometimes even disappointing others only helps to make you stronger and that much better for the next time. Nobody else can or will really see that but you, except in very specific circumstances. So appreciate the journey, accept the highs and lows that come with it and ultimately, don’t worry about what people on the sidelines say. They won’t be able to fathom the amount of work you put in every day without actually being there for the ride.


And here ends Part 2. What do you think? What kinds of successes or failures have helped you grow as a person? What games have you played that made you think about how you process success and failure? And what sorts of journeys have you gone through that no one else but you would have appreciated? Discuss in the comments below, or on Twitter!

See you all in Part 3: Respect, Empathy and Kindness! This has been Ryan from Games with Coffee, always reminding you to Keep Gaming and Keep Brewing.

Final Fantasy VII: How the Game and its Protagonist Changed My Life Forever

Good morning and welcome to another edition of “Games with Coffee!” May the delicious brew in your favourite mug give you +1 in both your wakefulness and energy stats!

Today’s topic is a very special one for me: 20 years ago, on September 7, 1997, Final Fantasy VII was released in North America. I don’t need to explain how much of an influence this game had on its release; from graphics, to story, to cinematics and gameplay, you can argue that this installment revolutionized and popularized the RPG genre for years to come.

For me though, my love affair with this game and the series started roughly two months after its release. November, in the year 1997 was when I rented and first played Final Fantasy VII. I still remember it like it was yesterday…

(Oh, by the way, MAJOR spoilers for the plot of Final Fantasy VII)


The neighbourhood where I grew up in was still in development in 1997, with the suburban sprawl ever creeping up northward into the farmlands. In the year before, a brand new strip mall opened up, which was a ten minute walk from my home. It had the usual stuff, like a grocery store, a dollar store, some fast food joints and other small retailers, but what made it different was an independent video rental store called “Ambassador Video,” where an enormous selection of movies, music and video games were available to rent. Now, this video store was replaced by a sports bar sometime in the early-2000’s, but at the time, it was THE place to be at for a kid.

On a cold Friday night in November 1997, my parents let my brother and I rent a video game as a reward for doing well in school that week. The two of us argued for a few minutes about which game we were going to take home, before settling on Final Fantasy VII. The moment we got home, we booted it up and were blown away at how amazing it looked.

The first thing about FFVII that differentiated it from games that I played previously was how it started. No tutorial level, no sitting down with the King and him explaining your quest and no cheerful, happy environment. I was instead thrust into the action in a dark, gritty metropolis, my character jumping off of a train and beating down soldiers armed with machine guns with his giant sword. Following a man with a gun for an arm up the stairs leading to the surface, the spiky-haired individual spoke to a group of three people, huddled in front of a large metal door. The one in the headband asked for his name. His response, in a cool, collected tone:

“…Cloud.”

And it was all it took for ten year old me to declare that he was the coolest dude in the universe.

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Seriously, spiky hair, giant-ass sword AND badass demeanor? Triple threat right there, folks (Image from Final Fantasy Wiki)


Cloud was the kind of guy I wanted to grow up to be. He was strong, cool and calm under pressure. He was so confidant in himself, even when things were going downhill for him and the gang and he was also determined to find and defeat Sephiroth, his hero turned mortal enemy. There were days during the dark times I was being bullied and made fun of for being so different, that I thought, “Man, I wish I could be like Cloud… He wouldn’t have put up with this.” But my perception of the hero changed after I experienced, what I believed were, the two most pivotal points in the game.

Here’s a question to throw at you guys: Do you remember where you were when you played through Aerith’s death? I was sitting in the living room with my brother on a summer night, our parents were out at a party and he and I were going through the City of the Ancients, hunting down Aerith. When Cloud and the gang caught up with her, I thought “Yeah, this is good, everything is good!” I didn’t expect what happened next.

Suddenly, we saw Cloud draw his sword and I started to freak out a little bit. Here he was, spazzing out, slowly approaching the flower girl with sword in hand and no matter what I did with the controls, I couldn’t get Cloud to stop. The same thing happened at the Temple of the Ancients, but I thought it was a one-off (or two-off?) deal. It took a while to understand, but after Sephiroth murdered Aerith in cold blood, I realized the hero that I idolized wasn’t who I thought he was. He did nothing, couldn’t do anything because, like JENOVA said to him after the battle; he’s a puppet controlled by Sephiroth.

Fun fact: I died immediately at the hands of JENOVA: LIFE. I had the controller in my hand but couldn’t do a damn thing about anything; Aerith was gone, Cloud was no hero, Sephiroth was winning and I didn’t understand it. I actually stopped playing for a week until I mustered up the courage to redo that dreadful event, beat the boss, watch the impromptu funeral and continue on to the next bombshell: that Cloud really wasn’t “Cloud” after all; his memories of all of the defining moments of his past, including the incident five years ago and him being a SOLDIER, were are all screwed up.

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And after that reveal, he went and gave his mortal enemy the key to their destruction. Dick move, Cloud.

Cloud redeemed himself in my eyes after Tifa, his childhood friend, dug up the truth of the events that occurred five years ago, while she and Cloud were both in the Lifestream. The reason why Cloud wanted to be in SOLDIER, was to be noticed by others, particularly by her. He was always alone, had no friends growing up and was always picked on for being different. He thought himself weak, that he could never belong because he never liked his fellow peers and was always looking to prove himself both to the villagers, who looked down on him, and to Tifa, whom he harboured a major crush for. In essence, the true Cloud was exactly like me; I was also alone, had very little friends growing up, was weak, disliked the people around me and was picked on for being so weird and different. Because of that, I felt that I related to him more than any other character in any story I’ve read or video game I’ve played.

In truth, Cloud never made it into SOLDIER – he was just an infantryman, a weakling, in his own words. But that same “weakling” took on and fought off the greatest and most powerful swordsman the world had ever seen, was subjected to brutal experiments that included having alien matter injected into his body, suffered a major identity crisis thanks to said alien matter, was poisoned twice (the first during the experiments, the second after giving Sephiroth the Black Materia) AND through all of that, he regained his sanity, defeated his nemesis (for the second time, I might add) and saved the world with his companions. I realized then that Cloud Strife wasn’t cool because he was strong and tough, he was cool because he survived the ordeals of his past and rose above it. It showed that I could do the same; that I could rise above the teasing about how odd I was and my own weakness and be better.


When I first rented the game, consoles like the Playstation never had those fancy, internal hard drive storage to save our games on; we had to rely on old-school storage devices called “Memory Cards,” which were bought separately from the console. My parents wouldn’t have known that a Memory Card was required to save the games; they thought it would be saved directly on the console itself. So, during the course of the seven day rental period, I played the beginning part of Final Fantasy VII over and over again. When I died and got Game Over, I didn’t mind because I got to experience the awesomeness of Cloud and the gang once more from the very start. The farthest I ever got without a Memory Card was rescuing Aerith (Aeris?) and seeing the horror of a headless Jenova in the Shinra Building and it took me a whole day to get to that point, after dying and restarting several times.

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This headless thing, along with the spooky “Who Are You?” theme playing during this sequence, freaked me right the hell out as a kid. It still does to this day… Scary… (Image from Final Fantasy Wiki)

My dad finally asked me on the last day before the rental period was up why I kept starting from the beginning after noticing the “Continue” option on the title screen and I told him I can’t save the game because I had no Memory Card!

And so my mom went to the store that very same day and bought me my very first Memory Card.

After several months of on and off renting, we finally got a copy of the game for ourselves, which we picked up at a flea market. Too bad though that we bought a lemon of a game; the third disc was so heavily scratched that the game would end up being unplayable at some points. To top it all off, my little brother was kind of an idiot and sold off our “Chocobo Lure” Materia by accident late in our adventure and saved the game, meaning no Gold Chocobo to pick up Knights of the Round and no easy way to defeat the Ruby and Emerald Weapons. I still pick on him to this day about it.

In fact, the music of Final Fantasy, particularly VII, was one of the main reasons my brother and I became close to one another. Back then, we were always at each other’s throats; he was the favourite and I was the oddball, so we didn’t get along well. Over time though, thanks to a growing love of RPG’s, the music behind them and both of us being exposed to band class (we’re both kind of musically inclined), we bonded. About five or six years ago, I took him to the Final Fantasy: Distant Worlds concert in downtown Toronto and it’s one of the my most cherished memories.

If you read my previous post, you’ll know that I’m writing a fanfic using the FF VII plot as its backbone, which I’ve been working on for the last ten plus years. It’s an ongoing love letter to the game, to be honest. On top of that, I picked up two collectible figures: one of Cloud with the hardy-Daytona bike, before he modified it to the Fenrir, and another of Cloud in his Advent Children outfit.

20 years later, the story of Final Fantasy VII, its complex cast of characters, its themes of life and overcoming your past and its music are still a reflection of who I am as a person. Despite playing the other games in the Final Fantasy series over the years, VII was still the game that had the most impact. I can count on both hands the number of times my wife has rolled her eyes at me whenever I talk about Cloud or Final Fantasy in general – she knows all too well about my obsession with the series. I definitely think that this game has been an incredibly positive influence on me, and with the upcoming remake being released soon, I can’t wait to dive back in and experience it all over again.


And that’s it for today’s edition! Any fond memories of Final Fantasy VII or any other installments of the series? Let me know in the comments below! Stay tuned for the next edition, where I’m back to Path of Exile, along with hardware and gaming reviews, just in time for the holidays!

With that, this has been Ryan from “Games with Coffee,” reminding you to Keep Gaming and Keep Brewing!

“The Quest:” Practicing Writing Through Fanfiction and Using NaNoWriMo as Motivation to Write!

Good morning and welcome to another edition of “Games with Coffee!” How is everyone today?

As you may or may not know, November is National Novel Writing Month (NaNoWriMo): the annual event where writers from all over write a minimum 50,000 word novel in one month. It’s a pretty big deal, since it motivates people to get off of their butts and start writing, instead of thinking about writing something, but not doing anything about it.

Why am I mentioning this? Well, one of my goals in my Quest to be a better person this year was to improve my writing with the determination to fulfill one of my biggest life goals; to write and publish my own original story. While I’ve made a lot of progress on it this year by building a world, a loose timeline of events, some character development and a plot structure, I’m probably a year or two away from starting to put it all together. A lot of my progress was possible thanks to all the practice I’ve done writing fanfiction, which (as I may have mentioned this once or twice in previous posts) I’ve been doing ever since I was a kid. The biggest problem I have, however, is the fact that I’ve been unable to properly finish a story that I’ve started, whether it was an original story or fanfiction. Most times, I’d start, only to give up after the first few sentences and scrap the story. Other times though, I got pretty far into it, but my endings were terrible. However, there’s one story right now that I’m determined on finishing: a fanfic that crosses the universes of Final Fantasy VII and Sonic the Hedgehog, which I’m using mostly as a practice board for the real thing when I get to it.

Now, the operative thought you may have here may be; “A crossover fanfic!? What in hell’s name are you talking about?!” But seriously, here me out for a second; it may not be as far-fetched as you think!


Ten years ago, I got bored with studying advanced mechanical dynamics for my engineering degree, so I started writing character comparisons between the personalities of Sonic the Hedgehog and Zack Fair and Miles “Tails” Prower and Cloud Strife (from the Sonic the Hedgehog and Final Fantasy VII games respectively) after noticing similarities between them. As I delved deeper, I noticed a lot of things in both games/series somewhat coincided with one another. Examples include:

  • FF VII’s ‘Materia’ system consists of the five common types of Materia (Green, Red, Blue, Purple and Yellow), along with the rare White and Black Materia, which makes seven. Know seven other multicolored gems that fit that profile? Chaos Emeralds.
  • Robotnik’s (Eggman’s) desire for world conquest is analogous to Shinra’s naked ambition for world domination. Both achieve this through scientific means; genetic, robotic or otherwise.
  • In the Sonic comic series published by Archie Comics, several issues speak of a gold-silver substance called “The Source of All,” which is a form of spirit energy used to create life in the Sonic universe and which also has a link to the Chaos Emeralds and Power Rings in that canon. A similar link exists between the Lifestream, Mako and Materia in FF VII.
  • Finally, in the Sonic Archie Comic canon, prior to the start of the war between the Freedom Fighters and Robotnik, the Power Rings, created by an object called a “Ring Forge,” allowed the Mobian race to rapidly move from a primitive, medieval age to a hyper-advanced golden age. The same can be said about the Shinra Company’s discovery of Mako and the subsequent construction of Midgar leading to an age of advancement and prosperity thanks to cheap energy.

Using what I’ve found, I expanded on the initial comparison and eventually created an alternate Sonic universe, combining the story elements from the games and the Archie Sonic comic book universe canon with Final Fantasy VII’s plot as its backbone. I published portions of the first installment (out of six or seven!) on the Fanfiction.net website (My pen name’s Zonic Warrior-STH) – one of the largest sources of online fanfiction.

Six years later, I started rewriting the story, partially due to some harsh, yet constructive criticism, partially due to paying attention to how other author’s structure their stories and mostly because I hated how the original sounded. I mean, I read it out loud once and I cringed at how terrible it sounded…

So, for the rewrite, I decided to change my approach to writing. I started taking notes on what to write in terms of narrative and character dialogue relative to the backbone of the plot. I did even more research into FF VII’s plot and the world encompassing both the Sonic games and comics and continued to note things that sort of matched between the two and things that would need to be modified to fit the narrative that I wanted to portray. I studied both action and dramatic scenes in movies, TV shows and other games and wrote what it would look like in a book. And finally, using those same mediums, I tried to interpret how the dialogue and narrative would play out in scenes and how to describe in detail the present setting and character’s body language to better form an image in a reader’s mind. These strategies proved valuable both for developing the fanfic and eventually my original writing; in fact, just this June, I finished all the rough notes for the fanfic, which would make finishing this thing much easier, while I use note-taking apps like Google Keep, on a day-to-day basis to jot down and organize my plot, dialogue and action scenes for my own personal work.


I’m determined to finish this thing, more as a way to prove to myself that I can actually and properly finish a story. That’s why I’m using NaNoWriMo as motivation to finishing it. By scheduling time every day in November to write a few hundred, even a thousand words, I’ll be much more closer to finishing this thing than any other point before.

So far, as of writing… I haven’t gotten too much done, sadly; I barely hit 20% of the goal. But there’s still just under half a month left – I got time and resources (Thanks Google Docs!) on my side! And even if I don’t make 50,000, I would have done more now than I have in the past, which is something I can be proud of.

If you want to take a peek at my writing style or get a better idea of what the story’s about, check it out here. Bear in mind that I’ll be revising the hell out whatever you’ll be reading when I finish writing the whole thing, but still, let me know what you think. I’m always open to constructive criticism.

Stay tuned for the next edition, because I’m not done with November just yet! This month will mark twenty years that I first played Final Fantasy VII, the game that made a HUGE influence in my life. That will likely show up at the end of the month. Also coming up soon, I’m going to talk about some hardware I picked up a while ago, how to use a gaming mouse for work purposes and two more Espresso Shot Reviews!

This has been Ryan from Games with Coffee, getting back to work on writing this beast of a story and always reminding you, dear reader, to Keep Gaming and Keep Brewing!

Beginner’s Mindset, Failing Forward and Starting Over: How They Relate To Gaming and Real Life

Good morning and welcome to another edition of “Games with Coffee!” May today reflect the contents of your mug: filled to the brim with hot, delicious goodness!

Today, I’m going to talk about having a beginner’s mindset, failing forward and starting over. I want to talk about these because several situations have happened at my (now former) place of employment that I could have avoided if I took those three things seriously. Don’t worry though, I do have a new job lined up and I talk about it in this post.

I also feel that it’s important for mature, distinguished gamers to keep these three things in mind, whether you’re crushing it in the office, in front of the TV/PC/Handheld, etc. or wherever you are. With that said, let’s get started.


Beginner’s Mindset

Whether it’s in real life or video games, being an expert at something feels amazing. If you’re not careful though, it can really get to your head. You might either stop learning from or listening to others who are willing to teach you because you consider yourself such an expert at things, and that can cause lots of problems. I say this because that’s what happened to me at my old job. I thought I was the best at what I do, but it took two bad summers, several little mistakes that grew into huge problems and flat out pride to cut me down to size. I’m kinda glad that it happened, to be perfectly honest, because it got me to rethink what I really wanted to do with my engineering career and, after speaking with friends, family and career specialists, I’ve left my old job and am starting in a new, totally different direction in my career. I wanted to go into this new opportunity with a different mindset than I had previously; I already knew I was no expert, so I’m going to do the opposite – I’ll adopt a beginner’s mindset.

I learned about the beginner’s mindset idea after listening to an audiobook about Mindfulness by Jon Kabat-Zinn, the founder of the Mindfulness movement. Beginner’s mindset is one of the several behaviours he explains helps a person become more mindful of their surroundings and it was his explanation of it that inspired me to adopt it for myself.

Having a beginner’s mindset doesn’t mean to forget all that you know; it means to let go of the notion that you’re an almighty expert and to accept the fact that there’s always something more to learn in your field by listening and learning from those who are either more experienced, or from those who have a completely different perspective on the subject you’re learning about. Being an expert is good for several things but it limits your mind and makes you think that you know everything when you don’t. To have a beginner’s mindset is to embrace learning as an ongoing thing.

This doesn’t have to be limited to real life – it also applies to gaming as well. Take for example fighting and racing games; you can always try out new tactics you’ve learned from other players in versus mode and understand your character’s or opponent’s moves  better through the practice mode. In racing games you can shave off your best time and understand the track mechanics in Time Attack/Time Trial mode, or even go through the tutorial modes to brush up on and explore driving techniques you’d never think of using before.

On top of that, having a beginner’s mindset also means continually going back to basics, which can encompass many things, such as reviewing proper communication protocols between clients and colleagues, relearning how to take effective notes and regurgitating them when the situation calls for them and ensuring that checks and balances are in place to catch mistakes. In gaming, it can also mean going through basic controls and movesets, reviewing basic strategy, understanding strengths and weaknesses of things like weapons, armour or elements, playing through the tutorial levels a couple of times as a refresher or even re-reading the game’s instruction manual. Those are but a few examples; there are many more situations that can apply here.

You might be saying now, “What’s the point in all this?” Well, I look at it this way: Sometimes, after a situation in game, at work or home, or wherever has long happened, I’ll come across something so basic and obvious that I overlooked earlier and I think “Man, if I had paid attention to this basic thing earlier, I could’ve avoided that messed-up situation I encountered at home/work/in the game I’m playing. But now that I’ve reviewed it and better understand how to apply it, I’ll be ready for when that same or similar situation happens next time!” Reviewing the basics while maintaining a beginner’s mindset is something that I encourage everyone to do, whether it’s in the real world or in video games. It may help to raise your awareness of things that you may have overlooked.

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Listen to ROB64! Always practice the basics!

Sometimes though, all your best efforts will result in failure, but it’s never a bad thing. If there’s two things I learned after leaving at my last job, it’s that you should never be afraid of failure and that it’s never too late to start over.

Failing Forward and Starting Over

In a job interview I had recently, one of the questions my interviewer asked me was if I would be OK with starting over. This question was a follow up after they asked me what kinds of mistakes I made at work, whether recent or not.

Here, I sort of panicked. Job Interview 101 made me think: “What mistakes do I mention that won’t make me look bad but were negligible compared to the overall completion of the project?” So I started with something that happened some time ago in one of my first positions in my career. The fact that I don’t remember what I said now was a testament to how lame my initial answer was. So, in a moment of honesty, and trusting my instincts (Thanks Peppy), I revealed that I recently (like in the last two months) made a major design error which required me to go to the construction site, review how much work was already done with the incorrect design, return to the office to correct it and resend it back to the mechanical contractors to fix, causing a huge inconvenience for everyone involved and an resulting back charge to our company for the extra work. When the follow up was asked, I took no time in answering yes, that I would be willing to start over and relearn everything if it meant that I would succeed in my new role.

I pondered over those two questions after reading the offer letter in my inbox. To honestly admit some of my greatest mistakes was a difficult thing for me to do. I imagine it’s the same for many people but for me it’s nearly crippling; I tend to beat myself up, agonize and criticize myself over my mistakes and failures, to the point where it sometimes becomes destructive to my self-esteem, causing me to make further mistakes. It’s become a real problem for me which I’m slowly working to get better on with the help of some coaching and self reflection and learning how to really let go of my fear of failure.

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Me, running from my failures. (Image from Giphy)

Admitting my failures out loud, even to a potential employer, ended up being therapeutic for me and it allowed me to really examine what I’ve done and come up with a way to make sure these mistakes don’t repeat themselves. Even as I speak, I’m coming up with new ways to identify and learn from my mistakes, whether it’s through building checklists and logs or (my favourite option) performing a post mortem/lessons learned report to review what went well and what didn’t, along with ways to change my thinking whenever I do fail. What really surprised me was that after I mentioned that blunder in the interview, I still ended up getting the job. It felt like I was given a second chance to prove myself, even though it’s with a new company rather than the current one I’m was in before now.

With this in mind, along with a beginner’s mindset, I’m also going into this new opportunity with the notion to fail forward. That means reviewing the failures I’ve made and will continue making along the way in a nonjudgmental way, give myself the opportunity to learn from them, why they happened and reduce the likelihood of a repeat happening.

“But how does this all relate to gaming?” you ask, as you roll your eyes at my boring work story. Well, in platforming games, like Super Mario Bros. or Sonic the Hedgehog, you always have extra lives to use in case you die mid-level. However, if you really think about the mechanics of platformers and about how tricky they can be at times, when you lose a life, it gives you an opportunity to review and learn from your mistake. You can either perfect your timing, adjust the height and length of your jump to that difficult platform, or save that power-up for before you meet that tough enemy on your run instead of after, to name a few examples. In RPG’s, like Final Fantasy, you have the Save Point; a restore point where you can return if you lose your fight. It’s a great opportunity to either retool your characters’ weapons, armour or magic or refine your battle strategy when everything goes south and your characters fall in battle. Video games essentially teach a person to fail forward; make the failure, analyze and understand why it happened, try again with a new solution and repeat until success is found.

In real life though, you don’t always get extra lives or Save Points to retry from, but you’ll still get the opportunity to learn from your failures. Failing doesn’t mean that your less of a person or that you’re not good at what your doing (which were things that I had to come to terms with), it just means that you’re learning the right things for the next time that scenario comes forward again. As someone once told me, you got to fail your way toward success, and these days, I feel like video games do a good job in teaching that, I just never paid attention. Either way the moral of the story is: Fail forward and fail often.

Sometimes though, you can fail so hard at a job, in a relationship or in a game, that you’d think to yourself, “Man, I’d love to do that over again… I would have approached it differently/said something that fixed things, etc..”  There have been many times where I wished that I could start over and approach things from a different perspective.

In gaming, we have the reset button; used to either start from a save point or from the very beginning.  Resetting a game allows us an opportunity to choose a different approach to an in-game situation vs. the choice made prior to the reset. For instance, you can do that side-quest differently and receive an alternative reward that may be better than the one you first got, you could use a different strategy to take on a tough boss, take a different path that may be an easier way through than the one you were on before, or even choose a different response to an NPC you spoke to earlier to elicit easier or more favorable conditions for your journey.

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If at first you don’t succeed, reset and try again. (Image from Giphy)

Life, unfortunately, doesn’t really give a person a reset button to fix their current situation, but it’s the lessons you learn in those situations that you can apply when you do decide to start over, whether it’s in the same, or in a different direction altogether.


So, there you have it. Have you adopted a beginner’s mindset? Ever struggled with failure? Started over somewhere? Let me know in the comments below!

Stay tuned for the next edition, because I’m doing an Espresso Shot Review on the game, Golden Axe! Also coming up, I’ll be talking about a fanfiction that I’ve been writing and using the NaNoWriMo challenge to motivate me into finishing it, how using a gaming mouse at work may lead to increased efficiency and a brand-new gaming keyboard that I picked up from Amazon to replace my laptop’s faulty one.

Until next time, this has been Ryan from “Games with Coffee,” reminding you to Keep Gaming and Keep Brewing! 

Disclaimer: The views and opinions expressed in this post are of my own and neither reflect the views of company I am currently employed for, nor the views of my former place of employment. 

A Quick List of Great, Halloween-inspired Video Game Tunes!

Good morning boils and ghouls and welcome to another edition of “Games with Coffee.” Happy Halloween!

Whether you’re going to a costume party, handing out candy or trick-or-treating yourself, it always helps to have some tunes prepared to get you into the right mood. With that, I thought I’d share a quick list of Halloween inspired video game tunes to set your day off right! Let’s get into it!


Silent Hill – Main Theme

I’ll be honest – I’ve never played Silent Hill. (Don’t judge me!). Horror games aren’t really my thing, but I love playing the main theme for the game come Halloween time. It hits all the right notes; it’s creepy and eerie and makes me think “Oh man, I’m gonna wet myself if I enter this town, aren’t I?” … Not that I do, I’m a lot more braver than that, but still…

Final Fantasy VII – The Nightmare’s Beginning (Vincent’s Theme)

Ah, Vincent, you morbid, tortured immortal. What I like about this theme for Halloween is that it makes me think of ghost stories. After all, Vincent’s backstory is something out of an urban legend itself – He falls in love with a woman named Lucrecia, a scientist who was part of a team studying a recently discovered ancient life form. However, when he professes his love for her, he is ultimately spurned when she says she has feelings for her colleague, Hojo, a twisted mad scientist with delusions of grandeur. Hojo injects the woman’s fetus with the life form’s cells, mutating her child into the terror known later as Sephiroth, greatly angering Vincent. When he tries to stop the madness, Hojo shoots and modifies him, granting him immortality and the ability to transform into hideous monsters. Now, to this day, he haunts the Shinra Manor in Nibelheim, agonized at the fact that he could not save the one he loves and yearning for a chance at revenge.

You gotta admit, it does make for a great campfire story? As an added bonus to make things excessively creepy, check out this highly experimental, guitar-driven remix of the theme:

Castlevania: Symphony of the Night – Dracula’s Castle

Literally anything from Castlevania will work to get into the Halloween spirit! I chose this one because it’s one of my favourite themes from one of my favourite games in the series. If you’re looking for something more retro inspired, how about the original “Vampire Killer” theme from the original Castlevania?

If that doesn’t get you into the mood to prepare for little undead monsters asking for treats, I dunno what will?

Kingdom Hearts – This is Halloween

You can’t have Halloween without the Halloween Town theme from the Kingdom Hearts series (originally from The Nightmare Before Christmas)! This is my go-to to get into the Halloween spirit; it’s the perfect, spooky track to put on as the kiddies go door-to-door for candy!


So that’s it, what do you think? Got anymore scary scores, twisted tunes or fearful features to recommend? Let me know in the comments below!

This has been Ryan from “Games with Coffee,” reminding you that whatever you’re doing this Halloween, stay safe, carry a stake or two and some garlic, don’t OD too much on candy and, as always, Keep Gaming and Keep Brewing.

“The Quest”: Using Video Games to Fulfill my Dreams

Good afternoon and welcome to a special edition of Games with Coffee. Why special? Because today, July the 13th, is my 30th birthday! And while the jokes start coming around about how I’ve become practically ancient, I want to talk today about something completely different than the usual stuff I talk about.

Today’s subject is something I like to call, “The Quest.” Why is it in quotation marks? To signify its importance of course! Joking aside, “The Quest” is something I developed in late 2016 for myself to do one thing: to make my dreams reality.


The Back Story

I’m going to be honest here: I always hated New Year’s Resolutions. You make a set of broad, sweeping goals in the hopes that you’ll achieve something this year, like losing weight, or finishing that personal project or develop a new skill, only for it to go off the rails after February hits. Don’t get me wrong though, I made resolutions as well, in fact, the very same ones I listed, but I got lazy, forgot about my resolutions and wound up at the end of the year wondering what exactly did I achieve?

2016 was no different than the other years. At the start, I was on track to fulfill my resolutions: I started a job closer to home with better pay (get a new job), I was on track with my writing (write more often) and I was eating healthy and working out fairly often (lose weight). But by the end of summer, it all went downhill.

The company’s busiest time of the year is the summer, since our major client’s (a large school board) facilities close down for two months and creates a scramble to get things fixed up for when they open in the fall. During this time though, little mistakes made by myself and other new people opened huge cans of worms with the school board, who questioned our ability to do our jobs, hurting our reputation and making this the worst year the company has ever seen since it started back in the 70’s. Everyone in the office absolutely hated each other at that point, with screaming matches going on almost weekly amidst the countless fires that needed to be put out on job sites. In the middle the chaos, I started looking for a new job even though I’ve only worked there for six months. I thought to myself at the time, “Working at such a volatile company isn’t good for me or my family. I need something more stable and established.”

Everyone’s attitude at work, with people consistently blaming each other, coupled with my sneaky attempts at trying to find a new job put my writing permanently on the backburner and, even though exercise could have decreased my stress during that time, I stopped working out to focus more on job applications and interview preparations. Even playing video games wasn’t enough to help me relax. It was a pretty bad time.

At the start of December, I ceased my job search for the time being since no one’s going to hire somebody during the holidays. I instead looked at the paper that I wrote 2016’s resolutions on and, again, wondered:

What exactly did I achieve?

The short answer was only a little bit (the getting a new, higher paying job was the only thing I accomplished) and I was tired of only getting a little bit done every year. On top of that, 2017 is the year I’d be turning 30, a huge milestone, and while I could say that I’ve accomplished much by that age, to me, I felt truthfully that my efforts towards accomplishing those things were mediocre at best.

I jumped from one thing to another and left things half done, both with work and my own personal projects. I had trouble focusing at times, especially with things I have no interest in. I wasn’t very good at planning ahead and whatever plans I did make, I barely followed through with them. I’ve set the same goals for the last ten years and I wasn’t getting anywhere with them with my current methods (of which, I had none). I’d try to work out on a consistent basis, only to stop and not start again until the next year comes. Finally, I knew that I’ll eventually be a dad myself one day and the last thing I’d want my kids to see is their father being unable to work hard enough to see his goals through to the end. I want to be a role model for them, for them to see that, with hard work, perseverance and discipline, even a life-long gamer can achieve anything.

It was from that moment on, with all of the above in mind, that “The Quest” came into existence.


So, What is “The Quest?”

Instead of trying to achieve my goals outright, I decided that I would get into the habit of doing things that aligned with my goals instead. For instance, instead of having a goal to work out and lose weight, instead I’d try to get into the habit of working out at least 15 days in the month. If I made twenty, that’s great! If I felt short, then I’ll try for 15 next month.

The bigger question though, was how to stay motivated to do 15 days of exercise, or half an hour of writing, or anything really on a daily basis? Well, video games have always motivated me to keep going to that next level, beat that next boss, reveal that latest story twist and find that rare item, and I thought, “Why not make that work for me!?”

That’s what “The Quest” really is: my goals gamified*. Inspired by both “The Legend of Zelda” and “Final Fantasy”, I modeled the game around the RPG mechanics used Final Fantasy XV and Link’s quest to save Hyrule.

In Final Fantasy XV, even the most insignificant of actions, like helping someone stranded on the road, driving in your car or even fishing, yielded experience for the four friends.  So, I decided that for every action I took that aligned with my goals, I would earn experience points. After a set amount, I’d gain a level in relation to that goal, showing me that my commitment to achieving it had grown stronger.

For Link, storming Gannon’s main stronghold right from the start was practically suicide. Instead, the Hylian warrior and bearer of the Triforce of Courage started small; breaking his objective (Defeating Gannon) down into smaller chunks (infiltrating dungeons across Hyrule to obtain powers to defeat Gannon) and accomplishing them one by one. I decided to do the same with all of the goals I wanted to achieve this year; start small and follow through.

“The Quest” is also similarly modeled by what real-world comic, Jerry Seinfeld did to keep motivated, back when he did the comedy circuit before hitting the big time. He’d mark on a calendar the days he would do any writing with a big ‘X’. Soon enough, there was a chain of X’s and it made it harder to break that chain because he was so motivated to maintain that string of X’s. It’s the same feeling I got whenever I saw those points accumulate. After a while, it became harder to break that chain of experience points that I kept pushing every day to get something done to keep it going. Which in turn gained me levels, which then strengthened my commitments to keep going.

Writing this down here and now on the blog, it sounds really childish. (Experience points? Levels? Final Fantasy?! Legend of Zelda!? X’s?!?! Balderdash! Poppycock! You’re thirty for God’s sake!) But, honestly, it’s actually working! For some reason, I felt motivated to keep earning points and gaining levels and the more levels I gained, the more I felt that I accomplished! Even when life threw curveballs, screwballs and knuckleballs (Haha! Baseball references!) to try and derail me, I found that I didn’t want to give up. I mean, you gotta work for your dreams, right? And doing it this way, using video game concepts, helped me to stay on top of my dreams.

Still not convinced? Think I’m full of it? Well, let me tell you how I organized it and my results so far. Perhaps you’ll be impressed?


The Method

I created the infrastructure using several Microsoft Excel spreadsheets. The first thing I did before delving into game mechanics, was to list all of the goals that I’ve ever wanted to accomplish in the last ten or twenty years of my life, and eliminated the one’s that were either unrealistic or that I didn’t care much for, until I narrowed it down to five core goals:

  1. Advance in my career.
  2. Read more books.
  3. Finish and publish my fanfiction/ work on my original story
  4. Work out.
  5. Start a blog about video games (The one you’re reading right now!).

Once I established my core goals, I built a spreadsheet for each of them to track my progress. In one of the tabs on the spreadsheet, I set up an experience chart and built a formula to calculate the experience required for a level up (there are lots of resources online to help set this up). In another tab, I have my full status for that goal, including my current level, experience and what experience I needed to get to the next level. Finally, I set up tabs for every month of the year, which I used to track my progress Here’s a sample of my Writing Goals sheet for the month of May:

Writing Status Sheet

This was back in May, a pretty productive month for me in terms of my writing.

And a sample of last month’s Blog Goals sheet:

Blog Status Sheet

June was a good month for the blog.

So, in that mess above, I calculated how much experience I’d gain per action based on a function of time and relative to the XP Difficulty Factor of the goal (Each sheet had its own formula for determining that amount). I’d tally up my experience (under the XP Gained column) to get the experience I would earn for the month. On top of that, I’d determine if any bonus experience was gained, either from finishing and publishing chapters or posts online, or how many days I’ve worked out in total, or how many books I read, or if I fulfilled my Monthly Side Quests (Listed as Quest XP). Summing up all that experience back to the main status tab gave me my total experience thus far, giving me a good indication of how well I’m doing with my goal.

I mentioned Monthly Side Quests in the above and they are just that: Optional goals, or side quests, for the month that would earn me extra experience once completed. They’re usually highly ambitious, like publishing blog posts three times in a month, working out for more than 20 days in a month, or writing notes for or actually writing out three chapters for example. The rewards were always worth it though – not only did I accrue more experience, I also furthered myself in each of my goals. And even if I didn’t finish the quest, I was a lot farther along at the end of the month, since I broke the monumental task at hand down into smaller monthly chunks. Side quests are one of three things I used to keep myself motivated. I call these my “Fail-Safes.”


Fail-Safes???

The side quests were one of three fail-safes I initiated after starting “The Quest” to keep myself motivated throughout this experiment. The second of these was my Quest Log: a daily journal listing down all the things I did that day and how much time I spent working on actions related to my goals. At the end of each entry, I noted both the successes and failures of my day. I found that noting down the failures of the day motivated me for the next day. For instance, if I skipped my workout for the day, I’d note that down as a fail. From there, I’d tell myself “OK, I’m definitely going to make an effort to work out tomorrow!” And nine times out of ten, it happened. Plus, writing everything down helped me to keep my goal status sheets accurate and up-to-date.

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My Quest Log – You may have seen it in many of my posts and part of the site banner as well. Ush gave this to me for Christmas last year and it was one of the best things I’ve ever received.

The final fail-safe is what we engineers call a Post Mortem report. Post Mortem reports are done at the end of a project, where they highlight what made the project successful, what hindered or held it back, what things to change for the next project and any additional thoughts or reflections about the project itself. At the end of every month, I prepared a Post Mortem of my own, reflecting on the successes and failures of the month in relation to my goals along with what I think needs to change for the next month and any additional comments about anything that made this month a success or failure. Writing this report helped me to list priorities and prepare side-quests for the following month, while giving me an idea of how I performed on the previous month.

All of this looks like a lot of hard work and sometimes it can be. Trying to find time to record everything on top of writing for myself or the blog, working out, taking courses to build new skills for my job or read, along with spending time with the wife and family AND playing games can sometimes be a bit difficult. The results, however… I’m glad to say have been worth it so far.


The Results So Far

Here’s what I achieved six months into this crazy experiment of mine:

  1. I’ve never been consistent with working out, always starting and stopping and never really getting far with it. Since starting “The Quest,” I’ve spent less time beating myself up about skipping a workout and spending more time pumping out quick (sub 45 minutes), quality workouts that I enjoy, like practicing martial arts (I was a green belt in Tae-Kwon-Do) or my favourite, the Super Saiyan Workout from Darebee; a quick and easy cardio workout that makes me feel like Vegeta training to surpass Goku. It’s awesome and you should try it!
  2. Writing fanfiction is an extremely nerdy and guilty pleasure of mine and I’ve been writing a particular one for the past ten years. Like the workouts, I’ve started and stopped writing it too many times to count, but since focusing on writing something down every day for at least half an hour and tracking that through my status sheets, I’ve finished the rough draft of the fic and am working on the good copy with the hopes of putting it all online by the end of this year! A major leap from previous years when I thought I’d never even finish it!
  3. Speaking of writing, “The Quest” gave me the courage to continue writing my own original content. Last year, I started putting together a few notes here and there of ideas and themes that I’ve been toying with for the last fifteen years. Thanks my continued motivation to write every day, to date, I have characters, a setting, several magic systems (I’m writing a high fantasy) and the beginning of a timeline of events that will span from before the start of the story all the way to the end, which, again, was much farther than I could have imagined a year ago.
  4. Career-wise, I decided to stay at my current job and focused on building my skillsets, moving away from engineering design and into programming, project management and graphics creation/manipulation. Those efforts have helped me move into a more hybrid position instead of pigeon-holing me as a designer. I’m now looking to take some professional development course in order to improve even further.
  5. I love reading, but lately I haven’t set a lot of time aside to do any and I always read the same books over and over again. I’ve changed that by reading a whole wack of books, from self-help titles to high fantasy stories not unlike Game of Thrones. I’ve now noticed these days that my writing style has improved, as I read and analyzed the works of multiple authors, such as Brandon Sanderson, Lily Singh and Pierce Brown.
  6. Finally, I’ve always wanted to start a blog about video games, but never had the guts to do so. Mainly because I could never prioritize and plan ahead for creating new content. Tracking my progress on the blog with “The Quest” made me feel regretful that I didn’t start earlier; I’ve put up content that I feel proud of,  made a few new friends along the way and read their amazing content and even those in my current circle of friends and family see me in a different light, which I’m pretty happy about, y’know? The confidence I’ve gained through blogging has led me to think about doing freelance writing on the side, which is something I would have never even considered in the past.

So, there you have it, What do you think? Am I balls-to-the-wall crazy with this quest idea, or does this actually inspire you to go on a Quest of your own? Let me know if the comments below! Stay tuned for the next edition, where I travel back to the dark world of Wraeclast and provide a brief, but entertaining update of my progress in “Path of Exile,” of which I’ve become pretty obsessed with!

Before I sign off, I want to add a few extra notes here. To those individuals who are reading this, have subscribed to this blog, followed me on Instagram or even encouraged me from the sidelines; thank you. Thank you for sharing this experience with me and for making my 30th year on this chaotic plane of existence a great one so far. Here’s to many more where that came from.

And that’s all for today. Once again, this has been Ryan from “Games with Coffee,” reminding you to Keep Gaming and Keep Brewing! See you next time!

*Gamification: applying game elements to real life to achieve real goals or improve productivity. A couple of good examples online include Level Up Life and SuperBetter. I could have used these for my own use, but I decided to be extra and build my own game from scratch. What can I say? I’m complicated like that!

Video Game Music: Why It’s My Personal Soundtrack To Life

Good morning everyone, and welcome to another edition of “Games with Coffee.” Grab your favourite mug and a pair of headphones, because I’m going to talk to you about a subject that’s dear to my heart: Video Game Music!

Video game music (which I’ll abbreviate to VGM) has evolved far beyond its origins back in the 70’s and 80’s, when gaming was extremely niche. What started with electronically synthesized sounds, bleeps, bloops, trills and clicks eventually gave way to epic, cinematic orchestrations, groovy EDM tracks, soft, emotive pieces and god and beast-slaying rock and heavy metal. These are but a few of the sprawling musical genres used in VGM.

I can’t remember when exactly I got into game music… I suspect it was from a very young age because I can remember back to my days in elementary school when I’d be humming tunes from games like Mega Man X, Sonic the Hedgehog 2, Star Fox, Dragon Quest, Zelda II, Crash Bandicoot, Super Mario 64, The Legend of Zelda: Ocarina of Time and Final Fantasy VII, among others. My music options improved when I gained four things at the start of high school: A Sony Discman, a refurbished PC with a CD-R burner installed, the Internet and file sharing programs like Napster, KaZaa and LimeWire.

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Truer words were never spoken (Image by Ponyhead)

So the cycle went like this: People would rip audio directly from the game itself (a difficult, but doable task in those times) and upload it. I, along with millions of other closet VGM lovers, would download those songs, burn them to a CD and sit back and enjoy the tunes (In my case, I listened while studying since I was in high school at that time.). Over time, CD’s gave way to MP3 players, like the iPod, and to places like Youtube, Spotify and Internet Radio, where an enormous archive of video game music can be found at your fingertips for your listening pleasure.

Some articles and blogs have speculated that listening to video game music is a great aid to help concentrate and be productive. I tend to agree; I credit game music a lot for helping me focus on my studies. I wasn’t exactly a model A+ student, but with the music just being in the background, I found that doing school work (or any kind of work nowadays) was almost like playing a game. I’d go around solving math and physics equations or writing essays in the same way I would’ve fought bosses in Final Fantasy or solved complicated puzzles in Legend of Zelda. (Pro tip: If you’re looking for a GREAT online VGM playlist to listen to while you’re working, click here.)

Something else to consider: game music and exercise are a match made in heaven. Whether it’s battle or boss fight music from games like Final Fantasy or Legend of Zelda, or tunes from great action, adventure or fighting games, like God of War, Metroid, Mega Man and Tekken, I find that they give me the extra push I need to lift more weights, do more reps or hold that pose longer. Game music is also perfect if you’re into kickboxing, karate or any other form of martial arts that require training. Some examples of training music I like to listen to include this, this, oh and this too. And whether you’re on a treadmill or outdoors, NOTHING beats running to the music from Sonic the Hedgehog.

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Just… try not to run like this. You will be made fun of. I speak from experience. (Image from Smashpedia)

Like to get around by car, bike, train or on foot and need some travelling music? Once again, VGM to the rescue! I personally like to listen to the World Map/Overworld music from Final Fantasy or one of the many versions of the Hyrule Field theme from Legend of Zelda, although, the choice is yours if you care to look. Sometimes, if I’m in a rush to get somewhere or I’m just feeling the need for speed, I fall back to a reliable game music staple: Sonic the Hedgehog.

Now, let’s say you’re working on a major project for work or school and you need something to psyche yourself up because that deadline’s coming up and you haven’t even started yet, may I present Exhibit A, Exhibit B, Exhibit CExhibit D and Exhibit E. Trust me, these’ll get you pumped!

And finally, some examples of music to chill to: Hi-Tone Fandango and Mr. Frustration Man from Grim Fandango, Sea Breeze from Metal Gear Solid 3, Galdin Quay from Final Fantasy XV and Lazy Afternoons (Twilight Town) from Kingdom Hearts II are among some of my favourites.

So, that’s today’s post. Do you listen to video game music? Don’t be embarrassed; share your thoughts below on the comments! And stay tuned for the next edition, where I discuss an interesting topic: how to live with a non-gamer. This’ll be a good post, so look out for it!

This has been Ryan from “Games with Coffee,” telling you to keep gaming and keep brewing. Enjoy your Sunday!