Hi all! Ryan from Games with Coffee here, fulfilling a promise I made in my recent update post to be more active. This will be a first in a series of re-posts from my work on The Well-Red Mage as the Hyperactive Coffee Mage.
Today, I’ll be sharing with you my very first #magecrit featuring Sonic the Hedgehog 2 for the Game Gear! It was a fun, albeit lengthy, write up. I delve into the development history of the Game Gear version, which ran parallel to the Genesis version and go in-depth with the mechanics (Arguably, the most thrilling parts of writing this review!)
Please enjoy, leave a comment and if you want more long-form gaming analysis featuring a bevy of talented writers, TWRM is the place to be!
With that, I hope you enjoy today’s featured piece! And remember to Keep Gaming and Keep Brewing!
I will answer when you call me
I will never have to guess
Cause we are very special friends
Dear, My Friend by Brent Cash, Sonic Unleashed.
“The following is a contributor post by the Hyperactive Coffee Mage.”
In January 1992, Sega was on top, overtaking their rival, Nintendo, for the first time since December of 1985.
The company had put their faith behind a certain speedy blue rodent and he delivered, rocketing the game company to relevance and starting a console war that would define the gaming scene well-throughout the 90’s. Sonic the Hedgehog(which the Well-Red Mage extensively covered the origins of) was praised for its visuals, gameplay and music. However, a series is rarely successful by staying as they are. For the next installment, Sega and Sonic Team needed more than just redesigned levels, gameplay mechanics and a story; they needed an edge.
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