“A Hopeful and Hyperactive Discussion About The SEGA AGES Collection” – A Retrospective on the Discussion

Good morning and welcome to another edition of Games with Coffee!

It’s been just over a year since I had a fantastic conversation with the Hopeful Sega Mage (@carrythegary) about the SEGA AGES Collection on The Well Red Mage. We talked about the games and the numerous features we would like to see from each game in the collection.

Read: “A Hopeful and Hyperactive Discussion About The SEGA AGES Collection”

To celebrate this, I wanted to do a short retrospective on a few games of the collection, in terms of what features have been added to the games. So far, a bunch of games have been released, including but not limited to the following:

  • Sonic the Hedgehog
  • Phantasy Star
  • Thunder Force IV
  • Virtua Racer
  • Alex Kidd in Miracle World

What’s impressive is the dearth of features M2 added to each of these games. You have your typical ones, like online leaderboards, the ability to put on a CRT scanline filter and the like, but each game has additional modes of play. Some haven’t been released on a digital platform until today, like Sonic the Hedgehog’s Mega Play arcade version; a significantly more challenging version of Sonic 1 released in arcades.

Image result for sega ages sonic the hedgehog

Leading off with Sonic 1, available features include the use of the Spin Dash and the Drop Dash, introduced in Sonic Mania. Two challenge modes – Score and Time Attacks – are available with leaderboard support. Time Attack plays through normal Sonic, but Score Attack uses the Mega Play version and gives you one life to maximize your score as much as possible. Finally, players can switch between the Japanese and International versions of the game.

Image result for sega ages phantasy star switch

Phantasy Star has tons of neat gameplay tweaks built into it that alters the game in many ways. Players can play the game as originally intended or they can play the new Ages Mode, which reduces the encounter rate while bumping up experience and gold earned from fights. Additionally, dungeons are mapped, significantly reducing the rate at which players would get lost (due to the way dungeons operate in this game). Players also get a help screen to show what items do and what the truncated names of these items stand for. Finally, players can switch between the Japanese and North American soundtracks, which seems to be pretty awesome.

It appears that the Sega Ages line is going to continue on strongly, what with the announcement that Sonic the Hedgehog 2 is getting the Ages treatment. I’m personally hoping for a Special Stage mode featuring tons of alternate special stages, similar to the Blue Spheres bonus game.

What about you guys? Have anything from the Sega Ages collection? What are you liking about it so far? And what would you like to see in the future? Drop a line in the comments or reach out to me on Twitter!

Getting my nostalgia fix in, this has been Ryan from Games with Coffee, reminding you to Keep Gaming and Keep Brewing.

 

 

The Unique Blogger Award!

Good morning and welcome to another edition of Games with Coffee! May your day be as joyful and as full of flavor as the brew in your cup.

Today marks a bit of a milestone for the blog – it just so happens that yours truly has been nominated for the Unique Blogger Award!

uniquebloggeraward.png

(Insert Final Fantasy victory theme)

Apparently, there are specific rules, which I shall list below:

  1. Display the award. (See above).
  2. Thank the individual(s) who have nominated you and include a link to their blog. A little promotion for their blog is also welcome.
  3. Answer the questions asked by the individual who has nominated you.
  4. Nominate an arbitrary number of bloggers and have them answer three questions you put forth to them.

I was awarded this nomination by the gracious YahariBento, who is a fan of anime, manga, light novels and video games and writes about such topics. Thank you so much for this honor! Now, onwards to your questions!

YB: If you reincarnate as a spider that you need to survive in the cruel fantasy world and poisonous monsters are everywhere, when you level up and there are two choices for you to choose (Poison Skill or Poison Resist) which one you want to pick?

GwC: Hmm, I’d have to say Poison Skill. I’m a stalwart believer that the best defense is a good offense. Having a stronger venom than an enemy’s, combined with the spider’s natural affinity for stealth, would make for a very dangerous arachnid. A sneaky bite here, an injection of potent poison there and whatever monster looking for me would be as dead as a doornail.

YB: If you are a spider, you want to befriend other monsters (social) or want to hunt them (savage)? (You can choose one only).

GwC: I believe the key to survival in a cruel fantasy world such as this would be to befriend other monsters and strike up an alliance of sorts. As a spider, I would probably rely on social interaction between myself and others to avoid being either eaten or squashed.

YB: Assume that you can choose colour for your body (of course you are a spider again), which colour you want to paint? (You can choose more than one colour.)

GwC: I’d probably stick with blending in with my surroundings and hiding in the shadows, so I’d go with a dark brown or black. Although if I’m being honest and if I wasn’t concerned for survival, I’d like my body to be coloured dark blue with white markings.


*Equips Summon Materia*

Now, I summon the following individuals to be nominated for the next round of the Unique Blogger Award!

  1. LightingEllen
  2. The Well-Red Mage
  3. Drakulus
  4. Extra Life
  5. The Shameful Narcissist
  6. Athena – AmbiGaming
  7. Astro Adam
  8. retroredress
  9. NekoJonez

To the above, I’d like you to answer the following three questions. Answer in as much or as little detail as you’d like:

  1. What qualities or characteristics in a villian from your favourite game or series do you admire and why?
  2. If you could choose any character from any video game to become for a day, who would you choose and what (with their special abilities or powers) would you do in that timeframe?
  3. In your mind, what constitutes a Mature, Distinguished Gamer?

Get cracking friends, I paitently await your answers!

The Games with Coffee Guide to Last-minute Christmas Shopping!

Another day, another edition of “Games with Coffee,” and what a great edition it will be! As of today, Christmas is a little less than a week away: are you ready for it? Or have you run right out of ideas for what to get for your favourite gamer? Or perhaps you’ve put Christmas shopping to the very last minute and don’t know where to start?

Well, God rest thee merry gentlepeople, because I got you covered! Below are a few ideas that you can either quickly run to the store and pick up, if you’re up north here in good ‘ole Canada, or order online: chances are, you’ll be able to get all of the below by Christmas (barring a few additional charges for expedited shipping). I’ll have plenty of links available to access, so no worries. So, keep that itchy trigger finger ready on your mouse and let’s make some magic happen!


Game Ideas

Well besides the obvious items on a gamer’s Christmas list (new systems, latest popular games, everything Nintendo, etc.), here’s an idea for you: how about trying something a little outside of the norm?

Stardew Valley, Axiom Verge, Cave Story+ and Shovel Knight are excellent choices to buy: all four are great games with retro-inspired graphics, poignant storylines, excellent controls and are available on all current generation systems, with the exception of Cave Story+. Check below on where you can find these games:

Stardew Valley:

Shovel Knight:

Axiom Verge:

Cave Story+


Gaming Apparel and Accessories

Graphic T-shirts: for the individual who loves to show off what they love.

Who among us used to hate getting clothes for Christmas? Well, with these selection of men’s, women’s and kid’s game culture T-shirts, your favourite person will hate you a little less this year.*

*Results may vary.

Men’s T-shirts:

Women’s T-shirts:

Kid’s T-shirts:

Ugly Sweaters: for the gamer who wants to rock this year’s Christmas party.

Ugly Sweaters are all the rage these days! Why not get something that reflects your favourite person’s gaming passion? Whether it’s Mario, Sonic or any of gaming’s famous faces, you’ll definitely have some heads turning at your next Christmas gathering! Here’s a few examples:

Satchels, Bags, Cardigans and Scarves: for the lady with a love for fashion and a passion for gaming.

If you’re looking for a great gift for an even greater gal in your life that enjoys gaming, check out these choice selections from EB Games (Canada) and ThinkGeek (everywhere else):

These aren’t limited to just gift-giving alone; ladies, in the words of an almighty master: Treat yo’ selves!


Toys and Games

Nerf Rival Guns: for the individuals who dreams of LARPing a Call of Duty scenario with their good friends.

With a variety of guns available, free-for-alls have never been so much fun! There are plenty of guns available, bit my personal favourite is the Artemis – a shotgun. Check em out!

Funko Pop’s, Nendoroids and Amiibo figures: for the consummate collector.

It figures that figures would be a great gift to give! From the highly collectible Funko Pop’s, to the picture perfect and adorable Nendoroids, to Amiibos that combine collectibility with function, there are plenty of options available! Now, there are too many for me to link, but check the stores; there’s bound to be plenty available!

Board Games: for those looking to game offscreen.

Want to bring the family together without resorting to playing Mario Kart? How about a few board games? Some of gaming’s biggest names have been associated with board game classics, like “The Legend of Zelda” Monopoly and Clue. Others, like Mega Man, have their own board games and there are even some video game inspired tabletop and card games, like Boss Monster. Finally, games like Settlers of Catan are a perfect gift for those who enjoy games like Civilization.

MegaConstrux Pokemon: for the kid or kid at heart.

If you’re kid’s like any other kid, they have vivid imaginations, a desire to build anything their minds can conjure up and a love for all things Pokemon. How do you combine the three? Easy: get them a Pokemon they can build themselves! MegaConstrux has several Pokemon related figures kids will go nuts over, especially Charizard and Gyarados! Heck, I’m a grown man and I want those for myself!

A Raspberry Pi, a Pi Case and the SNES30 Bluetooth Controller: for those who enjoy retro gaming as much as they love building things from scratch.

Ah, the good ol’ Raspberry Pi, giving you the ability to access all the games you used to play as a kid in a device the side of a credit card. If you got a tinkerer on your list who also loves dropping rounds of Super Street Fighter II Turbo on the SNES, then this one’s for you!

For gift ideas, I would go with the CanaKit Raspberry Pi 3 kit, available on Amazon; it has everything one would need to get started. Alternatively, if you have time and resources to spare, you can buy the board, a case and an SD card and really personalize it for the recipient. I highly recommend the Smraza case, again from Amazon: it’s a case divided into seven layers that comes with two heat sinks, a fan to plug into the GPIO on the Pi and a power supply with an on/off button! It’s a great little package!

But you can’t just the Pi and not get controllers? PS4 and Xbox One controllers work with Retropie, but if you want to give that real old-school feel, I recommend the 8bitdo SNES30 Bluetooth Controller. Easy to set up and use, this is the controller of choice to delve into old-school gaming! Here’s where you can find it:


Stocking Stuffers and Other Small Gifts

Books: for those who appreciate a great story on and off screen.

This might sound odd, but books are an awesome gift to give. I say this because some of the best presents I got, besides video games, were books. I’ve gushed many times about the Mistborn series, it’s perfect for those who are obsessed with RPG’s, magic systems and a deep, immersive world full of lore and legend.

Another book I recommend is Red Rising, a science fiction/fantasy set on a colonized Mars. This might sound a bit spoilerish, but I feel that the story is somewhat analogous to God of War, with Kratos’ struggles for revenge, mixed in with undertones of power and politics a la Games of Thrones. My description doesn’t really do it justice, but fans of the God of War series may enjoy it.

Finally, Ready Player One is the perfect book to give a gamer, either young or old. The younger generation will appreciate the plucky protagonist’s journey from rags to riches, while the older ones from the late 80’s and below will fall in love with the heavy retro gaming and pop culture influences that are scattered throughout the book.

Gaming Ornaments: for those who want to combine Christmas with Gaming.

Ornaments make for great stocking stuffers! Check out a few here:

Journals and Notebooks: for those who want to write the story to the next big blockbuster game.

I got this Legend of Zelda journal as a present from my wife and I’ve yet to stop writing in it. In fact, I picked up a second one for my birthday this year. There are plenty of others available, check out below:

Gift Cards: for when you’re truly stuck on what to buy this year.

If all else fails, there’s nothing wrong with giving a PSN, Xbox Live or Nintendo e-Shop gift card. Unlike most other gift cards, the receiver will definitely appreciate it. Bonus if you get them a year-long subscription to PlayStation Plus and Xbox Live Gold: you’ll be appreciated all year round!

If they’re a mobile game lover, an iTunes or Google Play gift card will also go a long way!

Coffee Mugs: for those who literally want to have their Games with Coffee.*

Didja see what I did there? Didja? Eh, I digress, coffee mugs make for excellent stocking stuffers: they’re statement pieces tailored to that person’s particularly favourite game or series and they can drink coffee out of it! Win-win. Here’s some examples:


And that’s that! Hope this helps with your last minute shopping. Today (at least up here in Canada) is the last day you can order online for it to reach before Christmas! (Additional shipping charges will be required…). So get cracking!

As for the next edition, I’ll catch up with you all near the end of the year, where I’ll talk about my Quest status in “The Year In Review.” Of course, I’ll be working on a few Espresso Shot Reviews, which will come in the new year, along with something else. What that is, you’ll have to stay tuned to find out!

Wishing you all a Merry Christmas and hoping you’re spending equal time with loved ones and cherished games this holiday season, this is Ryan from “Games with Coffee”, reminding you to Keep Gaming and Keep Brewing.

“The Quest:” Practicing Writing Through Fanfiction and Using NaNoWriMo as Motivation to Write!

Good morning and welcome to another edition of “Games with Coffee!” How is everyone today?

As you may or may not know, November is National Novel Writing Month (NaNoWriMo): the annual event where writers from all over write a minimum 50,000 word novel in one month. It’s a pretty big deal, since it motivates people to get off of their butts and start writing, instead of thinking about writing something, but not doing anything about it.

Why am I mentioning this? Well, one of my goals in my Quest to be a better person this year was to improve my writing with the determination to fulfill one of my biggest life goals; to write and publish my own original story. While I’ve made a lot of progress on it this year by building a world, a loose timeline of events, some character development and a plot structure, I’m probably a year or two away from starting to put it all together. A lot of my progress was possible thanks to all the practice I’ve done writing fanfiction, which (as I may have mentioned this once or twice in previous posts) I’ve been doing ever since I was a kid. The biggest problem I have, however, is the fact that I’ve been unable to properly finish a story that I’ve started, whether it was an original story or fanfiction. Most times, I’d start, only to give up after the first few sentences and scrap the story. Other times though, I got pretty far into it, but my endings were terrible. However, there’s one story right now that I’m determined on finishing: a fanfic that crosses the universes of Final Fantasy VII and Sonic the Hedgehog, which I’m using mostly as a practice board for the real thing when I get to it.

Now, the operative thought you may have here may be; “A crossover fanfic!? What in hell’s name are you talking about?!” But seriously, here me out for a second; it may not be as far-fetched as you think!


Ten years ago, I got bored with studying advanced mechanical dynamics for my engineering degree, so I started writing character comparisons between the personalities of Sonic the Hedgehog and Zack Fair and Miles “Tails” Prower and Cloud Strife (from the Sonic the Hedgehog and Final Fantasy VII games respectively) after noticing similarities between them. As I delved deeper, I noticed a lot of things in both games/series somewhat coincided with one another. Examples include:

  • FF VII’s ‘Materia’ system consists of the five common types of Materia (Green, Red, Blue, Purple and Yellow), along with the rare White and Black Materia, which makes seven. Know seven other multicolored gems that fit that profile? Chaos Emeralds.
  • Robotnik’s (Eggman’s) desire for world conquest is analogous to Shinra’s naked ambition for world domination. Both achieve this through scientific means; genetic, robotic or otherwise.
  • In the Sonic comic series published by Archie Comics, several issues speak of a gold-silver substance called “The Source of All,” which is a form of spirit energy used to create life in the Sonic universe and which also has a link to the Chaos Emeralds and Power Rings in that canon. A similar link exists between the Lifestream, Mako and Materia in FF VII.
  • Finally, in the Sonic Archie Comic canon, prior to the start of the war between the Freedom Fighters and Robotnik, the Power Rings, created by an object called a “Ring Forge,” allowed the Mobian race to rapidly move from a primitive, medieval age to a hyper-advanced golden age. The same can be said about the Shinra Company’s discovery of Mako and the subsequent construction of Midgar leading to an age of advancement and prosperity thanks to cheap energy.

Using what I’ve found, I expanded on the initial comparison and eventually created an alternate Sonic universe, combining the story elements from the games and the Archie Sonic comic book universe canon with Final Fantasy VII’s plot as its backbone. I published portions of the first installment (out of six or seven!) on the Fanfiction.net website (My pen name’s Zonic Warrior-STH) – one of the largest sources of online fanfiction.

Six years later, I started rewriting the story, partially due to some harsh, yet constructive criticism, partially due to paying attention to how other author’s structure their stories and mostly because I hated how the original sounded. I mean, I read it out loud once and I cringed at how terrible it sounded…

So, for the rewrite, I decided to change my approach to writing. I started taking notes on what to write in terms of narrative and character dialogue relative to the backbone of the plot. I did even more research into FF VII’s plot and the world encompassing both the Sonic games and comics and continued to note things that sort of matched between the two and things that would need to be modified to fit the narrative that I wanted to portray. I studied both action and dramatic scenes in movies, TV shows and other games and wrote what it would look like in a book. And finally, using those same mediums, I tried to interpret how the dialogue and narrative would play out in scenes and how to describe in detail the present setting and character’s body language to better form an image in a reader’s mind. These strategies proved valuable both for developing the fanfic and eventually my original writing; in fact, just this June, I finished all the rough notes for the fanfic, which would make finishing this thing much easier, while I use note-taking apps like Google Keep, on a day-to-day basis to jot down and organize my plot, dialogue and action scenes for my own personal work.


I’m determined to finish this thing, more as a way to prove to myself that I can actually and properly finish a story. That’s why I’m using NaNoWriMo as motivation to finishing it. By scheduling time every day in November to write a few hundred, even a thousand words, I’ll be much more closer to finishing this thing than any other point before.

So far, as of writing… I haven’t gotten too much done, sadly; I barely hit 20% of the goal. But there’s still just under half a month left – I got time and resources (Thanks Google Docs!) on my side! And even if I don’t make 50,000, I would have done more now than I have in the past, which is something I can be proud of.

If you want to take a peek at my writing style or get a better idea of what the story’s about, check it out here. Bear in mind that I’ll be revising the hell out whatever you’ll be reading when I finish writing the whole thing, but still, let me know what you think. I’m always open to constructive criticism.

Stay tuned for the next edition, because I’m not done with November just yet! This month will mark twenty years that I first played Final Fantasy VII, the game that made a HUGE influence in my life. That will likely show up at the end of the month. Also coming up soon, I’m going to talk about some hardware I picked up a while ago, how to use a gaming mouse for work purposes and two more Espresso Shot Reviews!

This has been Ryan from Games with Coffee, getting back to work on writing this beast of a story and always reminding you, dear reader, to Keep Gaming and Keep Brewing!

Espresso Shot Review: Golden Axe

Good morning, and welcome to another edition of “Games with Coffee.” It’s Espresso Shot Review time! Today, I’m looking at Golden Axe for the Sega Genesis – a game I’ve never even played before, surprisingly enough. I was introduced to it from a guest review on The Well-Red Mage’s blog and I decided to look into it myself. How did it fare in my eyes? Read on and find out!


Introduction

Golden Axe (W) (REV 00) [!]_004.jpg

Golden Axe is a side-scrolling, beat-em-up/ hack-and-slash action game. First introduced in 1989 in arcades, it was ported to the Sega Genesis (or Megadrive) and Master System of that same year. It’s been a part of several compilation titles, such as the SEGA Smash Pack and Sonic’s Ultimate Genesis Collection and is presently part of the SEGA Forever collection of free, mobile titles available on iOS and Android.

Story

Taking place in the Conan the Barbarian-inspired land of Yuria, Golden Axe tells the story of three warriors who are tasked to save the King of the realm, his daughter and the titular Golden Axe from the Death Adder – A powerful warlord who threatens to kill the royal family and break the axe unless the people in the kingdom acknowledge him as their ruler. Each warrior however has their own motivations for defeating the Death Adder beyond saving the king and his daughter; Ax-Battler, the barbarian who wields a sword and Earth magic, seeks vengeance for his mother’s death. Gilius Thunderhead, an axe-wielding dwarf from the mines who uses Thunder magic wants the Adder’s head after his twin brother was killed by his henchmen. Finally, Tyris Flare, an Amazon warrior who specializes in longswords and Fire magic, will stop at nothing to pay back the Death Adder for the death of her parents.

It’s a pretty simple story that’s common for this era of gaming, but its nice to see that the characters also have their own reasons for fighting; it makes them look less one-dimensional and allows the player to empathize to their situation.

One complaint I have is that the in-game story doesn’t exactly match what’s listed in the instruction manual. In game, each character mentions that their friend, Alex, died in battle and that they will avenge him while saving the land. I would much rather have the game narrative to stick to the “avenging the death of loved ones,” plot instead of avenging some random dude named Alex.

Golden Axe (W) (REV 00) [!]_008.jpg

Who is this “Alex” you speak of, Battler? Aren’t you supposed to be avenging your mother?

Gameplay

Controls are simple in Golden Axe. The directional buttons move the character, the A button activates magic, the B button makes the character attack and the C button is the jump button. In addition, there are several moves that can be useful as you traverse the game. You can hit an enemy multiple times by mashing the B button, but it leaves you open from behind. If you’re in close while rapidly tapping B, you’ll pick up and throw the enemy, good for giving you some space when you’re surrounded. Double tapping left or right makes the character break into a run; hitting B while running initiates a dash attack, useful for getting the drop on an enemy. You can also use aerial attacks by jumping and hitting B while in midair. Doing a jump attack while running yields a more powerful attack that can one-shot or severely damage enemies, but it’s a bit tricky to pull off. Finally, you can use a powerful reversal attack by hitting B and C together, but it’s  hard to connect and leaves you open if you don’t.

In terms of gameplay, Ax-Battler is the most balanced in terms of strength, movement and magic, Gilius has great strength and speed but lacks in magic and Tyris’ strength lies in her magic, but lacks in physical strength and reach compared to the other two.

Each character’s magic meter has a different maximum level. Gilius maxes out at three, Ax-Battler maxes at four and Tyris maxes at six. Each level corresponds to the strength of the magic used, so, while it’s easy to max out Gilius’ magic, his strongest spell is much weaker compared to Tyris’ strongest spell. an awesome fire-breathing dragon used when her magic meter is at level six. To use magic, you’ll need to collect blue pots, which are only dropped by bag-carrying Thieves. You’ll have to smack them a few times to get the pots. You’ll sometimes run into these guys as you progress through each level, but at the end of each level you’ll enter a bonus round where you battle with at least one Blue Thief and sometimes a Green Thief who drops meat, which restores one bar of your character’s health.

Golden Axe (W) (REV 00) [!]_012

Hey! Give those back!

There are seven types of enemies, including boss characters, to be wary of, from henchmen who use maces and clubs to axe-wielding Amazonian women, skeletons who use swords and shields, giants wielding hammers and powerful, armoured knights. You can easily tell the difference in how strong they are based on their colour pallet.

They might not seem like much at first glance, but it’s advised to avoid being surrounded, because even the weakest of enemies can overpower you when they’re coming in from both sides, which happened to me quite often and resulted in me losing a lot of life. I would have liked the reversal attack to be easier to connect so I could get out of those jams without being overwhelmed. I also found that the enemies were a bit bland at times and I would have liked to see some more variety. I compare this to the TMNT 2: the Arcade Game port for the NES, where there were a TON of different flavours of enemies to fight against. I do like how the giants wielding hammers laugh at you when you’re knocked down.

Golden Axe (W) (REV 00) [!]_002

Quit laughing at me, you bastard…

Boss fights either pit you against a gauntlet of enemies, or you fight against the Death Adder himself at the very end. What’s interesting is that for the home console version of the game, they added two extra levels and a new final boss – the Death Bringer, mentor to the Death Adder.

Another feature that made the game interesting is the use of creatures as steeds. Enemies usually ride these, but they can be easily knocked off with a well-placed kick. There are two types of rideable creatures – a Chicken Legs who attacks by swiping its tail or a Dragon who can either spit fireballs or breathe a jet of fire that incinerates your foes. The creatures are really fun to use, but if you are dismounted more than three times, it runs away. A minor annoyance, but it’s fair; the creatures would have made it all to easy to beat the game.

Speaking of which, the difficulty is not too bad compared to other beat-em-ups, which is a good thing because it allows for anyone to pick up and play it without becoming too frustrated. It’s also pretty short, at about eight levels, meaning it won’t take more than a few hours to fully complete it.

Visuals

While the graphics are dated, for a game that’s almost 30 years old, they aren’t that bad looking. The playable character sprites have a fair amount of detail in them and their animations are pretty fluid.

I do like the environments, they really elicit a medieval-fantasy like feel.  I also like how there’s a day to night transition right before a boss fight, it makes the game feel more alive and the stakes more dire.

Golden Axe (W) (REV 00) [!]_005.jpg

Sunset Showdown!

In stage 4, your battles take place on the back of a giant eagle, which I though was pretty cool! Though, I had to wonder, “How does a pathway exist on an eagle?” Also, “Why are there skeletons burrowed in this poor eagle’s back?”  It somewhat didn’t make sense, but hey, who am I to complain?

Golden Axe (W) (REV 00) [!]_006

That must take some serious pruning to maintain…

I didn’t like how some of the enemies looked; again, they looked a bit bland, but from the animation standpoint, at least they didn’t move as blocky as they looked.

Sound

I found the music and sound effects to be a bit on the tinny side, but still enjoyable nonetheless. Stage 1’s music really set the tone for the game – it gave off an “I’m storming your stronghold and taking you down, if it’s the last thing I do!” kind of feel, which was pretty rad.

The death screams were somewhat hilarious, but they started to grate on me a little bit, especially after hearing my character die again and again (Beat-em ups aren’t my specialty). It didn’t stop me from enjoying the game though!

Replayability

With three characters to play as and each differing in magic, reach and speed, there are some opportunities to replay the game. The story doesn’t change for each character however – it’s still the same.

On top of the arcade mode, which you can play with two people, there is a Beginner mode, consisting of the first three stages with easier enemies, perfect for those who are either new to the series or need a refresher on how to play. Also, there is The Duel mode, where each round pits you against different types of enemies and the goal is to survive for twelve rounds. Each duel is also timed – if you don’t win in the allotted time, you lose one bar of energy.

It’s quite challenging, considering the fact that you can’t use magic at all in this mode; you’ll have to focus on weapon skills if you are to succeed. If you’re playing with two players in The Duel mode, you fight against each other instead.

Conclusion

Golden Axe’s cast of characters, use of powerful magic and rideable creatures help make the game stand out over many others in the genre. But the low variety in opponents and their blandness, coupled with the fact that it’s easy to become surrounded and a lack of a proper reversal technique hurt it in the long run. Nevertheless, it’s still a fun game to pick up and play, especially for two people!

3.5 out of 5

3.5 out of 5

Beginner’s Mindset, Failing Forward and Starting Over: How They Relate To Gaming and Real Life

Good morning and welcome to another edition of “Games with Coffee!” May today reflect the contents of your mug: filled to the brim with hot, delicious goodness!

Today, I’m going to talk about having a beginner’s mindset, failing forward and starting over. I want to talk about these because several situations have happened at my (now former) place of employment that I could have avoided if I took those three things seriously. Don’t worry though, I do have a new job lined up and I talk about it in this post.

I also feel that it’s important for mature, distinguished gamers to keep these three things in mind, whether you’re crushing it in the office, in front of the TV/PC/Handheld, etc. or wherever you are. With that said, let’s get started.


Beginner’s Mindset

Whether it’s in real life or video games, being an expert at something feels amazing. If you’re not careful though, it can really get to your head. You might either stop learning from or listening to others who are willing to teach you because you consider yourself such an expert at things, and that can cause lots of problems. I say this because that’s what happened to me at my old job. I thought I was the best at what I do, but it took two bad summers, several little mistakes that grew into huge problems and flat out pride to cut me down to size. I’m kinda glad that it happened, to be perfectly honest, because it got me to rethink what I really wanted to do with my engineering career and, after speaking with friends, family and career specialists, I’ve left my old job and am starting in a new, totally different direction in my career. I wanted to go into this new opportunity with a different mindset than I had previously; I already knew I was no expert, so I’m going to do the opposite – I’ll adopt a beginner’s mindset.

I learned about the beginner’s mindset idea after listening to an audiobook about Mindfulness by Jon Kabat-Zinn, the founder of the Mindfulness movement. Beginner’s mindset is one of the several behaviours he explains helps a person become more mindful of their surroundings and it was his explanation of it that inspired me to adopt it for myself.

Having a beginner’s mindset doesn’t mean to forget all that you know; it means to let go of the notion that you’re an almighty expert and to accept the fact that there’s always something more to learn in your field by listening and learning from those who are either more experienced, or from those who have a completely different perspective on the subject you’re learning about. Being an expert is good for several things but it limits your mind and makes you think that you know everything when you don’t. To have a beginner’s mindset is to embrace learning as an ongoing thing.

This doesn’t have to be limited to real life – it also applies to gaming as well. Take for example fighting and racing games; you can always try out new tactics you’ve learned from other players in versus mode and understand your character’s or opponent’s moves  better through the practice mode. In racing games you can shave off your best time and understand the track mechanics in Time Attack/Time Trial mode, or even go through the tutorial modes to brush up on and explore driving techniques you’d never think of using before.

On top of that, having a beginner’s mindset also means continually going back to basics, which can encompass many things, such as reviewing proper communication protocols between clients and colleagues, relearning how to take effective notes and regurgitating them when the situation calls for them and ensuring that checks and balances are in place to catch mistakes. In gaming, it can also mean going through basic controls and movesets, reviewing basic strategy, understanding strengths and weaknesses of things like weapons, armour or elements, playing through the tutorial levels a couple of times as a refresher or even re-reading the game’s instruction manual. Those are but a few examples; there are many more situations that can apply here.

You might be saying now, “What’s the point in all this?” Well, I look at it this way: Sometimes, after a situation in game, at work or home, or wherever has long happened, I’ll come across something so basic and obvious that I overlooked earlier and I think “Man, if I had paid attention to this basic thing earlier, I could’ve avoided that messed-up situation I encountered at home/work/in the game I’m playing. But now that I’ve reviewed it and better understand how to apply it, I’ll be ready for when that same or similar situation happens next time!” Reviewing the basics while maintaining a beginner’s mindset is something that I encourage everyone to do, whether it’s in the real world or in video games. It may help to raise your awareness of things that you may have overlooked.

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Listen to ROB64! Always practice the basics!

Sometimes though, all your best efforts will result in failure, but it’s never a bad thing. If there’s two things I learned after leaving at my last job, it’s that you should never be afraid of failure and that it’s never too late to start over.

Failing Forward and Starting Over

In a job interview I had recently, one of the questions my interviewer asked me was if I would be OK with starting over. This question was a follow up after they asked me what kinds of mistakes I made at work, whether recent or not.

Here, I sort of panicked. Job Interview 101 made me think: “What mistakes do I mention that won’t make me look bad but were negligible compared to the overall completion of the project?” So I started with something that happened some time ago in one of my first positions in my career. The fact that I don’t remember what I said now was a testament to how lame my initial answer was. So, in a moment of honesty, and trusting my instincts (Thanks Peppy), I revealed that I recently (like in the last two months) made a major design error which required me to go to the construction site, review how much work was already done with the incorrect design, return to the office to correct it and resend it back to the mechanical contractors to fix, causing a huge inconvenience for everyone involved and an resulting back charge to our company for the extra work. When the follow up was asked, I took no time in answering yes, that I would be willing to start over and relearn everything if it meant that I would succeed in my new role.

I pondered over those two questions after reading the offer letter in my inbox. To honestly admit some of my greatest mistakes was a difficult thing for me to do. I imagine it’s the same for many people but for me it’s nearly crippling; I tend to beat myself up, agonize and criticize myself over my mistakes and failures, to the point where it sometimes becomes destructive to my self-esteem, causing me to make further mistakes. It’s become a real problem for me which I’m slowly working to get better on with the help of some coaching and self reflection and learning how to really let go of my fear of failure.

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Me, running from my failures. (Image from Giphy)

Admitting my failures out loud, even to a potential employer, ended up being therapeutic for me and it allowed me to really examine what I’ve done and come up with a way to make sure these mistakes don’t repeat themselves. Even as I speak, I’m coming up with new ways to identify and learn from my mistakes, whether it’s through building checklists and logs or (my favourite option) performing a post mortem/lessons learned report to review what went well and what didn’t, along with ways to change my thinking whenever I do fail. What really surprised me was that after I mentioned that blunder in the interview, I still ended up getting the job. It felt like I was given a second chance to prove myself, even though it’s with a new company rather than the current one I’m was in before now.

With this in mind, along with a beginner’s mindset, I’m also going into this new opportunity with the notion to fail forward. That means reviewing the failures I’ve made and will continue making along the way in a nonjudgmental way, give myself the opportunity to learn from them, why they happened and reduce the likelihood of a repeat happening.

“But how does this all relate to gaming?” you ask, as you roll your eyes at my boring work story. Well, in platforming games, like Super Mario Bros. or Sonic the Hedgehog, you always have extra lives to use in case you die mid-level. However, if you really think about the mechanics of platformers and about how tricky they can be at times, when you lose a life, it gives you an opportunity to review and learn from your mistake. You can either perfect your timing, adjust the height and length of your jump to that difficult platform, or save that power-up for before you meet that tough enemy on your run instead of after, to name a few examples. In RPG’s, like Final Fantasy, you have the Save Point; a restore point where you can return if you lose your fight. It’s a great opportunity to either retool your characters’ weapons, armour or magic or refine your battle strategy when everything goes south and your characters fall in battle. Video games essentially teach a person to fail forward; make the failure, analyze and understand why it happened, try again with a new solution and repeat until success is found.

In real life though, you don’t always get extra lives or Save Points to retry from, but you’ll still get the opportunity to learn from your failures. Failing doesn’t mean that your less of a person or that you’re not good at what your doing (which were things that I had to come to terms with), it just means that you’re learning the right things for the next time that scenario comes forward again. As someone once told me, you got to fail your way toward success, and these days, I feel like video games do a good job in teaching that, I just never paid attention. Either way the moral of the story is: Fail forward and fail often.

Sometimes though, you can fail so hard at a job, in a relationship or in a game, that you’d think to yourself, “Man, I’d love to do that over again… I would have approached it differently/said something that fixed things, etc..”  There have been many times where I wished that I could start over and approach things from a different perspective.

In gaming, we have the reset button; used to either start from a save point or from the very beginning.  Resetting a game allows us an opportunity to choose a different approach to an in-game situation vs. the choice made prior to the reset. For instance, you can do that side-quest differently and receive an alternative reward that may be better than the one you first got, you could use a different strategy to take on a tough boss, take a different path that may be an easier way through than the one you were on before, or even choose a different response to an NPC you spoke to earlier to elicit easier or more favorable conditions for your journey.

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If at first you don’t succeed, reset and try again. (Image from Giphy)

Life, unfortunately, doesn’t really give a person a reset button to fix their current situation, but it’s the lessons you learn in those situations that you can apply when you do decide to start over, whether it’s in the same, or in a different direction altogether.


So, there you have it. Have you adopted a beginner’s mindset? Ever struggled with failure? Started over somewhere? Let me know in the comments below!

Stay tuned for the next edition, because I’m doing an Espresso Shot Review on the game, Golden Axe! Also coming up, I’ll be talking about a fanfiction that I’ve been writing and using the NaNoWriMo challenge to motivate me into finishing it, how using a gaming mouse at work may lead to increased efficiency and a brand-new gaming keyboard that I picked up from Amazon to replace my laptop’s faulty one.

Until next time, this has been Ryan from “Games with Coffee,” reminding you to Keep Gaming and Keep Brewing! 

Disclaimer: The views and opinions expressed in this post are of my own and neither reflect the views of company I am currently employed for, nor the views of my former place of employment. 

Change, Like Winter, is Coming. Plus, Updates!

Hi guys and welcome to another edition of “Games with Coffee!” …Yeah it’s been a while since I posted anything, but to be honest, a lots been happening between the end of May and now. It’s not the perfect time to explain just yet why that’s the case, but I’ll reveal it soon enough. Just know that it’s HUGE, it’s going to affect the blog (among other things in my Quest) and it’s going to make a heck of an impact to my life.

With this, being busy with family and friends visiting for the summer and a basement renovation happening all at the same time, it’s been hard to find time to write, let alone play games. I was lucky in June to nail down time for the blog, writing and other goals on The Quest, but July was a different story. I’m not complaining, but I realized after I wrote my monthly post-mortem and reviewed my journal entries that I’ve really slacked off and made excuses to not do anything Quest related, but that’s gonna change this month. That’s a promise!

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I’m back with a vengeance!

With that, I got some post announcements. Kind of a primer of what to expect next on the blog:


As I was writing the next post for the blog (my continuing playthrough of “Path of Exile”), a website called Playerauctions.com reached out to me after reading my first PoE post and asked me to guest write on their blog! Naturally, I said yes, so the PoE post will be posted on their blog instead of here. I’ll have a link ready when it’s published. Going forward though, my playthrough of the game will still be documented here, so keep an eye out for the next one coming in September!

My 30th birthday was awesome! Not just because I hung out with friends and family, but because I got awesome games and systems for presents! One being a Nintendo Switch and The Legend of Zelda: Breath of the Wild! And my little bro gave me an awesome blast to the past: Crash Bandicoot N.Sane Trilogy for the PS4! Needless to say, I’m stoked as hell to write about these, so look out for them in the next few weeks! Also on the docket for games to play: Kingdom Hearts 1.5 + 2.5 ReMix, Kingdom Hearts 2.8 Final Chapter Prologue (wow that’s a mouthful…), a couple of Telltale games (Game of Thrones and Borderlands: The Pre-Sequel), Mighty Gunvolt Burst and my newest favourite game, Sonic Mania!

Have Mania, will draw speedy rodents. What’s he pointing at, I wonder?

I’ve developed a love-hate relationship with Clash Royale these days, but I did put together a couple of sweet decks to help advance myself and my clan, the “Tree Gang,” to further greatness! I’ll be sharing those and other Clash-related thoughts very soon

Music-wise, I’ll be writing a follow up from my first post about OC ReMix: this time, it’ll be my top 20 all-time favorite tracks. I’ll also be talking about one of my favorite artists, Mega Ran, and how his music has inspired me to just be me.

Finally, I’ll do some retrospective posts on a few game series that had a further impact on my life and I’m introducing a new feature to the blog: a little something I’d like to call “Espresso Shots.” Curious? Well, you’ll just have to stay tuned to find out!


So, that’s what’s new with me. I apologize again for the delay in posting, but with me on a new schedule and all this upcoming content, I’m sure I’ll be forgiven! (I hope?).

With that, this has been Ryan from“Games with Coffee,” hoping that everyone’s enjoying their summer and reminding you to Keep Gaming and Keep Brewing.

Video Game Music: Why It’s My Personal Soundtrack To Life

Good morning everyone, and welcome to another edition of “Games with Coffee.” Grab your favourite mug and a pair of headphones, because I’m going to talk to you about a subject that’s dear to my heart: Video Game Music!

Video game music (which I’ll abbreviate to VGM) has evolved far beyond its origins back in the 70’s and 80’s, when gaming was extremely niche. What started with electronically synthesized sounds, bleeps, bloops, trills and clicks eventually gave way to epic, cinematic orchestrations, groovy EDM tracks, soft, emotive pieces and god and beast-slaying rock and heavy metal. These are but a few of the sprawling musical genres used in VGM.

I can’t remember when exactly I got into game music… I suspect it was from a very young age because I can remember back to my days in elementary school when I’d be humming tunes from games like Mega Man X, Sonic the Hedgehog 2, Star Fox, Dragon Quest, Zelda II, Crash Bandicoot, Super Mario 64, The Legend of Zelda: Ocarina of Time and Final Fantasy VII, among others. My music options improved when I gained four things at the start of high school: A Sony Discman, a refurbished PC with a CD-R burner installed, the Internet and file sharing programs like Napster, KaZaa and LimeWire.

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Truer words were never spoken (Image by Ponyhead)

So the cycle went like this: People would rip audio directly from the game itself (a difficult, but doable task in those times) and upload it. I, along with millions of other closet VGM lovers, would download those songs, burn them to a CD and sit back and enjoy the tunes (In my case, I listened while studying since I was in high school at that time.). Over time, CD’s gave way to MP3 players, like the iPod, and to places like Youtube, Spotify and Internet Radio, where an enormous archive of video game music can be found at your fingertips for your listening pleasure.

Some articles and blogs have speculated that listening to video game music is a great aid to help concentrate and be productive. I tend to agree; I credit game music a lot for helping me focus on my studies. I wasn’t exactly a model A+ student, but with the music just being in the background, I found that doing school work (or any kind of work nowadays) was almost like playing a game. I’d go around solving math and physics equations or writing essays in the same way I would’ve fought bosses in Final Fantasy or solved complicated puzzles in Legend of Zelda. (Pro tip: If you’re looking for a GREAT online VGM playlist to listen to while you’re working, click here.)

Something else to consider: game music and exercise are a match made in heaven. Whether it’s battle or boss fight music from games like Final Fantasy or Legend of Zelda, or tunes from great action, adventure or fighting games, like God of War, Metroid, Mega Man and Tekken, I find that they give me the extra push I need to lift more weights, do more reps or hold that pose longer. Game music is also perfect if you’re into kickboxing, karate or any other form of martial arts that require training. Some examples of training music I like to listen to include this, this, oh and this too. And whether you’re on a treadmill or outdoors, NOTHING beats running to the music from Sonic the Hedgehog.

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Just… try not to run like this. You will be made fun of. I speak from experience. (Image from Smashpedia)

Like to get around by car, bike, train or on foot and need some travelling music? Once again, VGM to the rescue! I personally like to listen to the World Map/Overworld music from Final Fantasy or one of the many versions of the Hyrule Field theme from Legend of Zelda, although, the choice is yours if you care to look. Sometimes, if I’m in a rush to get somewhere or I’m just feeling the need for speed, I fall back to a reliable game music staple: Sonic the Hedgehog.

Now, let’s say you’re working on a major project for work or school and you need something to psyche yourself up because that deadline’s coming up and you haven’t even started yet, may I present Exhibit A, Exhibit B, Exhibit CExhibit D and Exhibit E. Trust me, these’ll get you pumped!

And finally, some examples of music to chill to: Hi-Tone Fandango and Mr. Frustration Man from Grim Fandango, Sea Breeze from Metal Gear Solid 3, Galdin Quay from Final Fantasy XV and Lazy Afternoons (Twilight Town) from Kingdom Hearts II are among some of my favourites.

So, that’s today’s post. Do you listen to video game music? Don’t be embarrassed; share your thoughts below on the comments! And stay tuned for the next edition, where I discuss an interesting topic: how to live with a non-gamer. This’ll be a good post, so look out for it!

This has been Ryan from “Games with Coffee,” telling you to keep gaming and keep brewing. Enjoy your Sunday!