Path of Exile Playthrough: Into the Woods…

Greetings Exiles and welcome to another edition of “Games with Coffee!” It’s that time of month again, where I delve back into the dangerous world of Wraeclast. This time, I’m trying to figure out how to unblock the road connecting Lioneye’s Watch to the rest of the mainland, barred thanks to the mysterious Piety… Thankfully, the residents in The Forest Encampment in The Western Forest may have some ideas for me to accomplish that task, but it wouldn’t come cheap; they’ve been having issues with the local bandits, among other things, which require my specific skillset to solve! Let’s dig in:

Master of the Hunt, Tora

I ran into a new Master while exploring my new surroundings and exterminating the local fauna. Her name: Tora, and she is an expert markswoman with a bow and arrow on hand. Naturally, she specializes in creating hunting bows and quivers; perfect for those who favour ranged melee attacks.

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New Master! Woo!

The task she set me on was straightforward: kill the creature inside a den that’s causing havoc on the uncorrupted areas of the forest’s ecosystem. She handed over a magical tracker that I used to find and enter the monster’s lair. Upon entering the Reeking Den, I was accosted by a swarm of serpents, with their mother, a Mutated Adder, calling the shots. Area of Effect spells and skills are the best to deploy in this case!

Defeated Mutated Adder

Check out the spoils! I even got a level up!

As per usual, defeating it gained me some reputation with Tora, and access to her stash back in the Encampment.

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Aw yeah!

Slaying the Great White Beast

Next up, I received a quest from a resident named Yeena to find and slay a White Beast in a cavern to the east. Seems like the poor thing has been treated roughly and has now been causing quite a bit of trouble for the residents at the Encampment. While it was important that its pain be eased for the sake of the villagers, it was also a good thing this came up – Rukhi was looking for a bit of a challenge after the last fight!

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My girl here needs to get stronger…

Entering the sprawling, maze-like lair, I encountered large, bearish monsters, one of which dropped a Silver Coin!

Look, another Silver Coin!

It’s prophecy time when I get back to camp!

Moving on, I soon found myself face to face with the beast. The fight didn’t disappoint: it had high HP and great strength, but it was still no match for Rukhi’s magic! Single target, elemental trap and chaining skills are quite effective for this fight. I even got a chance to test out my new Vaal Detonate Dead Skill Gem – it packs a wallop!

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After returning to camp and informing Yeena of the beast’s passing, she rewards you with a choice of several items, including a Quicksilver Flask! I definitely took that one.

Pro tip: keep some of your flasks, especially if they’re the same size. Trade in three of the same size and you’ll get the next size up! This is highly useful for when you have bunch of flasks in your stash that you want to get rid of – you free up space and get a better flask at the same time! Win-win!

Dealing with the Bandits?

At last, it was time for me to start the much-discussed “Dealing with the Bandits” quest, one of the main quests for Act 2. An old man named Eramir was the guy to talk to for starting this quest. He tasked me to eliminate the three Bandit Lords in the forest: Bandit Lords Oak, Alira and Kraityn. However, I learned that I could also join forces with one of the bandits and take out the other two. Joining forces with one of the Bandit Lords yields a reward based on one of the three central attributes (Strength, Intelligence and Dexterity).

Oak represents Strength and his reward grants life regeneration and physical attack and defense ups. Alira represents Intelligence and her reward grants Mana regeneration, increased resistances and a higher chance to land critical strikes. Finally, Kraityn represents Dexterity and his reward grants increases attack and cast speed, movement speed and evasion. If all three are killed, Eramir will grant you two passive points.

It’s a difficult choice to make, all things considered. Each reward has its pros and cons, but I’ve decided… To leave this as a cliffhanger and let you know what I decided to do in the next playthrough post! Haha!


Currency Watch: Silver Coins

I touched on Silver Coins before, used to generate prophecies from Navali, but did you know you can seal the prophecy and trade that sealed prophecy to another player? If you have a spare Silver Coin, which is an uncommon drop from monsters, crates or Strongboxes, you can use it to seal the prophecy and turn it into an item. This makes for a great bartering tool with players to get some advanced equipment, skills or valuable currencies, like Chaos or Divine Orbs in return for an amazing prophecy! Give it a try when you get the chance!

Looking for Silver Coins or other items? Be sure to check the PoE Items store on the Playerauctions.com website! They have a wide variety of items to choose from at a reasonable cost, and all transactions are safe and secure.

Also, be sure to check some of my other posts on the Playerauctions.com blog – I have a guest post or three you can check out!

Until next time, Exiles, this has been Ryan from “Games with Coffee, wishing you good fortune on the battlefield and, as always, reminding you to Keep Gaming and Keep Brewing!

Path of Exile Play-Through: Finally at Act 2!

Good morning and welcome to another edition of “Games with Coffee!”

After a long time, I finally got a chance to continue playing Path of Exile. Long story short, I’ve made it to Act 2! It’s about time I got here, but I’ll tell you, it wasn’t easy.

Today, I’ll talk about Merveil, the final boss of Act 1, reaching The Forest Encampment in Act 2 and a few items and currencies that I found interesting.

The Vengeful Siren, Merveil

After clearing The Ship’s Graveyard, I entered the caverns where Merveil, a siren who spelt the doom of many a sailor, dwelled. According to the townfolk, the only way to get through to the Western Forest (at this point blocked off thanks to Piety…) is from Merveil’s lair at the very end of the caverns. Defeating her would open a new path and take care of a serious thorn in the side of many exiles living in Lioneye’s Watch. Like killing two birds with one stone!

Getting to Merveil isn’t easy though; throughout the cavern, I ran into tons of enemies dealing cold damage. Thankfully, I equipped a Sapphire Ring to increase my cold resistances; otherwise, I’d have had a tough time going through here. If that was enough, I also had to contend with Merveil’s daughters – powerful siren enemies each wielding a different element. One of those daughters was encased in ice, thanks to a currency item called the “Whispering Essence of Contempt.” I’ll talk about that one later.

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Jeez Louise, look at those buffs…

Once I finally reached the end of the cavern, I opened a portal scroll back to town so I could dump a few items from my inventory into my stash. I talked to Nessa and, hearing that I was going to take on Merveil, gave me a free skill gem to help me out! Nice! She gave me a choice between Ice Nova, Firestorm and Arc, among others. If you’re using a Witch and don’t have the Firestorm spell, get it – it’s very useful, especially if you add a Chance to Ignite support on it! I already had Firestorm in my possession, so I took Arc instead.

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Sweet! New Skills!

Returning to the cavern, I made sure that I was ready – my equipment and gems were set, my flasks were full and my fingers were hovering over all of my spells, totems and traps. I was good to go.

The fight against Merveil happens in two stages. In the first stage, she’s all over the place, throwing ethereal blades around and causing all kinds of chaos. My advice would be to stay away and pummel her with ranged attacks. If you got good armour and melee skills, then get up close and personal with her, but since my witch lacks in the defense department, I stuck to my spells; Firestorm, combined with Fireball and Fire Traps made for an effective strategy.

Capture

Ehh… Did I come at a bad time? Seems like she’s got some love issues…

The real fight started after I finished off her first form. Transforming into Merveil the Twisted, she let loose with punishing cyclones and sent minions to chip away at my health. I have to say, if it wasn’t for my Devouring Totem skill that I picked up in a Jeweller’s Strongbox sometime ago, I probably would have been dead. In the end, dodging the cyclones, using area of effect skills combined with support gems and being persistent are all the advice I can give to defeat her. Beyond that, you may want to grind and gain a level or two if you’re still struggling.

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I love the smell of napalm in the morning!

Defeating her opens the exit to the Western Forest and the start of Act 2! I traveled northward, taking on hordes of Blood Apes before reaching the next town, The Forest Encampment, where I mingled with the residents, gaining important quests to further my adventure. I’ll talk about these in the next post.

Item/Currency Spotlight

I mentioned that one of Merveil’s daughters was trapped in ice before I took her on and defeated her. Her imprisonment was caused by a currency called an Essence, introduced in the Essence League some time ago.

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Essences are no joke: check out the first image of this post and you’ll see why.

Essences power up monsters, giving them several buffs and making them much tougher to defeat in battle. When you do defeat an enemy empowered by the Essence, they leave it behind for you to use. The Essence I obtained, the “Whispering Essence of Contempt,” transforms a normal weapon or armour into a magic item and bestows a given property (namely, additional physical damage) to the item. I haven’t found much use for it as of yet (since all my equipment is either magic or rare), but it could be useful if you obtain it early, when there’s not many rare items to find yet.

I do want to talk about Totems really quickly: these are useful skill gems to have. A totem skill creates an effigy that aids you in battle either by providing a buff or special effect while it’s active or by using a skill for you. If you find a “Devouring Totem” skill, I highly recommend using it – you’ll be consistently surrounded by groups and the totem will help restore health as you mow down the crowds.


Looking for some of the aforementioned items? Be sure to check out the Path of Exile Items store at Playerauctions.com: they have a wide selection at a reasonable cost, and all transactions are safe and secure.

Hope you enjoyed today’s play-through post! Stay tuned for the next play-through coming up real soon!

For now, this has been Ryan from “Games with Coffee,” wishing you Exiles good fortune on the battlefield and reminding you to Keep Gaming and Keep Brewing!

 

Path of Exile Play-Through: So Close, Yet Still So Far

Good evening and welcome to another edition of “Games with Coffee!”

I need to admit something right now: Playing Path of Exile has given a new appreciation for MMORPG’s. The story’s engaging, the gameplay is challenging and there’s always some kind of new loot or new quest that I’m stumbling on every time I start it up! And I’m still only on the first Act of the game…

Today, I’ll be sharing more info on some valuable quests, items, currencies and other little things I’ve discovered on my latest play-through, which WOULD have gotten me to Act 2, if it wasn’t for a certain individual whom I think will be a thorn in my side for the remainder of my adventure…

Piety Blocked the Way Forward!

Curse you Piety!

Passive Skills and “The Fall of Oriath” Expansion

Grinding Gear Games released their latest expansion for Path of Exile called “The Fall of Oriath.” This new expansion adds a new Act to the story, along with new items and other things. The major thing that they changed in this expansion is the Passive Skill tree – they’ve revamped and remapped all of the nodes, resulting in players having to re-allocate their skill points, myself included.

While it was a bit of a bother, it was actually a blessing in disguise. I focused my points on doing more damage and having more life and I noticed a total change in how my witch, Rhuki, dished out the hurt. It was pretty awesome.

Prophecies

As I ascended “The Climb,” I ran into an interesting woman stuck in a cage. Her name is Navali – a soothsayer capable of delivering prophecies for the low, low cost of one Silver Coin.

Prophecies

Rescuing her from her prison and speaking to her in town allows the use of prophecies that can change your character’s future and cause all sorts of interesting effects! I gave her the one coin I found prior to meeting her and thus gained a prophecy that I would run into Haku, the Forsaken Armourmaster, and will complete a task for him. Soon enough, I ran into the Master deep in the Lower Prison area!

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Well, isn’t this a coincidence? *wink wink*

Once again, he asked me to bring him a Karui spirit from a haunted cell within the prison. Once again, I entered the cell, obliterated the boss protecting the spirit and delivered it to him, gaining me a huge boost in reputation thanks to the prophecy!

I ended up finding a second Silver Coin after slaying a ton of monsters in the Prison and traded it in to get a prophecy where I’d earn a TON of loot from an enemy! Entering The Ship Graveyard, I spotted and vanquished the prophesized enemy yielding said promised loot.

Prophecy Fulfilled!

JACKPOT BABY!

Coincidentally when the monster full of loot appeared, I bumped into another Forsaken Master: Elreon the Loremaster.

The Loremaster

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A wild Forsaken Master appeared!

Eleron is something of a holy man; religion and relics are his modus operandi. The goal was to protect Eleron’s relic by defeating waves of enemies. As you can see above, I stood on their corpses, triumphant!

By keeping the relic safe, the Loremaster will sell and craft unique items in town, similar to Haku. His speciality is crafting amulets and rings.

Trial of Ascendancy – What Are Those?

Back in the Lower Prison, I had an opportunity to enter the first of many Trials of Ascendency. These trials are required to enter The Lord’s Labyrinth later in the game, which, when completed, allows the opportunity to ascend to a new class! Each trial acts as a practice arena for what Exiles should expect when entering the full Labyrinth. The first Trial deals with spike traps – not only do you have to be careful around them but you also have to consider timing, since the only way to get out of the trial is to go back to the start on foot.

Tips and Currency Watch

Here are a few tips and some items and currencies to keep an eye out for when you’re trying not to die:

  • Find some gear that increases the rarity of drops. These really help when you’re trying to find new, rare gear either for yourself or to trade with vendors or players.
  • Open as many chests, barrels and boxes as you can see. You may find some crafting orbs if you’re lucky!
  • Jeweller’s Orbs: These are uncommon crafting orbs that can randomly change the number of sockets on an item. Save these for when you get a great quality weapon or armour; the higher the quality and the greater the item level, the better the chances that you’ll get more sockets!
  • Divination Cards: Trading in multiples of a single card will yield crafting orbs or other items! Keep your eyes peeled for them!

Looking for some of the aforementioned items? Be sure to check out the Path of Exile Items store at Playerauctions.com: they have a wide selection at a reasonable cost, and all transactions are safe and secure.

Hope you enjoyed today’s play-through post! Stay tuned for the next play-through later in October! For now, this has been Ryan from “Games with Coffee,” wishing you Exiles good fortune on the battlefield and reminding you to Keep Gaming and Keep Brewing!