Clash Royale: Decks, Tips and Tricks to Help Conquer the Arena

Good morning and welcome to another edition of “Games with Coffee!” Hope you’ve got you’re game face on, because today I’m going to share with you some tips, tricks, decks and strategies on my favourite mobile game: Clash Royale!


If you haven’t realized it already, Clash has kind of become an obsession of mine. These days however, I’ve been in a love-hate relationship with it. Partially because I’ve been on a losing streak of late, partially because I’m hovering between arenas due to said losing streak and mostly because I get matched with opponents that completely decimate my deck strategy…

The good thing that’s been keeping my spirits up is the new 2v2 Mode, introduced over the summer! This mode works like a tag-team match: you and a clan member (or a random person) vs. another pair of battlers. First pair to destroy the other sides towers is the victor! Naturally, four people sharing an arena gets incredibly chaotic and that chaos can either help or hinder you based on your’s or your partner’s actions. It’s a great addition to an already good game and I recommend that you try it when it returns this week! It’s especially fun when you and your friends are in the same clan together; best friends sometimes make the best teammates!

Despite my frustrations at Clash, I’ve discovered a couple of tricks and made a few awesome decks to both help keep me in the win column and to help my clan with the weekly Clan Chest and 2v2 events. Without further ado, I’ll start off by sharing a couple of my favourite decks and strategies to use them.


My Favourite Decks and Strategies

Going from Arena 7 (Royal Arena) to Arena 8 (Frozen Peak) was a slog for me. My go-to deck with Lava Hound and Balloon (LavaLoon) just wasn’t cutting it, so I needed to make a new deck.

Sometimes, special chest offers appear in the shop. If you have gold or gems to burn, this would be a good opportunity to use them. In one case, I opened up a Legendary Chest, which can contain a Legendary card from any Arena and lo and behold I got the Lumberjack!

This guy is a badass: swings hard and fast and leaves behind a Rage effect (increases attack, movement and summon speed) when defeated.

And so (with help from the online deck building database), I built a deck around the Lumberjack and Balloon that can be described as insanely fast and extremely defensive.

Do you see that average?!

Brings new meaning to the phrase “Fast and the Furious”

The main strategy entails the use of the Ice Golem as the tank, followed by the Lumberjack placed behind the Golem to get to the tower. Once there, I summon the Balloon; the Lumberjack at this point is either nearly dead or all dead, at which he drops the Rage bottle, speeding up my Balloon and finishing off the tower before the opponent can counter.

Speaking of counters, I employ the use of my trusty sidekick: the Fireball as well as the Zap card. Defensive counters include the use of Skeletons (not the army, just the four three of them), the Ice Spirit and Ice Golem and the Minions. All in all, this deck clocks in at an average elixir cost of 2.8, meaning that I can cycle through cheap cards to build up my defense while waiting for the right opportunity to launch my counter-attack.

It’s not without its weaknesses though: The Executioner’s axe throwing can really mess up this strategy in a heartbeat. Plus, with no buildings to protect my towers, I’m potentially leaving myself open to the dreaded Hog Rider (the name and high-pitched cry of “Hog Riiiider!” may not inspire much dread, but he’s OP for a good reason: he decimates towers with ease). Finally, while this deck is speedy, it still requires a bit of patience and great timing to use; jumping the gun will result in you getting annihilated very quicky, so if patience is not part of your play style, then this deck isn’t for you.

After reaching Jungle Arena (Arena 9), I found that my LumberLoon deck wasn’t cutting it either (Mainly because players with Executioner’s kept cutting me down to size…). However, I got lucky and won a Legendary Chest from battling! It took a whole day, but I recieved this sneaky beauty upon opening it:

Hellooooo Thief!

With help from my brother from another mother, fellow clanmate and favourite 2v2 partner, Anthony, (who is also my go-to person regarding Clash), I built myself an awesome, winning deck centered around the Bandit, Battle Ram and the Witch:

The Dream Team

Depending on what cards I start out with, I lead off with the Witch and the Knight in the back, the Knight acting as both a tank to protect my Witch AND a way to invest elixir. Reading the situation on the other side of the field, I either counter attack with my trusty Fireball, Minions or Tombstone while I regroup my forces, or drop the big guns with the Battle Ram and Log, followed closely behind with the Bandit, who acts as cleanup. This deck is quite versatile, but again, requires patience and the ability to read the opponent’s battle strategy in order to counter.

If my Knight or Witch isn’t in my starting lineup, I either play defensive by using the Tombstone or the Bandit or go on an early offense with the Log and Battle Ram. Sometimes, these moves can completely occupy my opponent’s attention, leaving me free to set up my strategy above.

Even winning decks like this one have their weaknesses: in my case, the Baby Dragon (especially at higher levels) can be a troublesome pest. Also, I notice a lot of players in later arenas throwing down the Golem card in the back and waiting until it reaches the bridge before launching a full-on assault. This deck makes it difficult but not impossible to defend against such a push. Again, the Hog Rider is a threat, along with the aforementioned Golem. Their effects can be mitigated by the Tombstone and other support units.


Additional Tips and Tricks

In my current deck, using the Knight as an attacking tank reduces the effectiveness of a lot of popular cards used in the meta, such as Executioner, Valkyrie, Witch, Bandit and Ice, Electro and normal Wizards (all three are my arch-nemeses). This is especially apparent when he’s backed up by the Witch or Bandit or support cards like Minions and spawning buildings like Tombstone. Sometimes a tank that can attack troops can be more effective than a traditional tank, such as the Giant – keep that in mind as you build and develop your deck strategy.

Also, another tip I have is to have faith in your troops and your towers.

Believe in the Heart of the Ca- Oh wait, wrong series. (Image from Kokorononaka)

I’m sure you’ve made the following mistakes as well: dropping several troops to dispatch one enemy attacking your tower, or dropping support troops just as one of your guys takes out a tough unit. While it may look like you’re up in the numbers, you’re actually suffering a net elixir loss (you’re opponent will have more elixir than you do), meaning that if he or she starts a big push, you may not have enough elixir to counter it.

Instead, drop a single unit and let both it and your tower take care of the enemy, unless it’s a big push. If your opponent drops another unit, play something you’re confident will effectively counter it and let it be. It’s a good way to save up your elixir without wasting it.

A caveat to the above is to try and use cards that have a lower elixir cost than then the card your opponent plays. A good example would be if your opponent plays the Minion Horde (5 elixir cost) and you counter with the Fireball (4 elixir cost) or Arrows (3 elixir cost). Thanks to the effective counter, you would now have one or two more elixir than your opponent would. Even the Knight and Bandit in my deck, or other cards such as Mega Minion or Valkyrie, can effectively counter some of the more powerful cards, like the Wizards or Elite Barbarians for instance, and save you elixir while doing so. It’s therefore very important to keep costs in mind while battling in order to maintain a positive net elixir gain.

My final tips for this post are to pay attention and keep a mid-cost, mid-damage spell card in handy. Towards the end of a match, all kinds of craziness will ensue; your opponent will try to make a big push or defend your own push, while you will try to do the same. Somewhere along the way, one of your troops may break through and start wailing on the enemy tower, bringing it down to between 200-300 hitpoints before they die; perfect range to launch a couple of spell cards and end the match. At this point though, you might not be paying attention because you’re focusing all your efforts into defending your own tower. You clear the field using a Fireball or Lightning, hoping that will stop that push only to find that your opponent drops a surprise attack on the other side of the field or uses a Lightning of their own, leaving you unable to counter and costing you the match. You’d take a look at your opponents tower and kick yourself, because you could’ve ended the match thirty seconds ago.

It’s happened to me more than once.

The moral of the story here is to both monitor your opponents remaining health and to have a spell card or two handy to end the match. It makes a big difference having a clutch spell card that can either keep you in the game for the overtime match, or grant your victory.


So, there you have it! With these decks, strategies and tips in your arsenal, you’ll dominate the arena for sure! If you got suggestions on further tips or decks/deck strategies you’d like to share, drop a line in the comments below.

On the next edition, I’ll be sharing my thoughts on the Nintendo Switch and I’ll tell you if the hype generated in the last six months since its release has lived up to my expectations of the system.

For now, this is Ryan from “Games with Coffee,” reminding you to Keep Gaming and Keep Brewing!

Clash Royale: Life Lessons from a Mobile Battle Arena Game

Good morning and welcome to another edition of “Games with Coffee.” How’s everyone doing?

While I consider myself a traditionalist in the sense that I play games mainly on consoles, handhelds and sometimes on PC (*cough*emulation*cough*), I do enjoy the odd smart phone game here or there. The ones I’ve played recently are usually single-player freemium games that involve little-to-no Player vs. Player (PvP) interactions.

So I blame my third cousin/best friend/blood brother Anthony (he’ll be mentioned a lot here), for getting me addicted to this game that clashes elements of a collectible card game, tower defense and multiplayer online battle arena together to bring forth a mobile sensation that can only be described as “A Most Ridiculous Duel.”

Yep, I’m talking about Clash Royale.


I was at a small Christmas dinner at Anto’s last year when he introduced me to Clash by showing it to me and saying, “Yo, I’ve been playing this game, man. It’s awesome, you should check it out.”

Naturally, I was intrigued. I’ve heard of the game before on YouTube ads and pre-movie trailers in the theaters, but after showing it to me, I thought ‘Why not?’

After I downloaded it from the Google Play Store, I spent the rest of that evening being trained in the ways of Clash instead of playing Smash Bros. or Monopoly (We are hardcore when it comes to Monopoly) like we usually do whenever we meet up. Since that day, I’ve been hooked on it.

Below is a primer on “The Rules for the Duel”:

Screenshot_2017-03-10-15-11-44.png

This is a replay, since normally you wouldn’t be able to see other player’s cards, otherwise I would’ve smoked this guy.

  • You fight one on one in a battle arena. Each player has two smaller towers called Crown Towers and a larger one in the middle called the King’s Tower. Crown Towers defend by shooting arrows and the King’s Tower uses a slow, yet powerful cannon.
  • Each player has a deck consisting of eight cards that can be reused indefinitely. At the start, four cards will randomly be selected from your deck to your hand, with your next card showing up just to your left.
  • At the bottom of your screen is your elixir meter, which continuously fills up as the battle progresses, up to a maximum of 10 units. Elixir is what you need to play your cards.
  • Each card has a type (Troop, Building or Spell), a rarity (Common, Rare, Epic and Legendary) and an elixir cost.
  • Each battle lasts three minutes. In the event of a tie, a one minute sudden death happens: the first player to destroy an opponents Tower at that point wins the match.
  • The winner wins trophies (currency required to either advance to the next arena or join a clan), gold (used to level up your cards, or buy new cards in the shop) and a time-released chest (contains some gold and some cards).
  • Also, the number of towers destroyed awards you ‘Crowns,’ which are used to open a ‘Crown Chest;’ a special chest that contains lots of gold, cards and gems, special currency used to open chests quicker, enter tournaments and buy premium items in the shop. Free chests (available every three hours or so) also contain gems  on occasion.

Sounds simple on paper, but there’s a lot of strategy behind the scenes: what cards should you put in your deck? Should you build a well-balanced team? Work on creating a defensive wall with a few heavy hitters to get your Crowns? Go spell-crazy to really mess up someone’s game? Go with the all-out, offensive approach? Or employ my personal favourite: Divide and Conquer. The possibilities are endless.

Screenshot_2017-03-17-09-35-42

Actually, at the time of writing, there are approximately 9,440,350,920 deck combinations, but it’s not like I counted or anything…


In the short time I’ve played Clash Royale, I realized that some of lessons I learned in-game could easily be applied to real world experiences and vice versa. For instance:

Sometimes, it’s better to wait:

One of the tips shown on the waiting screen as the system searches for an opponent says: “Sometimes, holding on to a card is the best play to make.” It’s a tip that, I feel, is overlooked, especially for beginners (like myself) who play cards as they came up in my hand. The message here is patience – should I either play my best card now, combo it with other complementary cards or have something set up first before playing it.

Screenshot_2017-03-17-09-35-52

Easily one of my best cards

Sometimes, waiting for the right moment can mean the difference between victory and defeat, both in the game and the real world. When you’re in a difficult situation, such as the critical team meeting before starting a new project or a sales presentation to secure a major contract or even just the school debate team, do you rush in to play all your cards at once and leave yourself open to counterattacks with nothing to back you up or secure your victory? Or are you patient enough that you can play your best card at the right opportunity and establish yourself as a pro?

Screenshot_2017-03-17-22-43-50

Hmm… What to choose? Decisions, decisions…

Develop a strategy:

Going back to my first point on waiting for the right moment, you also need to build a strategy around playing your best hand to achieve victory. For me, I seriously started thinking about strategy when I was trying to get into Arena 7 – up until that point, I wasn’t thinking too hard about it; I just played cards whenever I had enough elixir and was lucky enough to have a few win streaks to coast through Arenas. However, it was after I left Arena 5 that I felt that my luck ran out.

Screenshot_2017-03-17-23-46-34.png

The Builder’s Workshop: the arena that separates the amateurs from the pros.

My usual tactic of throwing everything and the kitchen sink just wasn’t working for me at all; the players at this stage either had higher level cards or had a strategy that I fell for hook, line and sinker. I started hitting a string of losses and I hovered between Arena 5 and 6 for a good long while. At one point, I lost 400 trophies, almost downgraded to Arena 4 and I was feeling pretty discouraged, since nothing I played worked. It was at that moment that I remembered something:

Just like if I was writing a major paper for school, or preparing a presentation for an important client, or even unveiling a product or service to the public that can change lives, running into each of those situations flying through the seat of my pants would cause me to either fail my class, lose my client or instigate a public hanging (not joking on the last part – engineering is serious business). To get that A+, to land that ultra-important client and to get the people to understand how this product or service will help them, I needed to execute a strategy for the task at hand. This too, applies for Clash Royale.

And so, I needed to re-tool my deck and focus on an actual plan to victory. I started out by thinking “What approach should I use?” (Hint 1: It’s said that Alexander the Great’s daddy first uttered these famous words. Hint 2: I mentioned it before). Then, I weeded out the cards that weakened my deck and played around with a couple of combinations that I enjoyed (example: Rage + Lava Hound + Hog Rider = instant devastation!). I then supplemented that combination with troops that had a cheap elixir cost AND were adaptable to air and ground combat (Skeleton Army, Minions, Musketeer, Baby Dragon etc.). Finally I added spells to use to either thin crowds (like Zap or Arrows) or to take a chunk of HP off of a serious target (Fireball or Lighting come to mind). I then practiced my plan of attack using the Training Arena, tweaking my deck here and there before hitting the main battle circuit. It didn’t take long for me to hit Arena 7, thanks to all that planning.

Recently. there was a post on the News Royale feed with a link to the Clash Royale Deck Shop: a site that can help build a deck from cards you currently own, or show you the best decks most suited for the arena you’re on. It’s also used to determine the pros and cons of your current deck and what you can do to make it better. Use it to your advantage!

Don’t get discouraged, but take a break if you do:

Your patience and strategic planning are starting to pay off and you’re suddenly hitting a hot win streak. You’re on fire and nothing can stop you! But, as the saying goes, you win some, you lose some.

Suddenly, your opponents are reading your moves and deploying effective counters, stopping you in your tracks. Then, they whip out their big guns, all the while keeping you at a standstill. At that point, all you can do is watch in despair as your towers fall one by one.

Screenshot_2017-03-17-23-47-37.png

Goddamnit! Not again!

‘No problem,’ you think to yourself. ‘I’ll win the next match for sure!’ But it happens again. And again. AND AGAIN. It’s there you realize that you’re stuck in another rut, which, understandably, will make you pretty mad.

My point here is that at some point while you’re playing the game, you’ll find yourself feeling pretty discouraged, frustrated and thinking the system is against you, much like you feel when you have an impossibly tall mountain of work to do at your job with very little time to do it, or when you have backstabbing coworkers who stonewall you every chance they get. Or perhaps even a difficult friend or family member that just won’t listen to reason, no matter how many times they complain.

And honestly, it’s OK to feel like that.

So the best thing you can do is to settle down, take a break, brew a cuppa, hang out with loved ones and then get back on that damn horse when you’re ready. Stepping away from what’s frustrating you, even if it’s just from getting your butt royally whooped in Clash, can help give you a fresh perspective on things, and it’ll help open your own royal can of whoop-ass on whatever life (or the arena) throws at you.

Most importantly – Have fun:

Ever been down 2-0 in the middle of a battle, only to pull off a come from behind win? Or when you’re in an epic sudden death match and if you only had played a card a second earlier, you would’ve taken out your opponent’s tower before they took you out? How you feel in either of those situations?

To me, feeling the euphoria of an upset-of-the-century win or the determination to win my next match after suffering a crushing defeat makes this game worthwhile. Bottom line, Clash Royale is fun. and I’m sure you guys will enjoy it too. So what are you waiting for?! Give it a try!


Play Clash yourself? Let me know of your experiences or if you agree with me in the comments below. I’m going to take the next couple of weeks off, but the next post is going to cover one of my favourite topics: Video Game Music!

Until next time, this is Ryan from “Games with Coffee,” telling you to keep gaming and keep brewing.

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